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General Afflictions

Posted: October 1st, 2008, 1:24 am
by Perhaps
    I personally think that general afflictions would be a neat idea. And by that I mean status affects most moves would get. So far I have two ideas for general afflictions, concussion and bleeding. Concussion would slow attack speed and move speed and bleeding would function as a DOT. How it would work out is abilities would have stronger versions of them than others. Like Lunge would have like level 8 concusion and level 8 bleeding while Gale would have level 6 concussion 0 bleeding and so forth.

Re: General Afflictions

Posted: October 1st, 2008, 6:17 am
by Storamin
i figured you were talking about yourself.

Re: General Afflictions

Posted: October 1st, 2008, 10:27 am
by jamn455
THIS IS A GREAT IDEA!!!!!





But in all seriousness, its fucking lame. I have seen this is numerous maps, and it is a shitty system to implement. Fenris has a move that basically creates a concussion-like condition, its called hamstring. But we could give a hero killer more opportunities to not suck horribly, or they could just learn to play better.

Re: General Afflictions

Posted: October 1st, 2008, 1:25 pm
by Perhaps
The intent is to add a new dimension of balance to abilities, make decrease the odds of someone escaping with 20 health or so, and to further validate dispel moves.

Re: General Afflictions

Posted: October 1st, 2008, 7:53 pm
by jamn455
The majority of people cannot get the few dimensions in the game as is, why would it be good to add another.

Re: General Afflictions

Posted: October 1st, 2008, 8:06 pm
by Tehw00tz
In all seriousness I think EotA is kinda closed off enough from new players, agreeing with jamn I'd say that they don't need another set of features that make the learning curve even steeper.

Re: General Afflictions

Posted: October 1st, 2008, 9:36 pm
by Perhaps
    Why bother cattering to them? I think EotA is even more simplistic than DotA is. I really don't think adding or removing is going to change that. It only seems "complex" to them simply because it's not what is familure to them. In perspective the only way to make it quickly understandable to them would be making it a three lane map with item recipes and attribute bonus skill for all heroes.

Re: General Afflictions

Posted: October 1st, 2008, 9:37 pm
by jamn455
Why bother catering to all of your requests and ideas?

Re: General Afflictions

Posted: October 2nd, 2008, 3:17 am
by Perhaps
    Almost a good question, I mean why bother? Well it's pretty simplistic. People have ideas, people share ideas. Be it acknoledgement or not, they're there. Another reason is: stupid or not, innovation doesn't come from a silent stool.

Re: General Afflictions

Posted: October 2nd, 2008, 1:26 pm
by jamn455
Well this idea can not be described as innovative since I have seen it used in other warcraft maps.

Re: General Afflictions

Posted: October 7th, 2008, 4:32 pm
by Perhaps
By taking it the map itself to another level. >_>

Re: General Afflictions

Posted: October 7th, 2008, 4:38 pm
by The_Rock
Perhaps wrote:By taking it the map itself to another level. >_>
I suggest that we layeth the smackethdown on his candy ass.