Well i tested yesterday eota solo without pcs.
And it was funny to see that Elven Spawns > UD. Caus UD had less damage compared to their Elven enemies.
Maybe you gave them more attackspeed or something but i dont think its logical then that Elven beat the crap out of UD within a hour or less.
And i dont know if you know yak but u can use this http://rinpunswork.pwnedlist.com/unitbalancer/
In the end i just wanted to ask whats the difference about the spawns? Anyone can tell me this?
Differences between spawns?
Re: Differences between spawns?
They already have increased attack speed. It is possible I missed some numbers somewhere that mess things up, but in my searching I haven't found any.Shadow.M4L wrote:Maybe you gave them more attackspeed
What's slightly more likely is a combination of mechanics that end up causing a supring difference in the end result. Something akin to when in SC1, Zealots would normaly kill a zerging in 3 hits, but with a single weapon upgrade it would be reduced to 2 hits, thus they'd take several hits less from the zergling.
However, I've seen UD win against Elves and Creeps in test games, so I'm more likely to just blame it on fucked up luck with spawn timings.
DarnYak
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Just to make everyone happy, I ran all the basic elf vs ud units through the unit balancer linked above. Every single one had the elf unit win with <2% health left (that's one hit from death), which tells me their numbers are balanced offhand. I dont think the fact that the elves always won by 1 hit nessairly means anything becuase those timing issues dont play out the same way in real games, espeicaly with multiple units involved.
DarnYak
DarnYak