Page 1 of 1
<FIXED> Inf Mines
Posted: August 13th, 2007, 8:18 pm
by Nick.Scryer
Inf Mines: I dont have a SS of it but some mines bugged and just kept exploding and did do damage if you walked through them. Kinda like RK Bug
Re: Inf Mines
Posted: August 14th, 2007, 1:30 am
by Dekar
Seems like there is a general problem with aoe damage things getting stuck.
Re: Inf Mines
Posted: August 14th, 2007, 2:29 am
by DarnYak
Dekar wrote:Seems like there is a general problem with aoe damage things getting stuck.
The Hazard Slash but was a completley unrelated and stupid mistake on my part. This bug is just odd.
DarnYak
Edit - Actualy, the only thing that changed about both mines and the potato was the tree destruction code...I fail to see how that could be cuasing this infinite damage situation, but I'm certain its related
Re: Inf Mines
Posted: August 14th, 2007, 7:19 am
by jamn455
Just pray to god the potato doesnt explode and keep exploding dealing damage, or we shall all be screwed in whatever lane that occurs in.
Re: Inf Mines
Posted: August 14th, 2007, 12:03 pm
by Hammel
jamn455 wrote:Just pray to god the potato doesnt explode and keep exploding dealing damage, or we shall all be screwed in whatever lane that occurs in.
OT: I wanna see it next to one of the main bases...
Re: Inf Mines
Posted: August 14th, 2007, 2:37 pm
by Tehw00tz
We were playing 1.10 if that could derail this at all.
Re: Inf Mines
Posted: August 14th, 2007, 4:42 pm
by Nick.Scryer
W00tz this was before I came over to west with you guys.
Re: Inf Mines
Posted: August 14th, 2007, 4:46 pm
by Tehw00tz
Oh, I looked at it and saw that it was close to the same time that we had just finished that 1.10 game.
Sorry

Re: Inf Mines
Posted: August 14th, 2007, 5:09 pm
by Nick.Scryer
Np

I tried to post the screenshotted post before our 1.10 game but the file wouldn't load so I said fuck it and waited until we finished with that game.
Re: Inf Mines
Posted: August 14th, 2007, 5:11 pm
by DarnYak
Does anyone have a replay of this and/or the potato bug they could post? Trying to identify the problem and its not obvious through triggers.
DarnYak
Re: Inf Mines
Posted: August 15th, 2007, 2:28 am
by DarnYak
Ok, at this point i've found a bug with the tree destruction that effected potato/mines, but doesn't explain the continous explosions (expecially on the mines). I also tested out potato and it was working fine, and I couldn't manage ot duplicate the problems with mines...so at this point, I'm going to give it till tomarrow afternoon and if noone posts a replay with any information i'm just going to assume it was probably the tree thing and release E (of course, assuming no new bugs)
DarnYak
Re: Inf Mines
Posted: August 15th, 2007, 3:07 am
by Dekar
I had to reproduce the bug because i personally didnt save the replay. Its not really hard to do, just do nothing and wait.
Potato drops little bit west of the artefact spawn point.
Re: Inf Mines
Posted: August 15th, 2007, 3:53 am
by DarnYak
Dekar wrote:I had to reproduce the bug because i personally didnt save the replay. Its not really hard to do, just do nothing and wait.
Potato drops little bit west of the artefact spawn point.
Erm, I appriciate you doing this, but i meant i was looking for a replay of the inf mine bug. Will check this anyway to see if it tells me anything new, thanks.
DarnYak
Re: Inf Mines
Posted: August 15th, 2007, 7:12 am
by Nick.Scryer
I don't have a replay of the Inf Mine Bug. =/ I knew I forgot something.
Re: Inf Mines
Posted: August 15th, 2007, 11:19 am
by Nick.Scryer
Now I do. Its not Inf Mines... its the TADER!