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Polymorph
Posted: August 13th, 2007, 1:39 pm
by Storamin
Has anyone else noticed that if you walk by a polymorphed unit then you can get stuck? This has happened to me, and I've seen it happen to computer controlled heroes.
Re: Polymorph
Posted: August 13th, 2007, 2:28 pm
by Tehw00tz
This has been happening since like polymorph was added.
Re: Polymorph
Posted: August 13th, 2007, 5:02 pm
by Storamin
Tehw00tz wrote:This has been happening since like polymorph was added.
I didnt see anybody else bringing it up and I hadn't noticed it until lately.
Re: Polymorph
Posted: August 13th, 2007, 7:07 pm
by Discombobulator
Nobody is bringing it up cause everyone knows it's not fixable.
Re: Polymorph
Posted: August 13th, 2007, 7:11 pm
by jamn455
its called collision size and its been there forever.
Re: Polymorph
Posted: August 13th, 2007, 7:29 pm
by BLUEPOWERVAN
I thought it's due to a pathing logic problem for very slow movement. Because the little buggers are still moving forward, it thinks you can wait for them to be out of your way, and so only moves as fast as they do, which is practically (but not quite) stationary.
I would think either reducing their collision size temporarily (maybe not feasible?), or just adding a complete immobilization effect to the spell (probably more feasible) would fix the problem.