Omega Hunter
Posted: July 10th, 2007, 9:28 pm
Since EC is a dead game, why not have a cameo from my favorite aos hero of all time?
Faction: Whichever Yak wants.
Stats:
19+1.9 str per level
22+2.4 agility per level
16+2 int per level
Model:
Demon Hunter regular gone completely black (And you can make forlorn martyr Illidan...because of the damn footprints)
Innate: Exile. Banishes a target for 6 seconds, slowing their move speed by 50% and increasing the damage they take from evocation techniques.
Skill 1: Dark Thrust
Spell damage
Launches 2/3/4/5/6/7 waves of dark energy, dealing 50 +.4x int damage apiece. 10 second cooldown, appropriate mana cost required by Yak.
Skill 2: Demonic Shadows
Physical damage/Spell on banished
Mana cost to be decided by Yak.
Splits the Omega Hunter into multiple shadows, which strike at targets randomly, before teleporting to new targets. More than 1 shadow may strike the same target.
8 shadows, each dealing 40+.5x agility damage apiece.
0/1/2/3/4/5 teleports, 10 second cooldown.
Skill 3: Ethereal Asasssin
Makes the Omega Hunter more difficult to see, increases run speed and attack speed, reduces collision size, and minimap signal. 40 second cooldown. Mana cost to be decided by teh yak.
Levels 1-5: 20 second duration
Level 1: minor cosmetic effects, +10 MS, +10% AS, hero minimap signal.
Level 2: hero minimap signal, slightly more difficult to see than regular, 20/20%, reduced collision size.
Level 3: unit minimap signal, moderately difficult to see, 30/30%, small collision size.
Level 4: unit minimap, very difficult to see, 40/40%, tiny collision size.
Level 5: no minimap, use the alt key to detect (can't be seen), 50/50%.
Level 6: 40 second duration.
Skill 4: Dark Chain
Spell damage
Sends out a chain of dark energy, growing in strength as it hits more targets.
Bounces uncapped, bounce range capped.
Deals 10/20/30/40/50/60 +.3x int damage ADDED per bounce with a 200/300/400/500/600/700 bounce range.
Ultimate: Instant Hell Murder
Physical/Spell damage (on banished)
A black ritual that sends the target into the void, where they are assaulted simultaneously by violent bursts of dark energy.
8 attacks of the following.
Level 1: 60+agi damage
Level 2: 70+1.25x agi damage
Level 3: 80+1.5x agi damage
Level 4: 90+1.75x agi damage
75 second cooldown
Choice caption:
As with his true appearance, his motives remain a mystery. What is for certain, however, is his efficiency. A meld of blade and dark magic, there isn't a soul that claims to have opposed him.
Faction: Whichever Yak wants.
Stats:
19+1.9 str per level
22+2.4 agility per level
16+2 int per level
Model:
Demon Hunter regular gone completely black (And you can make forlorn martyr Illidan...because of the damn footprints)
Innate: Exile. Banishes a target for 6 seconds, slowing their move speed by 50% and increasing the damage they take from evocation techniques.
Skill 1: Dark Thrust
Spell damage
Launches 2/3/4/5/6/7 waves of dark energy, dealing 50 +.4x int damage apiece. 10 second cooldown, appropriate mana cost required by Yak.
Skill 2: Demonic Shadows
Physical damage/Spell on banished
Mana cost to be decided by Yak.
Splits the Omega Hunter into multiple shadows, which strike at targets randomly, before teleporting to new targets. More than 1 shadow may strike the same target.
8 shadows, each dealing 40+.5x agility damage apiece.
0/1/2/3/4/5 teleports, 10 second cooldown.
Skill 3: Ethereal Asasssin
Makes the Omega Hunter more difficult to see, increases run speed and attack speed, reduces collision size, and minimap signal. 40 second cooldown. Mana cost to be decided by teh yak.
Levels 1-5: 20 second duration
Level 1: minor cosmetic effects, +10 MS, +10% AS, hero minimap signal.
Level 2: hero minimap signal, slightly more difficult to see than regular, 20/20%, reduced collision size.
Level 3: unit minimap signal, moderately difficult to see, 30/30%, small collision size.
Level 4: unit minimap, very difficult to see, 40/40%, tiny collision size.
Level 5: no minimap, use the alt key to detect (can't be seen), 50/50%.
Level 6: 40 second duration.
Skill 4: Dark Chain
Spell damage
Sends out a chain of dark energy, growing in strength as it hits more targets.
Bounces uncapped, bounce range capped.
Deals 10/20/30/40/50/60 +.3x int damage ADDED per bounce with a 200/300/400/500/600/700 bounce range.
Ultimate: Instant Hell Murder
Physical/Spell damage (on banished)
A black ritual that sends the target into the void, where they are assaulted simultaneously by violent bursts of dark energy.
8 attacks of the following.
Level 1: 60+agi damage
Level 2: 70+1.25x agi damage
Level 3: 80+1.5x agi damage
Level 4: 90+1.75x agi damage
75 second cooldown
Choice caption:
As with his true appearance, his motives remain a mystery. What is for certain, however, is his efficiency. A meld of blade and dark magic, there isn't a soul that claims to have opposed him.