Polymorph
- Storamin
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Re: Polymorph
I didnt see anybody else bringing it up and I hadn't noticed it until lately.Tehw00tz wrote:This has been happening since like polymorph was added.
- Discombobulator
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- Corpse
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Re: Polymorph
its called collision size and its been there forever.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
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Re: Polymorph
I thought it's due to a pathing logic problem for very slow movement. Because the little buggers are still moving forward, it thinks you can wait for them to be out of your way, and so only moves as fast as they do, which is practically (but not quite) stationary.
I would think either reducing their collision size temporarily (maybe not feasible?), or just adding a complete immobilization effect to the spell (probably more feasible) would fix the problem.
I would think either reducing their collision size temporarily (maybe not feasible?), or just adding a complete immobilization effect to the spell (probably more feasible) would fix the problem.