Forlorn Martyr Innate
Posted: September 24th, 2007, 3:25 am
Forlon Martyr: Idea for improvement
Target: Static Charge/Innate
Method: Conversion
Break Down:
The ability Charge, is pretty nice supplimental, but at the same time, it can't function as a combat heal, has to be used as a sideline heal. And it's damage, it only hits one target after a lot of circling around. And the class seems to need more, so this skill would be a good start.
What Stays:
Pretty much just the function that it builds up a value refered as "static" and its name.
Changing what?
Changing it to a complete passive. How the static will be used, will be changed. Pretty much the effect of building up static and using static will revolve around a buff that has multiple levels.
The Buff, and Static Building
Well needless to say running will give the Forlorn Martyr static. Like leveling a hero, we can think of the Static Points as experience to level the buff as we would know as the hero. You will get Static Points based on distance moved, however you will get a Static Point degeneration (Static Points lost over time), and the higher level of the Buff the greater the degeneration. The buff can lose its level if Static Points go under the needed ammount. So pretty much the faster you go and the more you move, the higher you get of the aura (like smolder but the other direction).
What does the buff do? And what is its name?
The buff's name is called Static Charge). Well what "Static Charge" does directly, is function as Unholy Aura, it will give the hero run speed and health regeneration, and the higher the level of "Static Charge", you will get more run speed and health regeneration.
Cool, a heal that I don't lose to a random footman, and great for traveling. But that still doesn't provide an offensive boost...:
That's true, with only what is said before. There will still be a way to discharge that static you build up, but it will be your buff that you discharge. When you discharge it, it will do a radial release of a negative version of "Static Charge" that will apply to all enemies in that radius.
What does the Negative Version do, and how do I discharge it when it's a passive?:
Well, starting with how it discharges, you simply just stop your hero and the level of the Negative version will be based on the level that you discharge the positive version. Well, I'm not sure what the negative version would do just yet. I was thinking of direct effects to the targets via buff... Or working with the other skills to increase their effects.
Considered Effects the "Static Charge" poses to Forlorn Martyr skills:
Polarize:
Polarizing a unit with the Negative buff would cause that unit to do the shocks of Polarize, and an aditional shocks based on the level of the discharge, and if it hits a unit that has the negative static charge, that hit unit will also shock units, with the number of shocks based on its level. When hit by the Polarize the negative Static Charge will degrade a level.
Ion Surge:
Ion Surge would simply do more damage based on the level of the negative "Static Charge."
Streaks:
When streaks hits "Static Charged" units. Forlorn Martyr would get static points based on the level of "Static Charge" of the unit it hits. Having Static Charge on Forlorn Martyr would increase Streaks' speed.
Thunderstrike:
Not a clue...
Stormspire:
Having units with "Static Charge" (tally of levels, like 5 units with level 4 "Static Charge", it will add up to an effect of level 20 "Static Charge") will increase move speed, and attack speed based on level of Static Charge in the area. Both Positive and Negative levels will be added for the level effect.
Streaks Feature:
At the end of using Streaks, there will be a short period of time where won't discharge your Static Charge, giving you time to move afterwards.
__________________________
This is just an idea I have to address to the demand of increase for the Forlorn Martyr. If someone doesn't understand it speak up, and someone who knows, could they summarize it in a way that they could know? This is the best way I could go about describing it. Anyways, if you have ideas to add on or improve it, please give input.
Less usage of "It would be unbalanced," would be nice, but if you have input, back it up with reason, logic, and fact. And I don't want to see "it can't be done," by anyone other than DarnYak. Have a problem with my approach, or what I do in general, or in otherwords have beef with me? Use a PM to steam your contempt, not here. Pretty much just don't post anything that's not constructive criticism.
Target: Static Charge/Innate
Method: Conversion
Break Down:
The ability Charge, is pretty nice supplimental, but at the same time, it can't function as a combat heal, has to be used as a sideline heal. And it's damage, it only hits one target after a lot of circling around. And the class seems to need more, so this skill would be a good start.
What Stays:
Pretty much just the function that it builds up a value refered as "static" and its name.
Changing what?
Changing it to a complete passive. How the static will be used, will be changed. Pretty much the effect of building up static and using static will revolve around a buff that has multiple levels.
The Buff, and Static Building
Well needless to say running will give the Forlorn Martyr static. Like leveling a hero, we can think of the Static Points as experience to level the buff as we would know as the hero. You will get Static Points based on distance moved, however you will get a Static Point degeneration (Static Points lost over time), and the higher level of the Buff the greater the degeneration. The buff can lose its level if Static Points go under the needed ammount. So pretty much the faster you go and the more you move, the higher you get of the aura (like smolder but the other direction).
What does the buff do? And what is its name?
The buff's name is called Static Charge). Well what "Static Charge" does directly, is function as Unholy Aura, it will give the hero run speed and health regeneration, and the higher the level of "Static Charge", you will get more run speed and health regeneration.
Cool, a heal that I don't lose to a random footman, and great for traveling. But that still doesn't provide an offensive boost...:
That's true, with only what is said before. There will still be a way to discharge that static you build up, but it will be your buff that you discharge. When you discharge it, it will do a radial release of a negative version of "Static Charge" that will apply to all enemies in that radius.
What does the Negative Version do, and how do I discharge it when it's a passive?:
Well, starting with how it discharges, you simply just stop your hero and the level of the Negative version will be based on the level that you discharge the positive version. Well, I'm not sure what the negative version would do just yet. I was thinking of direct effects to the targets via buff... Or working with the other skills to increase their effects.
Considered Effects the "Static Charge" poses to Forlorn Martyr skills:
Polarize:
Polarizing a unit with the Negative buff would cause that unit to do the shocks of Polarize, and an aditional shocks based on the level of the discharge, and if it hits a unit that has the negative static charge, that hit unit will also shock units, with the number of shocks based on its level. When hit by the Polarize the negative Static Charge will degrade a level.
Ion Surge:
Ion Surge would simply do more damage based on the level of the negative "Static Charge."
Streaks:
When streaks hits "Static Charged" units. Forlorn Martyr would get static points based on the level of "Static Charge" of the unit it hits. Having Static Charge on Forlorn Martyr would increase Streaks' speed.
Thunderstrike:
Not a clue...
Stormspire:
Having units with "Static Charge" (tally of levels, like 5 units with level 4 "Static Charge", it will add up to an effect of level 20 "Static Charge") will increase move speed, and attack speed based on level of Static Charge in the area. Both Positive and Negative levels will be added for the level effect.
Streaks Feature:
At the end of using Streaks, there will be a short period of time where won't discharge your Static Charge, giving you time to move afterwards.
__________________________
This is just an idea I have to address to the demand of increase for the Forlorn Martyr. If someone doesn't understand it speak up, and someone who knows, could they summarize it in a way that they could know? This is the best way I could go about describing it. Anyways, if you have ideas to add on or improve it, please give input.
Less usage of "It would be unbalanced," would be nice, but if you have input, back it up with reason, logic, and fact. And I don't want to see "it can't be done," by anyone other than DarnYak. Have a problem with my approach, or what I do in general, or in otherwords have beef with me? Use a PM to steam your contempt, not here. Pretty much just don't post anything that's not constructive criticism.