<FIXED> Inf Mines

Report bugs.
Post Reply
Message
Author
Nick.Scryer
Visitor
Visitor
Posts: 47
Joined: September 7th, 2006, 12:44 pm

<FIXED> Inf Mines

#1 Post by Nick.Scryer »

Inf Mines: I dont have a SS of it but some mines bugged and just kept exploding and did do damage if you walked through them. Kinda like RK Bug

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

Re: Inf Mines

#2 Post by Dekar »

Seems like there is a general problem with aoe damage things getting stuck.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

User avatar
DarnYak
Site Admin
Site Admin
Posts: 2364
Joined: August 12th, 2006, 2:54 pm

Re: Inf Mines

#3 Post by DarnYak »

Dekar wrote:Seems like there is a general problem with aoe damage things getting stuck.
The Hazard Slash but was a completley unrelated and stupid mistake on my part. This bug is just odd.

DarnYak

Edit - Actualy, the only thing that changed about both mines and the potato was the tree destruction code...I fail to see how that could be cuasing this infinite damage situation, but I'm certain its related

jamn455
Corpse
Corpse
Posts: 1024
Joined: August 13th, 2006, 11:17 am
Realm: Azeroth (U.S. East)
Location: Trollville, FlAmerica

Re: Inf Mines

#4 Post by jamn455 »

Just pray to god the potato doesnt explode and keep exploding dealing damage, or we shall all be screwed in whatever lane that occurs in.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips

Hammel
Addict
Addict
Posts: 444
Joined: August 13th, 2006, 10:32 am
Location: The other side of the world... wait, the world is flat, right?

Re: Inf Mines

#5 Post by Hammel »

jamn455 wrote:Just pray to god the potato doesnt explode and keep exploding dealing damage, or we shall all be screwed in whatever lane that occurs in.
OT: I wanna see it next to one of the main bases...

User avatar
Tehw00tz
Corpse
Corpse
Posts: 1520
Joined: August 13th, 2006, 3:14 pm
Realm: Azeroth (U.S. East)
Battle.net name: ДɷϣRØLEɷӟP
Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP

Re: Inf Mines

#6 Post by Tehw00tz »

We were playing 1.10 if that could derail this at all.
ДɷϣRØLEɷӟP

Nick.Scryer
Visitor
Visitor
Posts: 47
Joined: September 7th, 2006, 12:44 pm

Re: Inf Mines

#7 Post by Nick.Scryer »

W00tz this was before I came over to west with you guys.

User avatar
Tehw00tz
Corpse
Corpse
Posts: 1520
Joined: August 13th, 2006, 3:14 pm
Realm: Azeroth (U.S. East)
Battle.net name: ДɷϣRØLEɷӟP
Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP

Re: Inf Mines

#8 Post by Tehw00tz »

Oh, I looked at it and saw that it was close to the same time that we had just finished that 1.10 game.
Sorry :(
ДɷϣRØLEɷӟP

Nick.Scryer
Visitor
Visitor
Posts: 47
Joined: September 7th, 2006, 12:44 pm

Re: Inf Mines

#9 Post by Nick.Scryer »

Np :) I tried to post the screenshotted post before our 1.10 game but the file wouldn't load so I said fuck it and waited until we finished with that game.

User avatar
DarnYak
Site Admin
Site Admin
Posts: 2364
Joined: August 12th, 2006, 2:54 pm

Re: Inf Mines

#10 Post by DarnYak »

Does anyone have a replay of this and/or the potato bug they could post? Trying to identify the problem and its not obvious through triggers.

DarnYak

User avatar
DarnYak
Site Admin
Site Admin
Posts: 2364
Joined: August 12th, 2006, 2:54 pm

Re: Inf Mines

#11 Post by DarnYak »

Ok, at this point i've found a bug with the tree destruction that effected potato/mines, but doesn't explain the continous explosions (expecially on the mines). I also tested out potato and it was working fine, and I couldn't manage ot duplicate the problems with mines...so at this point, I'm going to give it till tomarrow afternoon and if noone posts a replay with any information i'm just going to assume it was probably the tree thing and release E (of course, assuming no new bugs)

DarnYak

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

Re: Inf Mines

#12 Post by Dekar »

I had to reproduce the bug because i personally didnt save the replay. Its not really hard to do, just do nothing and wait.

Potato drops little bit west of the artefact spawn point.
Attachments
potacalypse.w3g
(57.31 KiB) Downloaded 246 times
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

User avatar
DarnYak
Site Admin
Site Admin
Posts: 2364
Joined: August 12th, 2006, 2:54 pm

Re: Inf Mines

#13 Post by DarnYak »

Dekar wrote:I had to reproduce the bug because i personally didnt save the replay. Its not really hard to do, just do nothing and wait.

Potato drops little bit west of the artefact spawn point.
Erm, I appriciate you doing this, but i meant i was looking for a replay of the inf mine bug. Will check this anyway to see if it tells me anything new, thanks.

DarnYak

Nick.Scryer
Visitor
Visitor
Posts: 47
Joined: September 7th, 2006, 12:44 pm

Re: Inf Mines

#14 Post by Nick.Scryer »

I don't have a replay of the Inf Mine Bug. =/ I knew I forgot something.

Nick.Scryer
Visitor
Visitor
Posts: 47
Joined: September 7th, 2006, 12:44 pm

Re: Inf Mines

#15 Post by Nick.Scryer »

Now I do. Its not Inf Mines... its the TADER!
Attachments
Potato Bug.w3g
(119.26 KiB) Downloaded 236 times

Post Reply