Curiosity [Take 2] -Imbalanced or not?
Curiosity [Take 2] -Imbalanced or not?
Since you all completely failed at my last attempt at doing this. In EotA, what do you consider to be the three most imbalanced and three weakest things of the game? Since Yak is mainly doing some balance for 1.11d it would be nice to have the general opinions on what is actually imba or not.
- Tehw00tz
- Corpse
- Posts: 1520
- Joined: August 13th, 2006, 3:14 pm
- Realm: Azeroth (U.S. East)
- Battle.net name: ДɷϣRØLEɷӟP
- Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP
Re: Curiosity [Take 2] -Imbalanced or not?
Imbalance
1. Summons
2.
3.
Weak
1. Degeration(Channel takes too long)
2. Generators(They're not used too much either)
3. Undead Core Spawns
1. Summons
2.
3.
Weak
1. Degeration(Channel takes too long)
2. Generators(They're not used too much either)
3. Undead Core Spawns
ДɷϣRØLEɷӟP
Re: Curiosity [Take 2] -Imbalanced or not?
IMBA
1 Obs
2 Command Towers
3
Weak
1 A lot of UD Heroes survivability
2 Arcane Gens
3
1 Obs
2 Command Towers
3
Weak
1 A lot of UD Heroes survivability
2 Arcane Gens
3
-= I am the Grand Hammer =-
-Lithium flower
-Lithium flower
-
- Regular
- Posts: 97
- Joined: April 30th, 2007, 9:34 pm
Re: Curiosity [Take 2] -Imbalanced or not?
IMBA
1. Gargoyle
2. Flank
3. UD on very small maps (basically 1 lane, kedge, candel, synergy too strong/easy (lots of aoe healing, lack of buff reliance (buffs get dispelled on small maps), that undispellable drain on the evil witch doctor and so on )
Weak
1. Most gens other than siege, hero, destruction, and crystal)
2. Various permanent items (knight armour, int armour, orb of skill, dispel wand, and to a lesser extent orbs in general, and that aoe buffing amulet are much better than a number of other items per cost -- the vampirism item, that stupid champions mask or whatever, and so on are glaring examples.
3. UD on larger maps (comparatively few heroes capable of turning back hordes while isolated)
1. Gargoyle
2. Flank
3. UD on very small maps (basically 1 lane, kedge, candel, synergy too strong/easy (lots of aoe healing, lack of buff reliance (buffs get dispelled on small maps), that undispellable drain on the evil witch doctor and so on )
Weak
1. Most gens other than siege, hero, destruction, and crystal)
2. Various permanent items (knight armour, int armour, orb of skill, dispel wand, and to a lesser extent orbs in general, and that aoe buffing amulet are much better than a number of other items per cost -- the vampirism item, that stupid champions mask or whatever, and so on are glaring examples.
3. UD on larger maps (comparatively few heroes capable of turning back hordes while isolated)
-
- Resident
- Posts: 114
- Joined: June 28th, 2007, 2:51 pm
Re: Curiosity [Take 2] -Imbalanced or not?
Unbalanced:
1) Tavern hero control
2) Rune Shell
3) Arcane Archer Tits
Weak:
1) Tavern heros' tactical flexibility
2) Undead's availability to viable 'Area of Effect(AoE)' Damage
3) The ammount of status effects
Nari Narien! ^_^
1) Tavern hero control
2) Rune Shell
3) Arcane Archer Tits
Weak:
1) Tavern heros' tactical flexibility
2) Undead's availability to viable 'Area of Effect(AoE)' Damage
3) The ammount of status effects
Nari Narien! ^_^