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Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 2:03 pm
by Dekar
My latest crash in 1.12 (critical error: not enough memory) made me open this topic.

1.12 is basically unplayable halfway into the game because my fps become less than 1. This seems to be the case in most games on all maps. Sometimes my pc freezes on leaving the score screen where I then have to restart my pc.

Compared to 1.11e this is a huge problem as 1.11e run with ok fps until the great siege on storm and with no freezes.

I may not have a high end pc ( or medium or propably low ) but I would like to rather not reduce my graphics settings for EotA where I havent had to do this before. If that would help at all, propably not.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 2:09 pm
by DarnYak
This is like the exact opposite of what I've been experiencing.

Need to clarify, is this a gradual drop, or a sudden crash in framerate?

DarnYak

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 3:00 pm
by Perhaps
I've noticed a per version decline of EotA's performance.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 3:07 pm
by jamn455
This version seems to be the opposite of what you guys are saying for me. I usually had to sit in the stat screen after the game for about 5-10 minutes before my game would go back to the channel with my memory maxed out, but with this version it takes about 2-5 minutes and I can play games after it without restarting warcraft.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 4:38 pm
by Reaper
It's still maxing out at 60fps most of the time when I play

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 8:21 pm
by Thermie
Same as reaper here, perhaps it's time for someone to upgrade their computer a bit? =)
jkjk
might wanna check to make sure your not running too many extra processes ahead of time, keep the virutal memory use down a bit.
you could try a msconfig and kill all the startup programs you can as well and then restarting your computer.

otherwise i suggest you get more ram and a faster processor

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 10:02 pm
by AnAngryBearDoctor
Perhaps wrote:I've noticed a per version decline of EotA's performance.
Nobody is forcing you to play them.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 3rd, 2008, 11:46 pm
by Perhaps
Hardy har. I was adding input, it's not even that much of a problem with me, even more so that I have Kill War III in my script. You're a sad case of chronic dick riding.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 12:35 am
by DarnYak
I should add, this is a major issue for me, but its extremely difficult to track down causes. There's no way to measure what the hell is going on or where its coming from, unless one particular thing is being really buggy. I constantly add new stuff to EotA, but i try to do it a way that will have minimal impact, and I often go back and try to revise older code to new techniques.

Some of it is also likely just human oddities. For example, eveyr new patch in WoW had people claiming Onyxia deep breathed more, when there was never any evidence or changes to the encounter.

DarnYak

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 1:04 am
by Perhaps
Being back on my older computer, hopping from version to version, WAS a shorter duration before freezing. As opposed to initially playing on 1.10 with no freezing ever. This can be considered a human oddity how?

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 5:14 am
by Dekar
Meh, I can only post what I experience.

Propably the dozens of talents ( upgrades? ) have a far stronger impact on low end pcs than on better ones, as they just remove a fixed amount of memory space.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 6:18 am
by Furion
on gloom framerate dies after about an hour on kedge a bit earlier and on candle after two hours
after noticing the first spikes there follows a crash after approx 10-20 mins

On stormwail its really different, some games go without any spikes, others start somwhere in the mid and once there was a game wich spiked to death from the very beginning and crashed after about 10 mins, this happened jsut once though.

But generally i can play any map for at least an hour without perfoermance issues.

Jusging by the number of commetns by players i think the performance issues ARE there, my pc just seems to be able to handle them for a longer time than some others do.

You generally can tell who of the players has a weaker pc by watching when he starts to complain about spikes.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 9:00 am
by Raxxor
Stormwail has never made any problem for my pc,neither did gloomreap, when playing 1.12 Kedges I feel like playing 1.11e Candleburg, but it's even worse. I can tell it's not just me by watching my last kedges landing I played,after about 15mins I noticed my fps falling below 30,after 20 mins it was <20 permanently, and after 25 mins everyone else except me and 1 other guy left the game because it started to become unplayable.
Another game on Kedges I had yesterday Valorite had somewhat about 3fps in our base after 25 mins or so ( I had 16).
Candleburg is fine for me in 1.12, never had such performance issues as in 1.11e again.
I used to like every map more than Candle..but now it's like everymap>Kedges...
Btw the races don't seem to have any impact on the issues,as I had lthis kind of ags on Kedges with every possible combination.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 10:32 am
by Mills
Fix it so I can actually load the map preview without crashing first, imo

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 11:56 am
by DarnYak
ToXiK wrote:Fix it so I can actually load the map preview without crashing first, imo
If only I knew why you were the only one with this issue.

Reinstall wc3 imo ;P

DarnYak

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 12:05 pm
by jamn455
DarnYak wrote:
ToXiK wrote:Fix it so I can actually load the map preview without crashing first, imo
If only I knew why you were the only one with this issue.

Reinstall wc3 imo ;P

DarnYak

IT IS PERHAP'S KEYLOGGER IN ACTION, OMG NOONE DOWNLOAD IT OR YOU WONT BE ABLE TO PLAY EOTA!

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 3:47 pm
by Soulbourne
I can't play EotA, or anything on bnet, and I didn't download it...

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 7:28 pm
by AnAngryBearDoctor
Hacking ToX's game and breaking EotA is not cool, Perhaps.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 7:57 pm
by Soulbourne
Wanna make a bet on when they'll let it go, Perhaps?

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 4th, 2008, 10:54 pm
by Gilles
I actually haven't gotten around to trying this version, but my friend complained that his was lagging slightly more. I don't think he ever received lag on 1.11, even at the end when you have a lot of units hacking a base. I'll check into this more though.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 5th, 2008, 12:57 am
by jamn455
Soulbourne wrote:Wanna make a bet on when they'll let it go, Perhaps?
Well since I am here, it will never be let go, so I shall put a bet on it.

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 5th, 2008, 2:10 am
by Mills
DarnYak wrote:
ToXiK wrote:Fix it so I can actually load the map preview without crashing first, imo
If only I knew why you were the only one with this issue.

Reinstall wc3 imo ;P

DarnYak
NO, FIX IT

Re: Huge performance loss in 1.12 compared to 1.11e

Posted: June 5th, 2008, 11:42 pm
by Perhaps
Hey that's what you get for being part of the elitist Linux group. Make your own support for it. ^_^