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New anti-air

Posted: June 18th, 2007, 10:19 pm
by LordSuzaku
Now I am worried about the new version and its lack of upgrades. How should i counter air now? I used to just research ensnare...

Posted: June 19th, 2007, 5:34 am
by Dekar
Try archers?

Posted: June 19th, 2007, 11:26 am
by Hammel
I guess priests work, too... someone mentioned that about a year ago...

Btw:
Archers/Arachnatids/Fire Spawns
Priests/Tricksters/Void thingies...

Posted: June 19th, 2007, 3:12 pm
by LordSuzaku
Are casters any good without upgrades?

Posted: June 19th, 2007, 5:46 pm
by jamn455
They can still sheep units, only thing im disappointed with is no more mind flay.

Re: New anti-air

Posted: July 15th, 2007, 5:16 pm
by FutatsuNoOmoi
Well, the casters are good for it because they get bonus damage to them, and polymorph units, putting units out of play so range units have less things to hold their priority so that they may focus air more.

You also forgot druids, druids summon trees which damage and take more units off of range priority, extra damage to flying, and have starblast. (all this without upgrades mind you)