<FIXED> Ravenous Dive

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Dekar
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<FIXED> Ravenous Dive

#1 Post by Dekar »

Fun: Garg, Martyr
Ok: Lich
Unfun: Emberwraith


Gargs Ravenous Drive needs some changes, as you can see in the replay:

Part 1: Inn Lane

Testing it against creeps, against my opinion it works fine against them.

Part 2: Bottom Lane ( The fun part )

I tried to grab Swashy and BP. Works on swashy most of the time, I even managed to throw him into the water, resulting in a helpless Ai until I tried to grab him again, where he blinked over half of the screen. :P

I think I never got to grab the BP, maybe his collision size is too big so he gets pushed away too far and can't be grabbed.

Part 3: Mid Lane

Tried to grab the RK several times, didn't work.

Result:

You can make people stuck on water ( not talking about getting them ontop of a cliff where they cant escape without blink :P, even though the result is the same) .

Some heroes are very hard to grab, maybe even impossible.
Increase grab range for heroes or don't push them so far away.
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Last edited by Dekar on June 13th, 2007, 8:32 am, edited 1 time in total.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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DarnYak
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#2 Post by DarnYak »

Split since this is mostly a bug report.

Haven't watched the replay yet, but I note you listed all high str heroes...dive has a restriction in that it can't pick up heroes who's Str is greater then Plight's. Why does it have this you ask? Mostly to make the ludicrious situation of Gravel getting picked up like this rarer. ;P

DarnYak

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#3 Post by mianmian »

You really did that? rofl... I would totally pick up Grav, thats awsome!
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Dekar
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#4 Post by Dekar »

DarnYak wrote: Haven't watched the replay yet, but I note you listed all high str heroes...dive has a restriction in that it can't pick up heroes who's Str is greater then Plight's. Why does it have this you ask? Mostly to make the ludicrious situation of Gravel getting picked up like this rarer. ;P
:shock:

Must have overread that part. Yellow is like useless story part to me ( like in AotZ :? ).
That must be the reason for it ( couldnt pick up bane too ).
The hero choose and learn tooltip of it may need an update to reflect the grabbing units part though.

Trigger question: Is just the closest unit picked for grabbing or do some units have a priority ( units with more hp as better shield or heroes for example )?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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DarnYak
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Joined: August 12th, 2006, 2:54 pm

#5 Post by DarnYak »

Dekar wrote:Trigger question: Is just the closest unit picked for grabbing or do some units have a priority ( units with more hp as better shield or heroes for example )?
Highest hp, hero over non hero.

And from my own testing, the pickup is in fact pretty flakey. Will be improving it.

DarnYak

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