Would you like to see EotA reach the world of Executable or Console, and perhaps in different ways, like a First Peron AOS style game and all that rot? And how would you like to see it happen?
Needless to say the perks about a standalone version would be better performance, less load times, wouldn't have to have all the play areas in one map files, you could host a game specifically to a map, could even have a system to pick hero in pregame, yadda yadd, and DarnYak would be pleased to get to choose whatever language he wants to do it in, and much more. ^_^
EotA on another format (Standalone)
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- Resident
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- Dekar
- Jelly Doughnut
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- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
EotA MMORPG is announced for fall 2010 already ( yes, new release date! ).
Look into the EotA History thread for more informations.
Look into the EotA History thread for more informations.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
I was actually toying with the idea of a stand alone AoS client for a while. Its certainly possible, and shouldn't be THAT difficult, except its got the same problem Ialwasy run into when trying to make stand alone shit: I don't have any art resources to work with, and stealing them from real games just means if it ever gets any success it'll be killed from lawsuit threats.
DarnYak
DarnYak
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- Resident
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