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Gargoyle totally imbalanced now

Posted: June 24th, 2007, 2:34 pm
by BLUEPOWERVAN
This is what happens when you fix a skill, improves its speed, damage and healing, and coincidentally give it a new totally imbalanced and/or buggy skill (aberration).

Dive skill is far too good. Best single target damage skill, which is coincidentally also an aoe, disable. I can regularly 1 shot non strength heroes at higher levels, by diving picking them up and then carrying them through friendly creeps. I really haven't even played AGAINST gargoyle, but I've played as him several times and its so easy to completely dominate the game... with a high str FLYING hero and very imbalanced skill set.

My thoughts about aberration are in the bug report forum =/.

Posted: June 24th, 2007, 5:45 pm
by mianmian
I have to agree with this, Garg is really strong atm, its more Abberation then anything, dive is kinda strong but mostly just because you can move the other hero.

Posted: June 24th, 2007, 11:09 pm
by Shadow.M4L
How about making it a Point Spell only and not a unittarget spell?
So you could miss the target when you dont pay attention?

Posted: July 2nd, 2007, 12:26 pm
by Demongod86
I have to agree here...this hero is retarded. Ranged, flying, and STRENGTH?! Sorry but when you become invulnerable to some heroes practically completely (infiltrator comes to mind), there has to be a downside and that downside should be the lowest HP in the game.

In fact, what the heck is the *disadvantage* of having flying heroes that can just completely ignore all of the terrain?

Posted: July 2nd, 2007, 12:27 pm
by Tehw00tz
Infiltraitor has no problem taking out Plight at low levels. I can use a net and AoO without having the slightest problem.

Posted: July 2nd, 2007, 2:45 pm
by Pheonick
Ascendant has always been a good hero, Aberration should be removed, though - far too powerful. I have suggested an alternative skill that should make dive more balanced aswell.

Posted: July 2nd, 2007, 3:04 pm
by Demongod86
Tehw00tz wrote:Infiltraitor has no problem taking out Plight at low levels. I can use a net and AoO without having the slightest problem.
But doesn't that work on anyone? What's the disadvantage of flying? I know that in enmity campaign (another aos), flying heroes could be netted for exorbitantly long amounts of time which made that aspect of them a liability in some cases.

What is the *disadvantage* of being able to fly over any which terrain when you need to make a getaway or swoop in?

Posted: July 2nd, 2007, 3:09 pm
by Tehw00tz
1. Yes it works
2. It has no disadvantage

Posted: July 2nd, 2007, 3:12 pm
by Demongod86
So don't other heroes need something as special to make up for the garg's flying advantage?

Posted: July 2nd, 2007, 3:14 pm
by Pheonick
Nope, Ascendant just needs a disadvantage.

Posted: July 2nd, 2007, 3:14 pm
by Tehw00tz
Yes.
Plight is imba, this isn't new to anyone.

Posted: July 2nd, 2007, 3:15 pm
by Pheonick
Especially not to me, I thought he was imba from the start, I just kept my big mout shut.
:D

Posted: July 2nd, 2007, 3:31 pm
by mianmian
Actually before the pickup of Dive and Abberation he sucked ass.

And there are a draw back, Harpy has absurdly low HP.

Plight is also slow as fuck.

There are drawbacks, so pay attention ~~

Posted: July 2nd, 2007, 4:14 pm
by Tehw00tz
When you have a skill like dive, slow isn't a drawback, and the way I've seen most people play him they just mass agility so movespeed becomes one of his strong points.

Posted: July 2nd, 2007, 4:30 pm
by mianmian
Hmmm, I've never seen that :P

Slow can be bad though ~~

Posted: July 3rd, 2007, 6:45 am
by Pheonick
I just mass strength. Being a flying hero with an insane amount of health, escapes would only be a problem on kedge's or candleburg, with relatively flat landscape.
Plight never sucked ass when his moves actually worked, his innate dispels and loses targetting, can often be very helpful in escapes, only sometimes detrimental. You could even have dived to safety or use terra smash to slow pursuers.
His only spells i don't like are his ult and his 'c' skill (both) so far. Magic shield would've been very useful, especially against AC, AA, DW, etc. I'd actually like to see it's return, maybe with the cripple graphic rather than the scroll of protection one.

Posted: July 4th, 2007, 1:50 pm
by BLUEPOWERVAN
revisited : seriously, 3 aoe skills, (dive can very effectively be used as aoe)

he is not as slow as people who chase him are when he terra smashes them.. circumstancially dive can one-shot any hero

but mostly its the huge str hero + flying... so many creep skills dont work on him (fenris has nothing but howl, reaver can't charge and his acid shield doesnt reduce fliers damage, and so on)

tons of aoe, high hp, excellent anti-hero, even buffing with aberration... smas is good siege AND HE FLIES... Plight just has everything going for him and not a single drawback

Posted: July 4th, 2007, 4:47 pm
by Fierach
I recommand that you make him agil. Reduce the strength gain or base strength (I can pick up gravel easily with some strength items). Make him melee. Reduce agil. Add some more base armor. Reduce terra smash damage because the slow is pretty good. Abberation, like said, should be fixed/nerfed.

Net-type weapons or items or skills should last longer on flying heros.

Posted: July 5th, 2007, 10:52 pm
by Demongod86
Just make his starting str 14 and reduce str gain to 1 per level, and reduce range to melee.

Also, make nets work 10 seconds against flying heroes.

Furthermore, disallow aberration to be used on anything but ghoul banshee or necro.

Posted: July 5th, 2007, 11:57 pm
by Tehw00tz
Demongod86 wrote:Just make his starting str 14 and reduce str gain to 1 per level, and reduce range to melee.

Also, make nets work 10 seconds against flying heroes.

Furthermore, disallow aberration to be used on anything but ghoul banshee or necro.

First off, 14 strength and ONE per level? Are you out of your mind? Him without items would be pathetic. Think of it, a level 30 melee hero with 44 strength AND nets last TEN seconds on him, oh and his only would be redeeming skill would take your crystal/item focus off strength to agility. Oh and btw having his strength that low at level one makes him start with 280 hp (gaining 20 hp per level), effectively making him as useful in battle as a hemophiliac in a scissor factory.

This guy isn't THAT powerful.

Posted: July 6th, 2007, 2:08 am
by LordSuzaku
After trying to beat down that blasted flier, I'd suggest a movespeed and/or armor reduction. He should keep his power but not his tanking or speed.

Posted: July 6th, 2007, 7:56 am
by Demongod86
Tehw00tz wrote:
Demongod86 wrote:Just make his starting str 14 and reduce str gain to 1 per level, and reduce range to melee.

Also, make nets work 10 seconds against flying heroes.

Furthermore, disallow aberration to be used on anything but ghoul banshee or necro.

First off, 14 strength and ONE per level? Are you out of your mind? Him without items would be pathetic. Think of it, a level 30 melee hero with 44 strength AND nets last TEN seconds on him, oh and his only would be redeeming skill would take your crystal/item focus off strength to agility. Oh and btw having his strength that low at level one makes him start with 280 hp (gaining 20 hp per level), effectively making him as useful in battle as a hemophiliac in a scissor factory.

This guy isn't THAT powerful.
Multiple heroes get low strength ratings. As of the moment, a garg with orb of life + knight's armor = invulnerable.

Posted: July 6th, 2007, 2:31 pm
by Tehw00tz
You could say the same about Gravel, Alexander, Chrona, Bane, and Prince Rue.

Posted: July 6th, 2007, 7:04 pm
by Demongod86
Yes, except they don't completely ignore terrain or have a million direct damage abilities.

Posted: July 6th, 2007, 8:37 pm
by Tehw00tz
Stone Throw, Grand Rune, Degeneration, Caustic Breath, and Mortal Strike.