the Embalmer/Alchemist
Posted: July 22nd, 2007, 11:17 pm
Title/Class: The Emblamer, or The Alchemist
Name:??? (not yet decided)
Model: Acolyte/Modified Acolyte/Alchemist Hero/???(whatever works)
This Hero is a support member of the Grim Brigade that is responsible for the "health" and well being of the undead troops. a professional in Preserving dead flesh, he can slow or stop the decay, thus allowing the army to last longer without needing fresh corpses to bolster their numbers.
Strength 18 +1.1 per level
Agility 12 + 1.1 per level
Intelligence 29 + 2.25 per level
Intelligence hero
Innate, Create Embalming Mixture
The Embalming Mixture is basicly a healing salve that works only on undead units/heros. it would be a non-combat consumable that would heal for between 2-10% (Darnyak's call) max Hitpoints. would stack in inventory and splitable like the Ice spinner's web.
First Ability - Sticky Bomb "a standard explosive device with a sticky tar substance attached to one side" this bomb is thrown at enemy heros or units, and has a 12/24/36/48/60/72% chance to stick to the target. should it fail, the bomb will fall to the ground and wherever it lands is where it will explode. should it attach to the hero or unit, well... the outcome of that is obvious. (does more damage based on int)
Second Ability - Plague Barrel "Places a barrel on the ground that spews forth a gas containing a airborne plague for 3-8 seconds (Or till destroyed) that affects all non-undead units, this plague eats away at the enemies life
Theres two other ways this skill can go either... (either one or the other, subject to change of course)
1. units that are affected also spread the plague to other non-undead units they come in contact with. (higher levels = more damage from the plague) (does more damage based on int)
or
2. plague does fixed amount of damage (% based) units that are killed by the plague have a 10/20/30/40/50/60% chance to raise as skeletal warriors (which also are stronger based on level) (skeletal length based on Int)
Third Ability - Embalming Spray "The Emblamer spews tons of his special mixtures onto the ground and into the air wildly, undead units caught in the blast will have their flesh renewed, but since it was designed to peserve the flesh of the dead, the living may have a negative response to it. Heals (based on Int once again!) up to a fixed number per unit, then up to a max amount of healing. (example: 152 per unit, 921 max) obviously for balance reasons the cooldown will have to be quite long. may cause minor debuff or damage to enemy units, but most likly not. also the healing value will be alot smaller then the example (for obvious reasons)
another way this could work is it places a graphic on the ground that will cause units to get a healing over time/damage over time spell.
Forth Ability - Unknown
Ultimate - Unknown
this hero is a work in progress, comments/suggestions appreciated.
Name:??? (not yet decided)
Model: Acolyte/Modified Acolyte/Alchemist Hero/???(whatever works)
This Hero is a support member of the Grim Brigade that is responsible for the "health" and well being of the undead troops. a professional in Preserving dead flesh, he can slow or stop the decay, thus allowing the army to last longer without needing fresh corpses to bolster their numbers.
Strength 18 +1.1 per level
Agility 12 + 1.1 per level
Intelligence 29 + 2.25 per level
Intelligence hero
Innate, Create Embalming Mixture
The Embalming Mixture is basicly a healing salve that works only on undead units/heros. it would be a non-combat consumable that would heal for between 2-10% (Darnyak's call) max Hitpoints. would stack in inventory and splitable like the Ice spinner's web.
First Ability - Sticky Bomb "a standard explosive device with a sticky tar substance attached to one side" this bomb is thrown at enemy heros or units, and has a 12/24/36/48/60/72% chance to stick to the target. should it fail, the bomb will fall to the ground and wherever it lands is where it will explode. should it attach to the hero or unit, well... the outcome of that is obvious. (does more damage based on int)
Second Ability - Plague Barrel "Places a barrel on the ground that spews forth a gas containing a airborne plague for 3-8 seconds (Or till destroyed) that affects all non-undead units, this plague eats away at the enemies life
Theres two other ways this skill can go either... (either one or the other, subject to change of course)
1. units that are affected also spread the plague to other non-undead units they come in contact with. (higher levels = more damage from the plague) (does more damage based on int)
or
2. plague does fixed amount of damage (% based) units that are killed by the plague have a 10/20/30/40/50/60% chance to raise as skeletal warriors (which also are stronger based on level) (skeletal length based on Int)
Third Ability - Embalming Spray "The Emblamer spews tons of his special mixtures onto the ground and into the air wildly, undead units caught in the blast will have their flesh renewed, but since it was designed to peserve the flesh of the dead, the living may have a negative response to it. Heals (based on Int once again!) up to a fixed number per unit, then up to a max amount of healing. (example: 152 per unit, 921 max) obviously for balance reasons the cooldown will have to be quite long. may cause minor debuff or damage to enemy units, but most likly not. also the healing value will be alot smaller then the example (for obvious reasons)
another way this could work is it places a graphic on the ground that will cause units to get a healing over time/damage over time spell.
Forth Ability - Unknown
Ultimate - Unknown
this hero is a work in progress, comments/suggestions appreciated.