Fierach Flamewhiskey- Mystical Pandaren Drinkwarrior
Posted: July 5th, 2007, 8:19 pm
Equal Stat Distribution
Strength-based
Better strength growth. Even Int and Agil growth.
Melee
Model: Pandaren Brewmaster
Name: Fierach Flamewhiskey
Class: Mystical Pandaren Drinkwarrior
Elf/Tavern Hero?
I'll leave mana costs and cooldowns and actual percentages and numbers up in the air for future consideration sometimes.
Innate- Baby Panda Run
Makes a baby Panda run in a straight line to a targeted point from the hero (up to 700 distance away). Magic Immune. The sight of such a creature makes all enemy creeps and heros within a 300 AoE attack it with hatred. The baby panda starts out with 600 hp and 15 armor.
Earthen Ale- 300 Range.
Used on a targeted enemy hero
[Increasing with level] Decreases movespeed
[Increasing with level] Decreases attack speed
Chance to have a illusioned Earth Panda come out of nowhere every X seconds for 15 seconds to smack the targeted enemy hero and deal damage based on the Drinkwarrior's strength ([Increasing percentage with level]]) and stun as well as an slight 10 percent additional AoE ms slow.
Used on a targeted allied hero/self
[Increasing with level] Increases base strength
[Increasing with level] Increases armor based on strength
Gives a chance a chance to
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Fiery Vodka- 300 Range.
Used on a targeted enemy hero
Forces the enemy hero to erupt with fire every x seconds. Everytime the enemy hero erupts, he takes X damage, and he and his surrounding allied creeps/heros catch fire. Fire does DPS, increases over the levels.
Used on a targeted allied hero/self
[Increasing with level] Increases base agility.
Ignites the targeted ally hero/self into a fiery fervor. Attack speed is slightly increased by a set amount for all levels, and a chance is given for additional damage to be done for every attack based on the attacker's agility. The target is also debuffed, taking a small set additional damage per buff removed.
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Frosty Wine- 300 Range.
Used on a targeted enemy hero
[Increasing with level] Mana regeneration rate is reduced.
[Increasing with level] Spells take more mana to cast. Small, but increasing with level, chance to freeze the enemy over for 3 seconds.
Used on a targeted allied hero/self
[Increasing with level] Increases base intelligence
Gives a temporary bonus to evocation spells and hero damage both based on Int, but seperate percentages.
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Pandaren Drinkmastery
Requires a consumable
Transmutes the consumable into one, of many useful items at random
Upgraded Potion of Heath- Heals 700 Hp
Upgraded Potion of Mana- Heals 500 Mana
Drink of Windwalk- Goes invisible for 20 seconds. Increasing damage on breaking windwalk.
Drink of Drunken Dancing- Grants increasing critical strike/evasion
Drink of Attribute Plus- Grants increasing bonuses to unit's attribute for a short while.
Drink of Armored Skin- Grants increasing armor bonuses as well as debuffing the consumer of negative buffs.
Drink of Refreshing Vigor- Grants increasing attack speed and movespeed and heals slightly
Drink of Burning Ale- Drinking this forces the user to cast a breathe of fire in the direction he was facing. The breathe of fire slightly damages, increases in damage with level.
Drink of Apocalypse- Has a chance to fully heal the user in HP and mana. Kill the user dealing damage in an aoe around him, Stun the user for 4 seconds, or grant large bonuses to all attributes for a short while, or split the user up into 5 illusions, one being real. Illusions take 2x damage and deal 30 percent.
40 second cooldown
Ultimate-The Great Pandamodium
400 Range. 300/400/600/700 Targetable AoE
Fierach tosses a bottle of his infamous cultured Pandaman-Pandahands rum at a target spot.
For 15 seconds, all hell breaks loose in the targeted AoE. Every second there is a chance that a different illusioned Panda will appear.
Effects-
A Earth Panda rolls through the mob at a randomed spot. In a small AoE around him, enemy units have a chance to get confused and run back, as well as get reduced attack damage.
A Storm Panda has a 50/50 percent chance to appear breaks windwalk, and cyclones a target at random for 7 seconds, 4 on heros, or to cast a weak chain lightning.
A Fire Panda will appear and bloodlust himself ina random spot (then disappear). In a small AoE around him, the sight of him doing such a thing heartens allied troops and they conversely gain a attack speed increase, while enemy troops will suffer a minor (.5) stun
70 second cooldown. 15 second lasting length.
Additional Notes: Drinkmastery obviously needs work. I was originally thinking of a system where the more costly the consumable, the more likely to get a potion with unique effects. Or maybe a combinationsystem of consumeables, but meh, I don't know if thats possible. The rest of the skills are up for grabs for balancing issues/effects issues.
Originally I intended this for a (joke) tavern/neutral hero. but I added drinkmastery for the hell of it >_>. I still like Baby Panda Run. So. Nyah.
Strength-based
Better strength growth. Even Int and Agil growth.
Melee
Model: Pandaren Brewmaster
Name: Fierach Flamewhiskey
Class: Mystical Pandaren Drinkwarrior
Elf/Tavern Hero?
I'll leave mana costs and cooldowns and actual percentages and numbers up in the air for future consideration sometimes.
Innate- Baby Panda Run
Makes a baby Panda run in a straight line to a targeted point from the hero (up to 700 distance away). Magic Immune. The sight of such a creature makes all enemy creeps and heros within a 300 AoE attack it with hatred. The baby panda starts out with 600 hp and 15 armor.
Earthen Ale- 300 Range.
Used on a targeted enemy hero
[Increasing with level] Decreases movespeed
[Increasing with level] Decreases attack speed
Chance to have a illusioned Earth Panda come out of nowhere every X seconds for 15 seconds to smack the targeted enemy hero and deal damage based on the Drinkwarrior's strength ([Increasing percentage with level]]) and stun as well as an slight 10 percent additional AoE ms slow.
Used on a targeted allied hero/self
[Increasing with level] Increases base strength
[Increasing with level] Increases armor based on strength
Gives a chance a chance to
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Fiery Vodka- 300 Range.
Used on a targeted enemy hero
Forces the enemy hero to erupt with fire every x seconds. Everytime the enemy hero erupts, he takes X damage, and he and his surrounding allied creeps/heros catch fire. Fire does DPS, increases over the levels.
Used on a targeted allied hero/self
[Increasing with level] Increases base agility.
Ignites the targeted ally hero/self into a fiery fervor. Attack speed is slightly increased by a set amount for all levels, and a chance is given for additional damage to be done for every attack based on the attacker's agility. The target is also debuffed, taking a small set additional damage per buff removed.
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Frosty Wine- 300 Range.
Used on a targeted enemy hero
[Increasing with level] Mana regeneration rate is reduced.
[Increasing with level] Spells take more mana to cast. Small, but increasing with level, chance to freeze the enemy over for 3 seconds.
Used on a targeted allied hero/self
[Increasing with level] Increases base intelligence
Gives a temporary bonus to evocation spells and hero damage both based on Int, but seperate percentages.
20 second cooldown. 30 second lasting length on allied/self heros. 7 second lasting length on enemy heros.
Pandaren Drinkmastery
Requires a consumable
Transmutes the consumable into one, of many useful items at random
Upgraded Potion of Heath- Heals 700 Hp
Upgraded Potion of Mana- Heals 500 Mana
Drink of Windwalk- Goes invisible for 20 seconds. Increasing damage on breaking windwalk.
Drink of Drunken Dancing- Grants increasing critical strike/evasion
Drink of Attribute Plus- Grants increasing bonuses to unit's attribute for a short while.
Drink of Armored Skin- Grants increasing armor bonuses as well as debuffing the consumer of negative buffs.
Drink of Refreshing Vigor- Grants increasing attack speed and movespeed and heals slightly
Drink of Burning Ale- Drinking this forces the user to cast a breathe of fire in the direction he was facing. The breathe of fire slightly damages, increases in damage with level.
Drink of Apocalypse- Has a chance to fully heal the user in HP and mana. Kill the user dealing damage in an aoe around him, Stun the user for 4 seconds, or grant large bonuses to all attributes for a short while, or split the user up into 5 illusions, one being real. Illusions take 2x damage and deal 30 percent.
40 second cooldown
Ultimate-The Great Pandamodium
400 Range. 300/400/600/700 Targetable AoE
Fierach tosses a bottle of his infamous cultured Pandaman-Pandahands rum at a target spot.
For 15 seconds, all hell breaks loose in the targeted AoE. Every second there is a chance that a different illusioned Panda will appear.
Effects-
A Earth Panda rolls through the mob at a randomed spot. In a small AoE around him, enemy units have a chance to get confused and run back, as well as get reduced attack damage.
A Storm Panda has a 50/50 percent chance to appear breaks windwalk, and cyclones a target at random for 7 seconds, 4 on heros, or to cast a weak chain lightning.
A Fire Panda will appear and bloodlust himself ina random spot (then disappear). In a small AoE around him, the sight of him doing such a thing heartens allied troops and they conversely gain a attack speed increase, while enemy troops will suffer a minor (.5) stun
70 second cooldown. 15 second lasting length.
Additional Notes: Drinkmastery obviously needs work. I was originally thinking of a system where the more costly the consumable, the more likely to get a potion with unique effects. Or maybe a combinationsystem of consumeables, but meh, I don't know if thats possible. The rest of the skills are up for grabs for balancing issues/effects issues.
Originally I intended this for a (joke) tavern/neutral hero. but I added drinkmastery for the hell of it >_>. I still like Baby Panda Run. So. Nyah.