Polymorph

Report bugs.
Post Reply
Message
Author
User avatar
Storamin
Addict
Addict
Posts: 454
Joined: May 2nd, 2007, 2:35 pm
Realm: Azeroth (U.S. East)
Location: USA or Germany

Polymorph

#1 Post by Storamin »

Has anyone else noticed that if you walk by a polymorphed unit then you can get stuck? This has happened to me, and I've seen it happen to computer controlled heroes.
Image

User avatar
Tehw00tz
Corpse
Corpse
Posts: 1520
Joined: August 13th, 2006, 3:14 pm
Realm: Azeroth (U.S. East)
Battle.net name: ДɷϣRØLEɷӟP
Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP

Re: Polymorph

#2 Post by Tehw00tz »

This has been happening since like polymorph was added.
ДɷϣRØLEɷӟP

User avatar
Storamin
Addict
Addict
Posts: 454
Joined: May 2nd, 2007, 2:35 pm
Realm: Azeroth (U.S. East)
Location: USA or Germany

Re: Polymorph

#3 Post by Storamin »

Tehw00tz wrote:This has been happening since like polymorph was added.
I didnt see anybody else bringing it up and I hadn't noticed it until lately.
Image

User avatar
Discombobulator
Retired
Retired
Posts: 710
Joined: September 19th, 2006, 4:16 pm
Battle.net name: Karunecm
Contact:

Re: Polymorph

#4 Post by Discombobulator »

Nobody is bringing it up cause everyone knows it's not fixable.
I'm this forum's MVP.

jamn455
Corpse
Corpse
Posts: 1024
Joined: August 13th, 2006, 11:17 am
Realm: Azeroth (U.S. East)
Location: Trollville, FlAmerica

Re: Polymorph

#5 Post by jamn455 »

its called collision size and its been there forever.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips

BLUEPOWERVAN
Regular
Regular
Posts: 97
Joined: April 30th, 2007, 9:34 pm

Re: Polymorph

#6 Post by BLUEPOWERVAN »

I thought it's due to a pathing logic problem for very slow movement. Because the little buggers are still moving forward, it thinks you can wait for them to be out of your way, and so only moves as fast as they do, which is practically (but not quite) stationary.

I would think either reducing their collision size temporarily (maybe not feasible?), or just adding a complete immobilization effect to the spell (probably more feasible) would fix the problem.

Post Reply