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What progam was EotA made in?

Posted: June 18th, 2008, 3:37 pm
by Khaimera
I noticed that you use different tilesets. I was wondering how you went about this. I have hear about programs that let you do things not achievable in the normal World Editor such as World Editor Unlimited. I was wondering what program was used to make EotA or if anyone knows any programs to allow me to use differing tilesets.

Re: What progam was EotA made in?

Posted: June 18th, 2008, 4:01 pm
by Gilles
WEU (World Editor Unlimited) does in fact let you use up to 13 tiles, including cliff tiles.

I think NewgenJass allows you to use more, but I don't know how.

Re: What progam was EotA made in?

Posted: June 18th, 2008, 4:07 pm
by DarnYak
Unmodified world editor for the most of it, although I updated to jass new gen for the recent versions.

DarnYak

Re: What progam was EotA made in?

Posted: June 18th, 2008, 5:10 pm
by Khaimera
Is there a way to turn off tileset limits in the original world editor?

Re: What progam was EotA made in?

Posted: June 18th, 2008, 5:41 pm
by DarnYak
No, I think they're built in becuase they can cause significant performance issues, although better computers obviously can handle it.

DarnYak

Re: What progam was EotA made in?

Posted: June 18th, 2008, 5:52 pm
by Khaimera
So with Jass New Gen you can you can build in multiple tilesets? I just downloaded but can not figure out how to do this, sorry to be a bother.

Re: What progam was EotA made in?

Posted: June 18th, 2008, 11:14 pm
by Dekar
In the main windows ( terrain editor ), at the top there are is one menu point called "Advanced". There you can find the point "Edit Tileset" or something similiar.

Re: What progam was EotA made in?

Posted: June 19th, 2008, 10:17 pm
by Khaimera
Oh wow, now I look like an idiot. I am horribly mistaken. I thought EotA used cliff types from different tilesets....

*double facepalm*

Sorry for wasting everyones time lol >.<

Re: What progam was EotA made in?

Posted: June 19th, 2008, 11:00 pm
by Dekar
Just shows how good Yaks terraining skill is. :o

Re: What progam was EotA made in?

Posted: June 20th, 2008, 12:02 pm
by Gilles
Dekar wrote:Just shows how good Yaks terraining skill is. :o
They could use work. :P

Although they are pretty good terrains.

Re: What progam was EotA made in?

Posted: June 20th, 2008, 2:11 pm
by DarnYak
Gilles wrote:
Dekar wrote:Just shows how good Yaks terraining skill is. :o
They could use work. :P

Although they are pretty good terrains.
If you're refering to the fact that i don't spam imported doodads, that's a concious design choice. Most maps I see people rave about the terrain do this, but I don't like it. If you're refering to something else, ignore this but feel free to elaborate.

DarnYak

Re: What progam was EotA made in?

Posted: June 20th, 2008, 3:37 pm
by Gilles
I would only ever suggest imported trees, but as it is, I would leave your terrain alone for now. Although one big thing I noticed, you use straight paths, while I find it looks better if you have them weave a bit. Kind of hard to explain.

Here are a couple not-so-good examples (a mod I did some terrain for).

http://www.hiveworkshop.com/forums/atta ... 1195910424

http://www.hiveworkshop.com/forums/atta ... 1194477494

Notice how the paths are not perfect. I prefer them that way, but I suppose that's just preference. Mostly though, I think you did an awesome job with the terrain. You kept it simple, well playable, and still looking good.

Here is one heck of a good terrain for an AoS. Made by one of the best terrainers I know. I wish I was this good. Some of it isn't as good s other parts. I have a feeling he wasn't done though.

http://www.wc3campaigns.net/showthread.php?t=98588

Re: What progam was EotA made in?

Posted: June 20th, 2008, 3:49 pm
by DarnYak
Humans almost always prefer to make straight paths assuming no terrain features block it. Further, pathing gets messy ;P Won't deny they could be more curvey over longer distances.

The screenshots for that aos do look really nice.

DarnYak

Re: What progam was EotA made in?

Posted: June 21st, 2008, 1:17 pm
by Gilles
DarnYak wrote:Humans almost always prefer to make straight paths assuming no terrain features block it. Further, pathing gets messy ;P Won't deny they could be more curvey over longer distances.

The screenshots for that aos do look really nice.

DarnYak
Roads are often straight in real life, but I've found real life doesn't always look good in wc3.