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Dragon Spawn
Posted: September 10th, 2007, 7:13 am
by Furion
Whats about making charge useful?
By now it lets you hit the enemy once even if you use 6 skill points on it, doesnt it?
Re: Dragon Spawn
Posted: September 28th, 2007, 8:34 pm
by Perhaps
I know how! The player that gets hit by it, will get a screen blocker. It will have a set image of a checker board, it will be transparent, and a set ammount of blocks randomly chosen from that checker board will be visable blocking what they player can see, the higher level of charge the more set number of blockers they'll get! ^_^ .v
Re: Dragon Spawn
Posted: March 15th, 2008, 5:22 am
by Konnar
what
Re: Dragon Spawn
Posted: March 15th, 2008, 5:25 am
by Konnar
How about making it reduce physical and evocation damage by a certain % during 10 seconds to lessen the enemies power and make it even more annoying to kill him ?
Re: Dragon Spawn
Posted: March 15th, 2008, 12:07 pm
by Soulbourne
Perhaps wrote:I know how! The player that gets hit by it, will get a screen blocker. It will have a set image of a checker board, it will be transparent, and a set ammount of blocks randomly chosen from that checker board will be visable blocking what they player can see, the higher level of charge the more set number of blockers they'll get! ^_^ .v
I concur.
This thread is old....
Re: Dragon Spawn
Posted: March 19th, 2008, 5:20 pm
by Strychnyne
How about making it do STR based damage to the units Bane passes over? Oh right... That's already in the game... Anyways, I don't see why you'd main Charge. It's just one of those moves that only needs a little bit of love.