Move AM to Undead, replace with... Gnoll Hunter
Posted: January 24th, 2008, 12:38 pm
Lets face it. Arcane Mistress should be an undead hero. She was great when there were no Undead side, but now its time for her to defect to her race. Even her description sounds like an undead hero. Plus, her reanimate skeletons thing is clearly more in flavor with the moldy guys n gals.
She fits a much needed niche over there, as an offensive caster-based AGI hero. The other one is the Oracle who has a very different gameplay style... more like a tactician.
So, if AM heads over to bolster the UD ranks, who takes her place??
Well, clearly we want a similar playstyle... that of a hero hunter AGI type.
So I would suggest a Sniper character. The model would be a different color and bigger version of the Gnoll Poacher, which is a crossbow wielding dude. The Kobold would work too, using more of an assassin type flavor.
Heres the rough outline of skill ideas:
(Numbers would need testing and balancing of course. Im sure some skills could be added/deleted or moved around as was seen fit. Wouln't bother me!)
So-and-so, the Gnoll Hunter
AGI based hero.
Decent INT gain.
So-so STR gain.
Range: 700(!)
Damage: good
Base attack Speed: pretty slow.
Innate Skill - Camoflague. Becomes invisible over 4 seconds. Works like flank, except no bonus skirmishers. Considering speed penalty or have to stay close to trees, but its already much weaker than Infiltrator's stealth.
Skill 1:
Poison Arrow - Costs like 5/5/6/6/7/7 mana per shot, like black arrow. Poison duration is a fixed 2 seconds. Does 8/10/12/15/18/22 nonlethal poison dmg per second. Slows attack speed and movement by 5/10/15/20/25/30 percent. Cooldown 5 seconds. Autocastable.
Skill 2:
Frenzy - Goes berserk, pumping attack rate by 20/30/40/50/60/70% and move rate by 10/15/20/25/30/35% for 10 seconds. Cooldown 30 seconds.
Skill 3: Net. Tosses net at 700/750/800/850/900/950 range, ensnaring hero for 2/2.5/3/3.5/4/4.5 seconds, or creep for double duration. Cooldown 45 seconds. Works like Spider Web except longer duration, but you cant generate an object to stockpile or pass out to friends. Based on Orc Raider net ability.
Skill 4: Bear Trap. Creates an invisible ward with small sight range (if any). Any enemy hero that gets very close to it gets immobilized(can still fight/cast) for X seconds. Unlimted duration, but only Y can be active at once. (X and Y are skill level dependent)
or...
Skill 4 Bungee Pit - Creates a large invisible ward. Any enemy that hits it will cause it to appear, dealing moderate AoE damage and stunning for a very short time.
Both of these are a bit too similar to the Dryad gal's Entangling root thing.
Skill 4: First Aid - Mixes up a herbal concoction bandaid inventory object that heals for X damage over Y seconds as a non combat consumable. An insta-healing salve basically. (or nix the create-object and have it work as an out of combat heal)
Ultimate:
Aimed Shot - X mana, Y cooldown. Targets enemy hero at 700-ish range and channels for up to 3 seconds. Upon 3 seconds or when cancelled, fires a shot that does damage based on how long it was channeled. Would ideally do Weapon Damage plus some value. Or more likely, does 100/200/300/400 plus 0.5/.7/.9/1.1 *INT plus 0.5/.7/.9/1.1 * AGI maximum.
(At lvl15, would hit for 100 + (int and agi /2 basically or an extra 45 damage) = 145 dmg shot.)
Once it starts channeling the projectile will always hit (maybe up to a 2000 range say).
[skill based on Assassinate in DoTA for dwarven sniper, except added variable channel and variable damage]
She fits a much needed niche over there, as an offensive caster-based AGI hero. The other one is the Oracle who has a very different gameplay style... more like a tactician.
So, if AM heads over to bolster the UD ranks, who takes her place??
Well, clearly we want a similar playstyle... that of a hero hunter AGI type.
So I would suggest a Sniper character. The model would be a different color and bigger version of the Gnoll Poacher, which is a crossbow wielding dude. The Kobold would work too, using more of an assassin type flavor.
Heres the rough outline of skill ideas:
(Numbers would need testing and balancing of course. Im sure some skills could be added/deleted or moved around as was seen fit. Wouln't bother me!)
So-and-so, the Gnoll Hunter
AGI based hero.
Decent INT gain.
So-so STR gain.
Range: 700(!)
Damage: good
Base attack Speed: pretty slow.
Innate Skill - Camoflague. Becomes invisible over 4 seconds. Works like flank, except no bonus skirmishers. Considering speed penalty or have to stay close to trees, but its already much weaker than Infiltrator's stealth.
Skill 1:
Poison Arrow - Costs like 5/5/6/6/7/7 mana per shot, like black arrow. Poison duration is a fixed 2 seconds. Does 8/10/12/15/18/22 nonlethal poison dmg per second. Slows attack speed and movement by 5/10/15/20/25/30 percent. Cooldown 5 seconds. Autocastable.
Skill 2:
Frenzy - Goes berserk, pumping attack rate by 20/30/40/50/60/70% and move rate by 10/15/20/25/30/35% for 10 seconds. Cooldown 30 seconds.
Skill 3: Net. Tosses net at 700/750/800/850/900/950 range, ensnaring hero for 2/2.5/3/3.5/4/4.5 seconds, or creep for double duration. Cooldown 45 seconds. Works like Spider Web except longer duration, but you cant generate an object to stockpile or pass out to friends. Based on Orc Raider net ability.
Skill 4: Bear Trap. Creates an invisible ward with small sight range (if any). Any enemy hero that gets very close to it gets immobilized(can still fight/cast) for X seconds. Unlimted duration, but only Y can be active at once. (X and Y are skill level dependent)
or...
Skill 4 Bungee Pit - Creates a large invisible ward. Any enemy that hits it will cause it to appear, dealing moderate AoE damage and stunning for a very short time.
Both of these are a bit too similar to the Dryad gal's Entangling root thing.
Skill 4: First Aid - Mixes up a herbal concoction bandaid inventory object that heals for X damage over Y seconds as a non combat consumable. An insta-healing salve basically. (or nix the create-object and have it work as an out of combat heal)
Ultimate:
Aimed Shot - X mana, Y cooldown. Targets enemy hero at 700-ish range and channels for up to 3 seconds. Upon 3 seconds or when cancelled, fires a shot that does damage based on how long it was channeled. Would ideally do Weapon Damage plus some value. Or more likely, does 100/200/300/400 plus 0.5/.7/.9/1.1 *INT plus 0.5/.7/.9/1.1 * AGI maximum.
(At lvl15, would hit for 100 + (int and agi /2 basically or an extra 45 damage) = 145 dmg shot.)
Once it starts channeling the projectile will always hit (maybe up to a 2000 range say).
[skill based on Assassinate in DoTA for dwarven sniper, except added variable channel and variable damage]