A couple of times when I did the Gravebind/Mark of the Reaper combo the skeletons wouldn't move or attack.
The only control option they had was to attack instead of the normal move/patrol/attack.
When I tried to force them to attack everything was out of range, even stuff right beside them.
Also, I could tell what happened to one of them, he was spawned on top of a tree.
<FIXED?> Entombed skeletons
- aegir ravenking
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<FIXED?> Entombed skeletons
Formerly known as kevin.mentor.
Darlocks and Psilons forever!
Darlocks and Psilons forever!
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Re: Entombed skeletons
They arent supposed to move, thus is why they are paired with a skill that stops them for an amount of time.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
- aegir ravenking
- Resident
- Posts: 143
- Joined: June 7th, 2007, 12:26 am
Re: Entombed skeletons
Well, either way it bugged, as most of the time I could move/control them.
Formerly known as kevin.mentor.
Darlocks and Psilons forever!
Darlocks and Psilons forever!
Re: Entombed skeletons
Just to be clear: they aren't suppoe to move. The graphic is all fucked up, but their suppose to be still in the ground below the waist (why it doesnt show properly ing ame is a major annoyance to me). I have increased thier attack range though so hopefully they'll be a bit more responsive to units near them.
DarnYak
DarnYak