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Scarab

Posted: March 15th, 2008, 5:17 am
by Konnar
His talent overwhelming radiance is awesome, and makes him my favorite hero now !

However, it is a bit too much imo. A scarab stacking int gear will easily get to 100+ intelligence.

Compare smite and life wave at lv 6. Smite deals 2.50+2.25int damage, and it is a pretty good nuke. Now, Life wave can heal 3000+30xint life maximum, with overwhelming radiance this translates to 300+3xint damage (if you don't heal any friendlies, which is easy if you manoeuver around a bit.) Life wave has the highest int modifier of non-ultimate nukes, others have their intelligence modifier around 2.8x. You won't get any bonus from +evocation damage though, but it just means you will be concentrating on intelligence items to get massive amounts of mana.

The targeting of Life Wave although tricky is fairly easy to master, and while chasing heroes you're practically sure to hit (80% of the time because you have to be lucky/really skilled to avoid such a fast wave). With a bit of crystal you can get Nightmare too, which will freeze heroes so you can run back a bit and get a sure hit with the explosion. So yeah, a roughly 400 dmg nuke with a 600 dmg one seems a strong.

As if it weren't enough, high intel means you will get a lot of mana, so you can spam life wave and the very cheap (40 mana) smite. This makes the scarab a good wave pusher/destroyer, (Life wave + nightmare), a good nuker/harasser (smite), a good healer (life wave again) and a fair sieger (you can tank lots with apotheosis+celestial restoration). Granted, you won't take on all these roles at the same time but with the one build life wave+smite and a few crystal-granted points into nightmare you'll be VERY powerful all the time.

Seems a bit much, no?

EDIT : Whoops, forgot the suggestion. Anyways you could make it deal either a fixed amount of damage (100-200), but that would not be sexy at all. Or lower the percentage to 2.5%?

BUGS :
Overwhelming Radiance also affects frendly units
Although the total healing amount limit works, there seems to be no limit to single-target healing (I healed for 800 when -s said 500hp heal per unit)

(whoa, this post got way too long)

Re: Scarab

Posted: May 24th, 2008, 2:18 pm
by Konnar
1.12 just took him to another level of ownage.

Also, 50 views and no replies, can't you people say something ?

Re: Scarab

Posted: May 29th, 2008, 8:59 am
by Furion
Regarding your explanations he should be imba by now.

Maybe i havent played enough 1.12 by now or just it never came down to him beeing played the way you describe it.

Anyway, i havent had the impression of him beeing the imba beast you assume him to be.

Maybe you should bring some evidence (replays eg).

Re: Scarab

Posted: May 29th, 2008, 10:58 am
by Reaper
Yeah I didn't notice anything too imba. I'll play him myself soon though.

Re: Scarab

Posted: May 30th, 2008, 9:27 am
by Konnar
I'll provide all the evidence you want by RUINING you ;)

Re: Scarab

Posted: May 30th, 2008, 12:02 pm
by Reaper
Which server do you play on / what's your user name?

Re: Scarab

Posted: May 30th, 2008, 4:49 pm
by Konnar
I'm on Euro / username Konnar. Cya there sometime :p

Re: Scarab

Posted: May 31st, 2008, 8:24 am
by Reaper
Meh, maybe. Or you could head to east. Do a lot of people play eota on euro?

Re: Scarab

Posted: September 25th, 2009, 1:47 pm
by Dark_Nemesis
I'm here to bitch. Yak nerfed the hell out of Lifewave.

It needs to be buffed.

Re: Scarab

Posted: September 25th, 2009, 6:20 pm
by jamn455
I am pretty sure that it still almost guarantees a full heal on normal units, see no reason why it should be buffed.

Re: Scarab

Posted: September 25th, 2009, 7:59 pm
by GeneralFunk
I say triple the width and double the range, and double the max total heal amount of Lifewave and call it Lifetsunami.

Re: Scarab

Posted: September 25th, 2009, 8:02 pm
by Rockness
GeneralFunk wrote:I say triple the width and double the range, and double the max total heal amount of Lifewave and call it Lifetsunami.
And then give it "friendly fire" like with Infiltrator's mines so it heals enemies too!

Re: Scarab

Posted: September 27th, 2009, 5:10 pm
by Cokemonkey11
and make it really slow moving, let the enemy know it's coming 6 days in advanced, and give it a year long cooldown.

Re: Scarab

Posted: September 27th, 2009, 9:00 pm
by Lunargent
And any ground it passes over should immediately grow flowers, like the text omitted, but on a huge scale!

Re: Scarab

Posted: September 27th, 2009, 11:40 pm
by RSOG
Lunargent wrote:And any ground it passes over should immediately grow flowers, like the text omitted, but on a huge scale!
...That might actually be cool and fitting for the spell. Wonderful idea!

Re: Scarab

Posted: September 28th, 2009, 1:03 am
by Dekar
Lunargent wrote:And any ground it passes over should immediately grow flowers, like the text omitted, but on a huge scale!
Add this Yak!