New hero skill system idea.
Posted: February 22nd, 2008, 11:09 am
As a FYI, DotA has come out with a new version containing a very interesting new hero with a completely new spell mechanism. It is kind of unusual for DoTA actually, as they seem to be more conventional with their heroes.
While I dont see EoTA stealing it or anything, it may give some of the clever people here some ideas for thinking outside the current paradyme.
The quick version:
Kael the Invoker. Has 3 skills, with 7 max ranks instead of their usual 4ranks. Each skill is free to use and creates an Orb, kind of like having an orb of corruption or whatever, graphically. You can have 3 orbs over your head at any time in any combination.
The first orb adds a bit of HP regeneration. 2nd one adds move speed and attack speed, and 3rd one adds pure attack damage. Each orb improves with skill level.
Then, his Ultimate skill is called Invoke, and will create a new spell for use... and its based on your current config of orbs. So if you have 2 Exort and 1 Quas balls, you get a new icon for Chaos Meteor. If you have a different combo when you click the Invoke, you get a different spell (10 different combos).
Each spell has abilities that are based on your skill level for orbs used in its construction. So the chaos meteor gains damage based on Exort, and range based on Quas. With only 1 level of Exort, you can always configure any of the 10 spells, but any based on exort would be weak damage-wise. Similarly, ignoring quas means all your quas-based spells will have pitiful range or duration, or slow-speed, or whatever quas affects for each spell.
Its really an ingenius system, roughly equivalent to Nephilum in coolness but totally different.
I could see some of the general ideas being useful for a new Nephilum-equivalent for Creeps or Elves.
If anyone wants to play around, goto the dota allstars website, download the 6.50 or later map. Make a 1 player game and when it comes up, type -apem. Then choose the Invoker from the top righthand side inns on the bad-guy's side.
Anyways, hope people find it interesting. Posted in General Discussion since it is not EoTA specific and not an eota-suggestion per se.
While I dont see EoTA stealing it or anything, it may give some of the clever people here some ideas for thinking outside the current paradyme.
The quick version:
Kael the Invoker. Has 3 skills, with 7 max ranks instead of their usual 4ranks. Each skill is free to use and creates an Orb, kind of like having an orb of corruption or whatever, graphically. You can have 3 orbs over your head at any time in any combination.
The first orb adds a bit of HP regeneration. 2nd one adds move speed and attack speed, and 3rd one adds pure attack damage. Each orb improves with skill level.
Then, his Ultimate skill is called Invoke, and will create a new spell for use... and its based on your current config of orbs. So if you have 2 Exort and 1 Quas balls, you get a new icon for Chaos Meteor. If you have a different combo when you click the Invoke, you get a different spell (10 different combos).
Each spell has abilities that are based on your skill level for orbs used in its construction. So the chaos meteor gains damage based on Exort, and range based on Quas. With only 1 level of Exort, you can always configure any of the 10 spells, but any based on exort would be weak damage-wise. Similarly, ignoring quas means all your quas-based spells will have pitiful range or duration, or slow-speed, or whatever quas affects for each spell.
Its really an ingenius system, roughly equivalent to Nephilum in coolness but totally different.
I could see some of the general ideas being useful for a new Nephilum-equivalent for Creeps or Elves.
If anyone wants to play around, goto the dota allstars website, download the 6.50 or later map. Make a 1 player game and when it comes up, type -apem. Then choose the Invoker from the top righthand side inns on the bad-guy's side.
Anyways, hope people find it interesting. Posted in General Discussion since it is not EoTA specific and not an eota-suggestion per se.