Shaman 1.12

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Perhaps
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Shaman 1.12

#1 Post by Perhaps »

Of course the thread to discuss Shaman.

So far the attack bounce talent upgrade seems worthy, it's like having a damage upgrade, but spread out.

The elemental talent's chance to cooldown/cast rate of totems seems rather barren for the effect and talent cost. Maybe a default 50% chance (50% when first point is put into), and pumping it will give you a stronger/better element?
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Re: Shaman 1.12

#2 Post by randomd00d »

I agree.

I forget if the elementals take energy or not. I noticed the Shards from Gravel eat up your energy, thus hozing all your energy generators configuration.

As a generic comment, perhaps add life duration on all of these summons. That way, you can't "mass" them by saving em up for a big push. The upside would be that each elemental could be a lot more powerful and actually make a difference, without worrying about unbalancing things if massed.

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Re: Shaman 1.12

#3 Post by Perhaps »

    Or he could do as he does with Royal Guard... A limit of the summons and/or the need of a corpse. I probably wouldn't suggest the need of a corpse, don't want every class at some point to need corpses forming some crazy competitive corpse economy.
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