Jarring Phantasm
Posted: June 22nd, 2007, 4:38 pm
Jarring Phantasm - Marilyn Ragveil
Undead
Disabler, [other]
Agility based with intelligence secondary. An assault hero excelling in the forward push and disabling the enemy.
Innate - Shackles of Duty, afflicts a friendly unit with slowed movement but reduces damage from all sources. Physical damage is reduced by 30 to a minimum of 8 and reduces magic damage to 50% at the cost of 20% slowed movement.
Skills:
- Lash; Telekinetic spell; affects all units within melee range, pushing them 100/145/190/.../325 away from the hero. Also all damage against them is increased by 5%/8%/11%/15%/20%/25% for 10 seconds.
- Iron Whisper; Single target debuff based on armor modifier. Forces a units armor to weigh heavier upon them. Movement is slowed by 3%/4%/4%/5%/5%/6% per 12/12/9/9/7/7 armor and attack speed is reduced by 10%/13%/.../25%. Also, target hero's causes (Str x 0.30) damage in an 100 AoE around the hero when he attacks. Lasts 8 seconds. Silence graphical.
- Call of the Grave; Scream. Marilyn screeches, causing knockdown and damage in a cone in front of the hero. The spell is cast in standard point target cross hair, indicating direction. After the spell is channeled for 2 seconds she screams causing a cone AoE blast causing 70/110/165/220/285/340 plus (0.85/1.18/1.64/2.15/2.56/3.18 x int) damage and causes knockdown for 0.5/0.8/1.4/1.9/2.6/3.5 seconds. Effect is at maximum within 175 range of the hero, decreasing rapidly up to a distance of 450.
- Lidless Eye; Summon Familiar. Summons an eye with supportive magic. This eye does not attack but has a variety of support and defense abilities to aid the hero. Has an innate 10% magical damage reduction.
Rank:
1 - Gaze, reveals invisible units.
2 - Reflect, a third of damage done to the hero is redirected to a random friendly/enemy unit or hero. Last 18 seconds and has a 50 second cooldown.
3 - Foresight, upon being attacked the Eye gains 65% evasion. Lasts 8 seconds and has a 40 second cooldown.
4 - Vigilance, increases the eye's sight range by 200 and increases the evasion from foresight by 20%.
5 - Refraction, renders the hero invisible to anyone further than 200 range of the hero. Lasts 8 seconds and has a 60 second cooldown
6 - Ward, the eye becomes a shield around the hero granting immunity to stun and slow effects and asorbing all damage until the end of duration or the Eye is depleted of health. Lasts 12 seconds and has a 120 second coldown. The eye can still use its abilities while in shield form.
- Eyes of the Gorgon; Ultimate, when activated a number of units in a range of 650 in front of the hero with eye contact (direct or peripheral) freeze in place for 0.6/1.0/1.5/2.2 seconds every 5/5/4/4 seconds with a maximum amount of 3/4/6/8 units able to be frozen at one time. Petrified units gain (fortified) armour. Has no effect if the caster has no view or is turned away from the creatures, half freeze duration on heroes. Lasts 40 Non-channeling duration self-buff spell.
Several cosmetic qualities of the hero (names, etc.) are a work in progress.
Undead
Disabler, [other]
Agility based with intelligence secondary. An assault hero excelling in the forward push and disabling the enemy.
Innate - Shackles of Duty, afflicts a friendly unit with slowed movement but reduces damage from all sources. Physical damage is reduced by 30 to a minimum of 8 and reduces magic damage to 50% at the cost of 20% slowed movement.
Skills:
- Lash; Telekinetic spell; affects all units within melee range, pushing them 100/145/190/.../325 away from the hero. Also all damage against them is increased by 5%/8%/11%/15%/20%/25% for 10 seconds.
- Iron Whisper; Single target debuff based on armor modifier. Forces a units armor to weigh heavier upon them. Movement is slowed by 3%/4%/4%/5%/5%/6% per 12/12/9/9/7/7 armor and attack speed is reduced by 10%/13%/.../25%. Also, target hero's causes (Str x 0.30) damage in an 100 AoE around the hero when he attacks. Lasts 8 seconds. Silence graphical.
- Call of the Grave; Scream. Marilyn screeches, causing knockdown and damage in a cone in front of the hero. The spell is cast in standard point target cross hair, indicating direction. After the spell is channeled for 2 seconds she screams causing a cone AoE blast causing 70/110/165/220/285/340 plus (0.85/1.18/1.64/2.15/2.56/3.18 x int) damage and causes knockdown for 0.5/0.8/1.4/1.9/2.6/3.5 seconds. Effect is at maximum within 175 range of the hero, decreasing rapidly up to a distance of 450.
- Lidless Eye; Summon Familiar. Summons an eye with supportive magic. This eye does not attack but has a variety of support and defense abilities to aid the hero. Has an innate 10% magical damage reduction.
Rank:
1 - Gaze, reveals invisible units.
2 - Reflect, a third of damage done to the hero is redirected to a random friendly/enemy unit or hero. Last 18 seconds and has a 50 second cooldown.
3 - Foresight, upon being attacked the Eye gains 65% evasion. Lasts 8 seconds and has a 40 second cooldown.
4 - Vigilance, increases the eye's sight range by 200 and increases the evasion from foresight by 20%.
5 - Refraction, renders the hero invisible to anyone further than 200 range of the hero. Lasts 8 seconds and has a 60 second cooldown
6 - Ward, the eye becomes a shield around the hero granting immunity to stun and slow effects and asorbing all damage until the end of duration or the Eye is depleted of health. Lasts 12 seconds and has a 120 second coldown. The eye can still use its abilities while in shield form.
- Eyes of the Gorgon; Ultimate, when activated a number of units in a range of 650 in front of the hero with eye contact (direct or peripheral) freeze in place for 0.6/1.0/1.5/2.2 seconds every 5/5/4/4 seconds with a maximum amount of 3/4/6/8 units able to be frozen at one time. Petrified units gain (fortified) armour. Has no effect if the caster has no view or is turned away from the creatures, half freeze duration on heroes. Lasts 40 Non-channeling duration self-buff spell.
Several cosmetic qualities of the hero (names, etc.) are a work in progress.