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Soul Binder: A User's Guide

Posted: June 23rd, 2007, 8:25 am
by BoBoTheBum
finished
REQUIEM
Soul Binder
Despite misgivings about Requiem's dark arts, the desperate situation forced the elves to accept his offer of help in battle. Friend and foe alike cower in his presence, fearful of their souls becoming fuel for his twisted magics.
Primary Stat: Strength (+2.3/level)
Secondary Stat: Agility (+1.7/level)
Tertiary Stat: Intelligence (+1.6/level)

Spells:
KEY:
(Hotkey) Spell Name - Cooldown - Targeting Type - Spell Type - Skill Screen Description - Mana Cost - Main Screen Description
Level Formulae
Comments

(Q) Entrap Souls - 12 seconds - Area of Effect [Targeting Reticule] - Necromancy - Takes the souls from corpses and converts them into mana for the hero. Each soul trapped gives the hero half his Intelligence in mana. A maximum of 8 souls can be trapped per cast. This is the only way the hero can regain mana.

One of two "bread 'n' butter" skills for the Soul Binder, it's really only important because it's the only way you can gain mana. Wait, let me repeat that. This is the only way the hero can regain mana.

(W) Incinerate - 3 seconds - Evocation - Area of Effect [Around the Hero] - Damages surrounding enemies and forces them away from the hero. - [M] Mana - Damages surrounding enemies and forces them away from the hero. Enemies near the center take [X] damage, but take progressively less damage the further from the center they are. Hitting them again within [Y] seconds increases the damage by 15% per time.

Level 1: [M]=40, [X]=(25+{0.5 x Int}), [Y]=8
Level 2: [M]=52, [X]=(40+{0.58 x Int}), [Y]=20
Level 3: [M]=64, [X]=(55 +{0.66 x Int}), [Y]=24
Level 4: [M]=76, [X]=(70 +{0.74 x Int}), [Y]=24
Level 5: [M]=88, [X]=(85 +{0.82 x Int}), [Y]=24
Level 6: [M]=100. [X]=(100 +{0.9 x Int}), [Y]=24

This ability is useful in two ways. One, it deals excellent damage in an area of effect, and so is useful for troop slaying. Two, it knocks enemies fairly far back, and is so useful for breaking channeling, escaping, and pushing escaping heroes back into allied troops.

(E) Soul Strike - 17 seconds - Evocation - Single Target [Channeled] - Constantly deals damage to a single target. - [M] Mana - Deals [X] damage per second to a single target. Lasts 8 seconds.

Level 1: [M]=65, [X]=(24 +{0.11 x Int})
Level 2: [M]=92, [X]=(40 +{0.15 x Int})
Level 3: [M]=119, [X]=(56 +{0.19 x Int})
Level 4: [M]=146, [X]=(72 +{0.23 x Int})
Level 5: [M]=173, [X]=(88 +{0.27 x Int})
Level 6: [M]=200, [X]=(104 +0.31{ x Int})

(R) Decoy - 25 seconds - Conjuration - Summon/Buff [Invisibility] - Creates a clone of the hero at the hero's location and makes the real hero invisible. At later levels, the clone can be used as a trap for those that attack it, or can be used to summon the hero and surrounding allies.[M] Mana - Creates a clone of the hero at the hero's location and makes the real hero invisible. [X]

Level 1: [M]=60 [X] = (Not Applicable)
Level 2: [M]=82 [X] = The Decoy can use Burst.
Level 3: [M]=104 [X] = The Decoy can use Burst and Banish.
Level 4: [M]=126 [X] = The Decoy can use Burst, Banish, and Shock.
Level 5: [M]=148 [X] = The Decoy can use Burst, Banish, Shock, and Recall.
Level 6: [M]= 170 [X] = The Decoy can use Burst, Banish, Shock, Recall, and Lure.

A very tricky skill, it’s most useful in combination with other heroes. Burst slows in an AoE if the Decoy is hit, Banish banishes whoever hits the Decoy, Shock purges whoever hits the Decoy, Recall summons the hero to the Decoy, and Lure teleports whoever hits the Decoy to the hero. Note that all these (except Recall) will only work if the Decoy uses the ability “counter”, and is then hit by a hero.

(C) Mend - [Z] seconds - Conjuration - Single Target [Self] - Instantly converts mana into health for the hero. - [M] Mana - Instantly converts mana into health for the hero. Each point of mana can restore [X] health, up to a maximum of [Y] health per cast.

Level 1: [M]=20, [X]=2, [Y]=300, [Z]=90
Level 2: [M]=30, [X]=4, [Y]=500, [Z]=80
Level 3: [M]=40, [X]=6, [Y]=700, [Z]=70
Level 4: [M]=50, [X]=8, [Y]=900, [Z]=60
Level 5: [M]=60, [X]=10, [Y]=1100, [Z]=50
Level 6: [M]=70, [X]=12, [Y]=1300, [Z]=40

The other “bread ‘n’ butter” skill for the Soul Binder. You’ll be on the front lines, taking a lot of hits, so it’s always good to be able to heal yourself.

(T) Rend - 90 seconds - Necromancy - Causes a corpse to explode, dealing damage to surrounding units. That will then cause another corpse to explode, and continue doing this until there are no more corpses in range.[M] ManaCauses a corpse to explode, dealing [X] damage to surrounding units. That corpse will then cause another to explode, and continue doing this until there are no more corpses in range. In addition, each corpse that explodes gives the Soul Binder [Y] in mana.

Level 1: [M]=200, [X]=(50 +{0.3 x Int}), [Y]=(0.25 x Int)
Level 2: [M]=275, [X]=(80 +{0.5 x Int}), [Y]=(0.25 x Int)
Level 3: [M]=350, [X]=(110 +{0.7 x Int}), [Y]=(0.25 x Int)
Level 4: [M]=425, [X]=(140 +{0.9 x Int}), [Y]=(0.25 x Int)

An excellent ultimate, for sieging or defending bases. Either way, there's a huge pile of corpses on the ground during sieges that explode nicely. If there are enough corpses in an area, you can also easily max your mana with one casting of this.

Spell Combos:
  • Malicious Banner – The Soul Binder may right click any Tactician banner, causing the banner to attack.
  • Whirling Flames - Using incinerate with Maelstrom in effect lights the tornadoes on fire, allowing the tornadoes to damage units and buildings, as opposed to simply buildings.
Builds and Strategies:
  • Flaming Tank – Points in Mend, Incinerate, Rend – Spend gold on +Evocation damage, +Armor – This build is a simple one, for mass troopslaying. Run into a dense group of troops, and spam incinerate, using Entrap Souls as often as possible to keep your mana up, and Mending as needed. If you’re about to die with Mend on cooldown, use one last incinerate, and leave the enemy a gift in the form of Rend as you flee.
  • Surprise Assassin – Points in Soul Strike, Decoy, Mend – Spend gold on +Evocation damage, +Intelligence – This build is a bit more complex. Bring out a decoy, and have it hunt down a hero, with the real thing following behind. When the hero attacks, it will be Banished, allowing you to do some SERIOUS damage with soul strike. When you get lure, this build is even more flexible, as you can go into enemy bases and enemy Heroes will be summoned to you. Mend, here, allows you to run forward a little more and get that last hit in.
Closing Comments:
The Soul Binder is an extremely flexible hero, albeit a slightly complicated one. Numerous build possibilities and spell combos allow for Requiem to fit any player’s taste. The only worry is to keep your health up, easily done on a Strength based hero with a healing ability.

Posted: June 26th, 2007, 9:48 am
by BoBoTheBum
Added spells, need to look up cooldowns, damage formulas, and stat growth.

Posted: June 26th, 2007, 2:26 pm
by BoBoTheBum
Added all formulas, only need stat growth and to clean the guide up.

~ANY SPELL COMBOS YOU GUYS KNOW WOULD BE GREATLY APPRECIATED!!~

Posted: June 26th, 2007, 3:26 pm
by mianmian
Incinerate+Maelstrom sets the tornadoes on fire so that they do damage to units AND buildings, instead of just buildings, same damage as maelstrom.

Posted: June 26th, 2007, 3:55 pm
by BoBoTheBum
Thanks.

Posted: June 26th, 2007, 6:36 pm
by BoBoTheBum
Added stat growth and CDs (Thanks, yak)

Posted: June 27th, 2007, 6:19 am
by Pheonick
You repeated the spell description for Rend. Speaking of rend, I think it's also invaluable in defending against a massive push due to corpse buildup upon reaching the towers/defending heroes.

Posted: June 27th, 2007, 7:45 am
by BoBoTheBum
I'll mention that, thanks. And actually, I copied what it said on the CHOOSE SKILLS screen and then on the main screen.

EDIT: Cleaned up the guide somewhat, added some color coding.

Posted: July 7th, 2007, 6:24 pm
by BoBoTheBum
As finished as its gonna get, considering my limited access.