Soul Collector
Posted: September 27th, 2007, 11:27 am
I think I'll just post a little something I was thinking about...
Soul Collector
Primary attribute:Agility
Abilities:
Soul absorb:When a unit dies near the Soul Collector, he heals by X
Release Weapon:By releasing the seals place on his weapon, (place hero name here), releases the power of the elder spirit trapped in his weapon, making it lighter and sharper, it also spills some power out of it, which (place hero name here) is able to absorb.
Effect:Increase movement speed, attack speed, weapon damage, and mana regen.
Infinity Style:Using an advance fighting style, (place hero name here) is able to phase through his foes unharmed, moving quickly to his target dealing X damage.
X=((10*(Ability lvl))+((.04+(.01*(ability lvl)))*agility))
Soul Style:By using a basic fighting style of the Soul Collector order, (place hero name here) returns (5*(ability lvl))% damage to attackers withing melee range(note in melee range, not just attacking with melee), at lvl 6, you deal 10% damage to attackers out of melee range too.
Sin Harvest:By mastering the basics of a technique of a higher being, (place hero name here) is able to take the sins of his enemies and unleash them in a devastating attack dealing
Damage=(((5*(ability lvl))+((.01*(ability lvl))*int))*number of units with aoe)
Ult:Unleash Weapon:By releasing the seals on his weapon, and binding their powers, the Soul Collector is able to increase their abilities to great heights, and can unleash that power in a blast of energy from afar. Due the the strain this put on the body, it can not be used but in short bursts, and then only sparingly.
Effect:Increases weapon damage, weapon speed, movement speed, armor, mana regen, hp regen, and total hp.
I think thats it, so how does it look?
Soul Collector
Primary attribute:Agility
Abilities:
Soul absorb:When a unit dies near the Soul Collector, he heals by X
Release Weapon:By releasing the seals place on his weapon, (place hero name here), releases the power of the elder spirit trapped in his weapon, making it lighter and sharper, it also spills some power out of it, which (place hero name here) is able to absorb.
Effect:Increase movement speed, attack speed, weapon damage, and mana regen.
Infinity Style:Using an advance fighting style, (place hero name here) is able to phase through his foes unharmed, moving quickly to his target dealing X damage.
X=((10*(Ability lvl))+((.04+(.01*(ability lvl)))*agility))
Soul Style:By using a basic fighting style of the Soul Collector order, (place hero name here) returns (5*(ability lvl))% damage to attackers withing melee range(note in melee range, not just attacking with melee), at lvl 6, you deal 10% damage to attackers out of melee range too.
Sin Harvest:By mastering the basics of a technique of a higher being, (place hero name here) is able to take the sins of his enemies and unleash them in a devastating attack dealing
Damage=(((5*(ability lvl))+((.01*(ability lvl))*int))*number of units with aoe)
Ult:Unleash Weapon:By releasing the seals on his weapon, and binding their powers, the Soul Collector is able to increase their abilities to great heights, and can unleash that power in a blast of energy from afar. Due the the strain this put on the body, it can not be used but in short bursts, and then only sparingly.
Effect:Increases weapon damage, weapon speed, movement speed, armor, mana regen, hp regen, and total hp.
I think thats it, so how does it look?