1.12 Bugs and Replays go here
- Discombobulator
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Re: 1.12 Bugs and Replays go here
All three new heroes seem to be gaining XP around 30% slower then the others.
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Re: 1.12 Bugs and Replays go here
Oh yea, I forgot to ask for lists of what heroes have less then 3 talents, besides neph. Currently I know RK, Bane, Scarab, Ember, Oracle do.
DarnYak
DarnYak
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Re: 1.12 Bugs and Replays go here
Aaeromancess has a talent to add healthreg to her mana rush.
While using manarush on the Soulbinder (yes I know it doesnt refill his mana) the health reg from the talent didnt kick in.
Also an AI fenris managed to windwalk inside a outpost building n get stuck in there. The screenshot I made got fucked up though.
While using manarush on the Soulbinder (yes I know it doesnt refill his mana) the health reg from the talent didnt kick in.
Also an AI fenris managed to windwalk inside a outpost building n get stuck in there. The screenshot I made got fucked up though.
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Re: 1.12 Bugs and Replays go here
Discombobulator wrote:All three new heroes seem to be gaining XP around 30% slower then the others.
Er... I must be missing something. What 3 new heroes? Level 20 special ones that we can't use or what?
Re: 1.12 Bugs and Replays go here
Just fyi it doesn't restore mana but it does increase the mana gained per entrap.While using manarush on the Soulbinder (yes I know it doesnt refill his mana)
DarnYak
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Re: 1.12 Bugs and Replays go here
Still the acutal bug was that the healthregenation from the talent doesnt kick in ... or is it supposed to activate once the binder uses entrap ?
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- Dekar
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Re: 1.12 Bugs and Replays go here
As I posted some days ago on the first page, it shouldnt work on any hero.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
- Meckross
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Re: 1.12 Bugs and Replays go here
The Talent from the Arcane Mistress that spawns some units when you haunt a building has a bit of a bug. The units spawns are supposed to attack the bulding that was haunted ... instead they completly ignore the haunted building n attack every unit hero whatever is close to it.
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Re: 1.12 Bugs and Replays go here
That's the correct behavior.Meckross wrote:The Talent from the Arcane Mistress that spawns some units when you haunt a building has a bit of a bug. The units spawns are supposed to attack the bulding that was haunted ... instead they completly ignore the haunted building n attack every unit hero whatever is close to it.
DarnYak
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Re: 1.12 Bugs and Replays go here
If thats supposed to work like that ok
Banes dragonhowl seems a bit odd. It stuns allys and enemys alike.
And i have to agree with el .... swoop knockback is a bit insane ^^ (even if it looks funny if a nmy hero flies from kedges north end ... to the southern end )
Banes dragonhowl seems a bit odd. It stuns allys and enemys alike.
And i have to agree with el .... swoop knockback is a bit insane ^^ (even if it looks funny if a nmy hero flies from kedges north end ... to the southern end )
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Re: 1.12 Bugs and Replays go here
That's a bit...insane?
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Re: 1.12 Bugs and Replays go here
Shamans Earth Totem with Ultimate active is stuck at Strength of Earth level 1. Does not progress as you gain more levels in the ultimate skill anymore. (ought to be level 1,2,3,4 at lvl15,25,35,45)
Re: 1.12 Bugs and Replays go here
I couldn't find this in testing, anyone else seen this?Meckross wrote:Banes dragonhowl seems a bit odd. It stuns allys and enemys alike.
DarnYak
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Re: 1.12 Bugs and Replays go here
I haven't seen that with Bane, but I'll test it next.
[WORKING]Aura of Duty icon on the Royal Guards doesn't change from 30%. (That's the max...)
[FIXED] The tool tip on Mortal Strike says the effect lasts for 0 seconds.
The (W) hotkey for Martyr doesn't work.
[INTENDED]The Royal Guards can go farther away from Rue than Martyr works, thus it will cast with no affect if they aren't close enough.
EDIT: Dragonfear was only affecting enemies.
The Trample talent doesn't show up in Bane's spell values. I think it should work more like the Infiltrator's talent where it gets better per level, not just a few upgrades that add more damage. Otherwise you can just upgrade it and only have Charge level 1, and it also gets obsolete late game. I'm not sure how, but I think when a hero is moving towards you Trample deals damage to the Hero. Not sure if that is supposed to happen.
{INTENDED]Also, not sure if it's meant to do so, but Acid Sheath does damage to attacking melee units as well as the INT modifier for surrounding units. Eitherway, I'd like to see Acid Sheath have more of an AoE, not much, but a bit more. It's not quite effective.
[WORKING]Aura of Duty icon on the Royal Guards doesn't change from 30%. (That's the max...)
[FIXED] The tool tip on Mortal Strike says the effect lasts for 0 seconds.
The (W) hotkey for Martyr doesn't work.
[INTENDED]The Royal Guards can go farther away from Rue than Martyr works, thus it will cast with no affect if they aren't close enough.
EDIT: Dragonfear was only affecting enemies.
The Trample talent doesn't show up in Bane's spell values. I think it should work more like the Infiltrator's talent where it gets better per level, not just a few upgrades that add more damage. Otherwise you can just upgrade it and only have Charge level 1, and it also gets obsolete late game. I'm not sure how, but I think when a hero is moving towards you Trample deals damage to the Hero. Not sure if that is supposed to happen.
{INTENDED]Also, not sure if it's meant to do so, but Acid Sheath does damage to attacking melee units as well as the INT modifier for surrounding units. Eitherway, I'd like to see Acid Sheath have more of an AoE, not much, but a bit more. It's not quite effective.
- Strychnyne
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Re: 1.12 Bugs and Replays go here
Spell values for Martyr don't work.
I think the problem with not being able to build Command Towers has something to do with -fullskills
The Swash Talent that allows Demo Blow, Keen Blade, and Pilfer to activate Flurry is genius, but when used with Keen Blade it overrides the critical, so it basically just takes two seconds off of Keen Blade's duration. If it's possible to make them work together it would be really great and would go with Swashy's play style better. Same deal with Orb of Fury and Flurry/Keen Blade. Also, not really a bug, but Orb of Fury doesn't activate if the target is holding position.
EDIT: The spell values for Neph say that Dusklash does mana damage (which would be VERY cool) as well as stating there is a pyroclasm spell, which I think is Salvo now. It also says the total damage after Duskslash is 0.
Also, (I'm kicking myself for losing the replay, it was late) I was playing Neph and one of his Blood spells took over the spot where War should be if I had any levels in it. The spells would rotate as normal, but if I used any spells besides the new glitched on there would be no cursor. The two Blood spells shared a cool down. I THINK they still produced the right effects. Anyways, I suicided to see if it would fix itself, which it didn't. It resolved a few minutes later after trying to use the new spells to my advantage. And after writing this I realize it's not a 1.12 bug, so if there are any mods working here, please move it as you see fit. Or I'll repost later.
I think the problem with not being able to build Command Towers has something to do with -fullskills
The Swash Talent that allows Demo Blow, Keen Blade, and Pilfer to activate Flurry is genius, but when used with Keen Blade it overrides the critical, so it basically just takes two seconds off of Keen Blade's duration. If it's possible to make them work together it would be really great and would go with Swashy's play style better. Same deal with Orb of Fury and Flurry/Keen Blade. Also, not really a bug, but Orb of Fury doesn't activate if the target is holding position.
EDIT: The spell values for Neph say that Dusklash does mana damage (which would be VERY cool) as well as stating there is a pyroclasm spell, which I think is Salvo now. It also says the total damage after Duskslash is 0.
Also, (I'm kicking myself for losing the replay, it was late) I was playing Neph and one of his Blood spells took over the spot where War should be if I had any levels in it. The spells would rotate as normal, but if I used any spells besides the new glitched on there would be no cursor. The two Blood spells shared a cool down. I THINK they still produced the right effects. Anyways, I suicided to see if it would fix itself, which it didn't. It resolved a few minutes later after trying to use the new spells to my advantage. And after writing this I realize it's not a 1.12 bug, so if there are any mods working here, please move it as you see fit. Or I'll repost later.
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- LastReplay.w3g
- Another time the spells glitched. Happens near the end when I'm at the top right corner base. Fixes itself fast.
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- Strychnyne
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Re: 1.12 Bugs and Replays go here
[FIXED]Neph's tool tip for retaliate stops after "when attacked,"