Page 1 of 1

Dear Yak

Posted: August 29th, 2007, 11:36 am
by Crull
I remember and miss the past map style, when eota's ver is 1.05..

Upgraded army was enough strong..

Now, for example with holstrike cast by high int divine wizard, (even if the targets are armys well upgraded at health point) they can't survive by just one shot !


I think this problem is caused by item upgrading system..

need some nuff at item's stat bonus.

or limit damage of AOE skill to prevent that problem. plz

Re: Dear Yak

Posted: August 29th, 2007, 1:18 pm
by Discombobulator
At such a high level, a hero killer can kill the DW in less time then he can kill a spawn wave.

Re: Dear Yak

Posted: August 29th, 2007, 2:27 pm
by Tehw00tz
A lot of us miss the old EotA, but times change. EotA grew [even more] unpopular in the time it took Yak to release 1.11. The best way to get more players is changing things, even if it causes a few to quit playing.

Re: Dear Yak

Posted: August 29th, 2007, 10:57 pm
by BLUEPOWERVAN
this true, I think even if only generic upgrades were back spd/armour/health/resistance/spellcaster-magic (attack)damage/ranged attack dmg/melee attack damage, things could be better

would help reduce towers/reduce stalemates later in game, reduce stacked heroes, reward ppl for holding more towns (right now it sort of penalizes because other side gets bounty/exp increase)

I know you wanted to replace it with the perfect system but even a simple upgrade system better than none at all

EDIT: that reminds me I really would like to suggest that maybe units that spawn from non-native purchased bases don't provide gold/exp... I see them as basically the same deal as spawn tower or mercenary troops... you earn (gold/obs control/push their base down) then spend (gold or tower cores) on them, and its all good, no xp/gold to the enemy to make you regret.