Test8 Bugs go here

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DarnYak
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Test8 Bugs go here

#1 Post by DarnYak »

[FIXED]Neph treants don't work
[FIXED]Martyr Illusions benefit from Ion Surge in full
[FIXED]FotD health doesn't go down
[FIXED]Talisman of the Sun +1 gave 80% bonus instead of 8%
[FIXED]Stonegaze not getting proper regeneration bonus

DarnYak
Last edited by DarnYak on June 4th, 2007, 6:54 pm, edited 5 times in total.

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#2 Post by Hammel »

Skill icon place change on Neph, screenie follows.

[FIXED] Disease (?) 2hp-thing?!?

[WORKING] EDIT: Dive doesnt heal at all (according to Jack)

[WORKING] EDIT 2#: Corona is cancelled through Transformation (Maelstrom, Mockery, I suppose Phase) Graphic vanishes, damage stays - Yak
Last edited by Hammel on May 28th, 2007, 6:52 pm, edited 2 times in total.

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#3 Post by Dekar »

[FIXED] Soulbinder doesnt loose mana through devouring plague.
[FIXED] Incinerate tooltip says 65% increased damage on lvl 6.
Last edited by Dekar on June 1st, 2007, 5:49 pm, edited 1 time in total.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#4 Post by jamn455 »

[FIXED]Corona is messed up on -s, it says over 2k damage per second, not just that its 2k damage over time.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips

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#5 Post by Tehw00tz »

[FIXED] Tempest's damage value isn't displayed for -s
ДɷϣRØLEɷӟP

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#6 Post by mianmian »

Ok, here's my list

[FIXED] -Website name isn't centered at the start of the map
[NOT FIXED]-Shortling Animation cuts early (the whelpling one)
[FIXED]-Pyroclasm dosen't show max channel length in the tool tip
[FIXED]-Corona -s is messed, shows 2k-3k+ damge I'm assuming max damage, but it sayd damage per second, (so change it to max damage and add the DPS or make it show the right DPS)

PS: Update the Gloomreap 1.11 changelist on the Forums, it's incorrect

Side Note: I dunno but when I play, it seems to have corrupted a file for me,
Sound\Music\mp3Music\Undead3.mp3

So I'm re-installing War3 atm
-= I am the Grand Hammer =-
-Lithium flower

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#7 Post by Hammel »

Couldnt the short shortling animation be due to players aborting it, mian?

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#8 Post by Dekar »

[FIXED] Martyrs Thunderstrike thing doesnt work if cast on unit, no silence / miss.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#9 Post by ashwa »

[FIXED]martyrs polarise and the lighning silence spell shares C as hotkey..
and im not sure how the innate spell works yet.. the heal atleast never seems to do much.. maybe 50 hp or so.. but i dont know exactly how to charge the static anyways

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#10 Post by DarnYak »

ashwa wrote:and im not sure how the innate spell works yet.. the heal atleast never seems to do much.. maybe 50 hp or so.. but i dont know exactly how to charge the static anyways
It charges through moving. And resets when you either use it for heal or you get attacked.

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#11 Post by Dekar »

{MAYBE FIXED] Streak can end in water.
[FIXED] Thunderstrike cant target the ultimate wards.
[FIXED] Gloomite is a valid target for Streak ( maybe its supposed because its a metal :P ).
Once i got several rather long range (3/4 of the screen) discharges as some units were around one of my ulti wards and attacked it. Probably fine, dot's unfortuantly can proc it and wc3 doesnt show that easily

Everything can be seen in the replay.
Attachments
LastReplay.w3g
(70.74 KiB) Downloaded 325 times
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#12 Post by Dawnbringer »

High Oracle:
[MAYBE FIXED] Geyser can make units land on unwanted areas...(top of unreachable cliffs,in the middle of the town hall and unable to move)
Spell values aren't shown for -s

Nephilim:
[FIXED]Retaliate tooltip bug: doesn't show how long it lasts

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#13 Post by Dekar »

[FIXED] Defilers chain plague seems to have the 2hp bug and somehow a rather variable damage. Wasn't acutaly Pestilence, was a side effect of devouring plague
[FIXED] Blight tooltip doesnt show the duration.
Defiler got stuck once and couldnt do anything anymore until he got killed afaik. Need replays or more info for something like this - Yak
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#14 Post by Dawnbringer »

Nephilim:
[FIXED] Tooltip: Mystery of Power says "Void Draw" instead of Night's Eye
{NEEDS VERIFICATION] Night's Eye does not work

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#15 Post by Hammel »

I've experienced Night's Eye to work...

[FIXED] But Execute doesnt damage past level 1... (only tested it on 2 and 3) It was using Fire mastery's level for damage, meaning if you had fire level 4 you were doing insane damage, but once you took level 5 of fire it went to 0

[FIXED] Rue's Royal Guards deal less damage on level 6 than on 5 Oo... intended?

Permanent Hold Person on Martyr during Streak (happened regularly against comp aero, most likely the moment streak was cast) only way out: dispel or death...

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#16 Post by DarnYak »

Hammel wrote:Permanent Hold Person on Martyr during Streak (happened regularly against comp aero, most likely the moment streak was cast) only way out: dispel or death...
I remember someone mentioning a permanent hold in the test games we did. Anyone have more info on this? Specificly, was it only aero vs martyr and related to streak, or were other spells involved?

And hammel you're screen was never posted.
EDIT 2#: Corona is cancelled through Transformation (Maelstrom, Mockery, I suppose Phase)
I believe its not canceled, but the graphic isn't visible for some reason.

DarnYak
Last edited by DarnYak on June 1st, 2007, 5:59 pm, edited 2 times in total.

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#17 Post by Dekar »

[FIXED] Oh, talking about Streak, it ignores movement restricting effects like nets.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#18 Post by DarnYak »

Please check your posts for comments I left, most bugs should be fixed now but i'm seeking more info on a few of them (in italics/bold)

The streak bug is a strange one, and I'm unaware of anything i do special for him that is different then other movement effects, but I suspect the problem will go away once I make nets stop him.

DarnYak

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#19 Post by Hammel »

DarnYak wrote:And hammel you're screen was never posted.
True, and it seems my freaking computer never made one ~~

Basically, I had skill points in... umm... Battle? (W hotkey), Fire (E Hotkey), Shadow/Darkness? (R Hotkey), Power (Ult, T Hotkey), no points in Blood (C Hotkey), so at that point, everything was fine... I dont know what I did/which skills I used, but then I had the skills from Battle (W) in the place of the Blood spells (C)... there was still a skill left in the Battle-place, but klicking it caused both Battle-places (now W and C) to get that teal border, W place stayed the same, other skills changed according to order... When using the stuck W skill, I dont know which spell actually triggered...

And no, I dont have an idea what caused it or how to reproduce it... so let's hope it was one single bug that will never come up again (I bet someone will find it one day after release~~)



In terms of corona: What about creating a flying dummy unit that follows the hero right where he is (so all movement commands given to the hero are given to the dummy, dummy is always above hero) and making the flames float around the dummy? The dummy would never be victim of transformation, flames always visible... you would only need to give it an endless range/no cd blink in case the hero blinks/teleports... triggering when the distance between dummy and hero is too big (like >25 or something)

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#20 Post by de-cross »

In the test game it was probably dek because I messaged him that I just got holded by an Aero with no end and it wasn't channeling anymore.
The Aero was always a comp btw und I was the guy with Streak but I doubt that matters because it doesn't seem related to what I did.
1.time I just streaked to her
2.time I was walking around....
3.time I casted Ion Surge
4.time I casted Polarize..

The strange part is that it isn't always infinite... but that only happened at the 4th time and it could be that the Aero just started to cast it again.

Oh and for streak if streak hits a unit the unit stops moving.

Defiler: Pestilence can jump on to dummy units
Pestilence sometimes doesn't gives you the money for units you killed (happened mainly with soothsayers and headhunters I usually got the money from furbolgs) [could be because we were playing -spawnrate 10 und -spawncap 4 and the pc's couldn't handle it 100%ly]
Last edited by de-cross on June 2nd, 2007, 8:29 am, edited 2 times in total.

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#21 Post by de-cross »

just had a crit error :/
ud vs creeps
-allheroes
-spawnrate 10
-spawncap 4

and no it wasn't because my system could not handle it because 3 with other pc specs had it at the same time (I got a a crit error from not enough memory the game before with -spawnrate 5 and -spawncap 5 =P)
Error I get when posting the crashfile wrote: The Extension txt is not allowed
>_>

Code: Select all

==============================================================================
Warcraft III (build 6263)

Exe:      c:\prog\warcraft iii\war3.exe
Time:     Jun  2, 2007  4:22:31.265 PM
User:     Admin
Computer: MERKUR
------------------------------------------------------------------------------

This application has encountered a critical error:

FATAL ERROR!

Program:	c:\prog\warcraft iii\war3.exe
Exception:	0xC0000005 (ACCESS_VIOLATION) at 001B:6F095B15

The instruction at '0x6F095B15' referenced memory at '0x00000008'.
The memory could not be 'read'.


War3Build: 1.21.0
Played Maps\Download\EotA_Twilight_1_11_Test8.w3x
Player  0 Grim Brigade      	Race Human	StartLoc  0
Player  1 United Creeps     	Race NightElf	StartLoc  1
Player  2 zodiakk           	Race Undead	StartLoc  2
Player  3 Spieler 4         	Race Undead	StartLoc  3
Player  4 de-cross          	Race Undead	StartLoc  4
Player  5                   	Race Human	StartLoc  5
Player  6 Lo0seThisGame     	Race Undead	StartLoc  6
Player  7                   	Race Undead	StartLoc  7
Player  8                   	Race NightElf	StartLoc  8
Player  9                   	Race Orc	StartLoc  9
Player 10                   	Race Orc	StartLoc 10
Player 11                   	Race NightElf	StartLoc 11
------------------------------------------------------------------------------

----------------------------------------
    x86 Registers
----------------------------------------

EAX=43480000  EBX=00000002  ECX=00000000  EDX=43480000  ESI=26CDEB24
EDI=26CDEB24  EBP=0012EFF0  ESP=0012EFE8  EIP=6F095B15  FLG=00010246
CS =001B      DS =0023      ES =0023      SS =0023      FS =003B      GS =0000


----------------------------------------
    Stack Trace (Manual)
----------------------------------------

Address  Frame    Logical addr  Module

6F095B15 0012EFF0 0001:00094B15 c:\prog\warcraft iii\Game.dll
6F44231B 0012F004 0001:0044131B c:\prog\warcraft iii\Game.dll
6F2C7B4B 0012F020 0001:002C6B4B c:\prog\warcraft iii\Game.dll
6F6B18A6 0012F0C8 0001:006B08A6 c:\prog\warcraft iii\Game.dll
6F6B7E0E 0012F16C 0001:006B6E0E c:\prog\warcraft iii\Game.dll
6F6B7503 0012F190 0001:006B6503 c:\prog\warcraft iii\Game.dll
6F6A3142 0012F1B8 0001:006A2142 c:\prog\warcraft iii\Game.dll
6F2A428C 0012F1E8 0001:002A328C c:\prog\warcraft iii\Game.dll
6F2AA2C3 0012F208 0001:002A92C3 c:\prog\warcraft iii\Game.dll
6F2F968B 0012F234 0001:002F868B c:\prog\warcraft iii\Game.dll
6F2F9790 0012F244 0001:002F8790 c:\prog\warcraft iii\Game.dll
6F0941CB 0012F278 0001:000931CB c:\prog\warcraft iii\Game.dll
6F085F78 0012F2AC 0001:00084F78 c:\prog\warcraft iii\Game.dll
6F08168E 0012F2D0 0001:0008068E c:\prog\warcraft iii\Game.dll
6F0F5BC8 0012F2DC 0001:000F4BC8 c:\prog\warcraft iii\Game.dll
004418AD 0012F318 0001:000408AD c:\prog\warcraft iii\war3.exe
00441E44 0012F330 0001:00040E44 c:\prog\warcraft iii\war3.exe
00441E71 0012F344 0001:00040E71 c:\prog\warcraft iii\war3.exe
6F2863D7 0012F35C 0001:002853D7 c:\prog\warcraft iii\Game.dll
6F2920BA 0012F3A4 0001:002910BA c:\prog\warcraft iii\Game.dll
6F292293 0012F3E4 0001:00291293 c:\prog\warcraft iii\Game.dll
004448F1 0012F40C 0001:000438F1 c:\prog\warcraft iii\war3.exe
0044467A 0012F468 0001:0004367A c:\prog\warcraft iii\war3.exe
00444501 0012F57C 0001:00043501 c:\prog\warcraft iii\war3.exe
00401219 0012F628 0001:00000219 c:\prog\warcraft iii\war3.exe
00401D68 0012F6C4 0001:00000D68 c:\prog\warcraft iii\war3.exe
0012FFB0 0012FF34 0000:00000000 <unknown>
004DF148 0012FFC0 0004:0007C148 c:\prog\warcraft iii\war3.exe
7C816FD7 0012FFF0 0001:00015FD7 C:\WINDOWS\system32\kernel32.dll

----------------------------------------
    Stack Trace (Using DBGHELP.DLL)
----------------------------------------

6F095B15 Game.dll     <unknown symbol>+0 (0x0012F000,0x00000002,0x43480000,0x0012F020)
6F44231B Game.dll     <unknown symbol>+0 (0x0012F034,0x0012F088,0x6F2C7A20,0x088FB6C4)
6F2C7B4B Game.dll     <unknown symbol>+0 (0x00000001,0x41305332,0x00000002,0x05D1B100)
6F6B18A6 Game.dll     <unknown symbol>+0 (0x0012F040,0x0C172250,0x34A6CC28,0x0C172250)
6F6B7E0E Game.dll     <unknown symbol>+0 (0x0C337864,0x0012F22C,0x0D278320,0x00000001)
6F6B7503 Game.dll     <unknown symbol>+0 (0x0D8B5E50,0x00000000,0x0012F22C,0x000493E0)
6F6A3142 Game.dll     <unknown symbol>+0 (0x00000000,0x0012F22C,0x000493E0,0x00000001)
6F2A428C Game.dll     <unknown symbol>+0 (0x000004F0,0x0012F22C,0x0012F230,0x00000001)
6F2AA2C3 Game.dll     <unknown symbol>+0 (0x0012F22C,0x0012F230,0x00000001,0x00000000)
6F2F968B Game.dll     <unknown symbol>+0 (0x6F86175C,0x214E8618,0x0012F278,0x6F0941CB)
6F2F9790 Game.dll     <unknown symbol>+0 (0x6F86175C,0x038C00F0,0x038C00B0,0x20C833DC)
6F0941CB Game.dll     <unknown symbol>+0 (0x20C833DC,0x0012F388,0x16040104,0x035A0090)
6F085F78 Game.dll     <unknown symbol>+0 (0x1D680384,0x04FF2F74,0x16040104,0x0012F3C4)
6F08168E Game.dll     <unknown symbol>+0 (0x6F2862AE,0x0012F318,0x004418AD,0x0012F374)
6F0F5BC8 Game.dll     <unknown symbol>+0 (0x0012F374,0x00000002,0x047700BC,0x00000000)
004418AD war3.exe     Ii+1821 (0x40090092,0x0012F374,0x0012F374,0x0044D398)
00441E44 war3.exe     LV+36 (0x40090092,0x0012F374,0x047700B8,0x0012F35C)
00441E71 war3.exe     CZ+17 (0x0012F374,0x047700B8,0x047700B0,0x00000005)
6F2863D7 Game.dll     <unknown symbol>+0 (0x0012F374,0x0012F3C4,0x047700B0,0x01320148)
6F2920BA Game.dll     <unknown symbol>+0 (0x00000032,0x01320148,0x00447B7B,0x011F00C8)
6F292293 Game.dll     <unknown symbol>+0 (0x0012F3FC,0x00000102,0x011F00B8,0x00000000)
004448F1 war3.exe     <unknown symbol>+0 (0x7C905F9C,0x6F000000,0x7C905FEC,0x69676E45)
0044467A war3.exe     <unknown symbol>+0 (0x00000000,0x6F006007,0x705C3A63,0x5C676F72)
00444501 war3.exe     <unknown symbol>+0 (0x6F000000,0x00403000,0x00142380,0x00000000)
00401219 war3.exe     Ordinal12+4618 (0x00400000,0x00000000,0x00142380,0x0000000A)
00401D68 war3.exe     II+2248 (0x004630C0,0x0012F1C8,0x00000000,0x7FFDE000)
0012FFB0 <unknown module> <unknown symbol>+0 (0x00400000,0x00000000,0x00142380,0x0000000A)
004DF148 war3.exe     <unknown symbol>+0 (0x0012F1C8,0x0012F368,0x7FFDE000,0x8054A6ED)
7C816FD7 kernel32.dll RegisterWaitForInputIdle+73 (0x004DF07A,0x00000000,0x78746341,0x00000020)


----------------------------------------
    Loaded Modules
----------------------------------------

0x00320000 - 0x00329000  Normaliz.dll
0x00400000 - 0x0057D000  war3.exe
0x00EA0000 - 0x00F34000  xfire_toucan_26492.dll
0x01CF0000 - 0x01D00000  ctagent.dll
0x0FFD0000 - 0x0FFF8000  rsaenh.dll
0x10000000 - 0x10016000  CmdLineExt02.dll
0x10100000 - 0x1010F000  lgscroll.dll
0x10D00000 - 0x10D0F000  GameHook.dll
0x15000000 - 0x15067000  storm.dll
0x20000000 - 0x202D9000  xpsp2res.dll
0x21100000 - 0x2115F000  mss32.dll
0x22600000 - 0x22616000  Mssfast.m3d
0x22700000 - 0x22717000  Mssdolby.m3d
0x22C00000 - 0x22C18000  Msseax2.m3d
0x24600000 - 0x24611000  Reverb3.flt
0x26F00000 - 0x26F2A000  Mp3dec.asi
0x43F60000 - 0x43FA5000  iertutil.dll
0x441E0000 - 0x442AF000  wininet.dll
0x4D5C0000 - 0x4D618000  WINHTTP.dll
0x597D0000 - 0x59824000  netapi32.dll
0x59DD0000 - 0x59E71000  dbghelp.dll
0x5D450000 - 0x5D4EA000  COMCTL32.dll
0x5F0D0000 - 0x5F19C000  OPENGL32.dll
0x60000000 - 0x6005D000  ijl15.dll
0x66710000 - 0x66769000  hnetcfg.dll
0x68FC0000 - 0x68FE0000  GLU32.dll
0x6DE80000 - 0x6DE86000  d3d8thk.dll
0x6DE90000 - 0x6DFB8000  d3d8.dll
0x6F000000 - 0x6F924000  Game.dll
0x719B0000 - 0x719F0000  mswsock.dll
0x719F0000 - 0x719F8000  wshtcpip.dll
0x71A00000 - 0x71A08000  WS2HELP.dll
0x71A10000 - 0x71A27000  WS2_32.dll
0x71A30000 - 0x71A3A000  wsock32.dll
0x71B70000 - 0x71B83000  SAMLIB.dll
0x72240000 - 0x72245000  SensApi.dll
0x72C80000 - 0x72C88000  msacm32.drv
0x72C90000 - 0x72C99000  wdmaud.drv
0x736D0000 - 0x73719000  DDRAW.dll
0x73B30000 - 0x73B36000  DCIMAN32.dll
0x73E40000 - 0x73E44000  KsUser.dll
0x73E70000 - 0x73ECC000  DSOUND.DLL
0x746A0000 - 0x746EB000  MSCTF.dll
0x75250000 - 0x7527E000  msctfime.ime
0x76320000 - 0x76325000  MSIMG32.dll
0x76330000 - 0x7634D000  imm32.dll
0x76350000 - 0x7639A000  comdlg32.dll
0x76580000 - 0x76593000  cryptnet.dll
0x76620000 - 0x766D5000  userenv.dll
0x76AF0000 - 0x76B1E000  winmm.dll
0x76BF0000 - 0x76C1E000  WINTRUST.dll
0x76C50000 - 0x76C78000  IMAGEHLP.dll
0x76EE0000 - 0x76F07000  DNSAPI.dll
0x76F20000 - 0x76F4D000  WLDAP32.dll
0x76F70000 - 0x76F78000  winrnr.dll
0x76F80000 - 0x76F86000  rasadhlp.dll
0x76F90000 - 0x7700F000  CLBCATQ.DLL
0x77010000 - 0x770E3000  COMRes.dll
0x770F0000 - 0x7717C000  OLEAUT32.dll
0x773A0000 - 0x774A3000  comctl32.dll
0x774B0000 - 0x775ED000  ole32.dll
0x77660000 - 0x77681000  NTMARTA.DLL
0x77A50000 - 0x77AE5000  CRYPT32.dll
0x77AF0000 - 0x77B02000  MSASN1.dll
0x77BA0000 - 0x77BA7000  midimap.dll
0x77BB0000 - 0x77BC5000  MSACM32.dll
0x77BD0000 - 0x77BD8000  VERSION.dll
0x77BE0000 - 0x77C38000  msvcrt.dll
0x77DA0000 - 0x77E4A000  ADVAPI32.dll
0x77E50000 - 0x77EE1000  RPCRT4.dll
0x77EF0000 - 0x77F37000  GDI32.dll
0x77F40000 - 0x77FB6000  SHLWAPI.dll
0x77FC0000 - 0x77FD1000  secur32.dll
0x78130000 - 0x781CB000  MSVCR80.dll
0x7C340000 - 0x7C396000  MSVCR71.DLL
0x7C420000 - 0x7C4A7000  MSVCP80.dll
0x7C800000 - 0x7C906000  kernel32.dll
0x7C910000 - 0x7C9C7000  ntdll.dll
0x7C9D0000 - 0x7D1EF000  SHELL32.dll
0x7E360000 - 0x7E3F0000  user32.dll


----------------------------------------
    Memory Dump
----------------------------------------

Code: 16 bytes starting at (EIP = 6F095B15)

6F095B15: 8B 71 08 57  8B 79 0C 8B  0D BC D7 87  6F 56 E8 48  .q.W.y......oV.H


Stack: 1024 bytes starting at (ESP = 0012EFE8)

* = addr                            **                                *       
0012EFE0: 00 00 00 00  00 00 00 00  24 EB CD 26  00 00 00 00  ........$..&....
0012EFF0: 04 F0 12 00  1B 23 44 6F  00 F0 12 00  02 00 00 00  .....#Do........
0012F000: 00 00 48 43  20 F0 12 00  4B 7B 2C 6F  34 F0 12 00  ..HC ...K{,o4...
0012F010: 88 F0 12 00  20 7A 2C 6F  C4 B6 8F 08  00 00 00 00  .... z,o........
0012F020: C8 F0 12 00  A6 18 6B 6F  01 00 00 00  32 53 30 41  ......ko....2S0A
0012F030: 02 00 00 00  00 B1 D1 05  28 CC A6 34  04 00 00 00  ........(..4....
0012F040: 50 7F 02 45  35 D3 19 01  64 F0 12 00  5F 3F 6B 6F  P..E5...d..._?ko
0012F050: 00 00 00 00  8A 98 06 00  00 00 00 00  28 CC A6 34  ............(..4
0012F060: 82 53 F6 FD  28 E4 D2 05  28 E4 D2 05  88 F0 12 00  .S..(...(.......
0012F070: 18 AE 03 15  E7 50 69 72  00 28 5D 03  08 24 10 00  .....Pir.(]..$..
0012F080: 32 53 30 41  02 00 00 00  20 83 27 0D  A8 F0 12 00  2S0A.... .'.....
0012F090: 18 AE 03 15  30 83 27 0D  20 83 27 0D  FF FF FF 7F  ....0.'. .'.....
0012F0A0: E0 22 17 0C  C0 F0 12 00  5F 3F 6B 6F  00 00 00 00  ."......_?ko....
0012F0B0: 02 00 00 00  E8 63 8B 0D  28 CC A6 34  0C 00 00 00  .....c..(..4....
0012F0C0: 50 22 17 0C  98 7D 62 01  6C F1 12 00  0E 7E 6B 6F  P"...}b.l....~ko
0012F0D0: 40 F0 12 00  50 22 17 0C  28 CC A6 34  50 22 17 0C  @...P"..(..4P"..
0012F0E0: 0C 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0012F0F0: 00 00 00 00  00 00 00 00  01 00 00 00  01 00 00 00  ................
0012F100: 8A 98 06 00  00 00 00 00  00 00 00 00  3A 8E E3 3D  ............:..=
0012F110: 00 00 00 00  00 00 00 00  50 7F 02 45  00 00 00 00  ........P..E....
0012F120: FC BF A3 FC  00 00 00 00  00 00 C8 41  74 F1 12 00  ...........At...
0012F130: 00 00 10 41  00 00 80 3F  00 00 00 00  00 00 10 41  ...A...?.......A
0012F140: 00 00 00 00  1D C7 31 40  3A 8E E3 3D  50 7F 02 45  ......1@:..=P..E
0012F150: 78 D0 44 00  00 00 00 00  6C 21 21 0C  47 01 00 00  x.D.....l!!.G...
0012F160: 00 00 00 00  B0 00 F8 0B  D1 A2 65 12  90 F1 12 00  ..........e.....
0012F170: 03 75 6B 6F  64 78 33 0C  2C F2 12 00  20 83 27 0D  .ukodx3.,... .'.
0012F180: 01 00 00 00  F0 04 00 00  28 CC A6 34  2C F2 12 00  ........(..4,...
0012F190: B8 F1 12 00  42 31 6A 6F  50 5E 8B 0D  00 00 00 00  ....B1joP^......
0012F1A0: 2C F2 12 00  E0 93 04 00  01 00 00 00  88 F4 A6 34  ,..............4
0012F1B0: 30 F2 12 00  0C 02 B5 08  E8 F1 12 00  8C 42 2A 6F  0............B*o
0012F1C0: 00 00 00 00  2C F2 12 00  E0 93 04 00  01 00 00 00  ....,...........
0012F1D0: 00 00 00 00  DC 27 6D 08  F4 85 4E 21  F4 85 4E 21  .....'m...N!..N!
0012F1E0: 00 02 B5 08  A0 00 F1 1D  08 F2 12 00  C3 A2 2A 6F  ..............*o
0012F1F0: F0 04 00 00  2C F2 12 00  30 F2 12 00  01 00 00 00  ....,...0.......
0012F200: 00 00 00 00  00 00 00 00  34 F2 12 00  8B 96 2F 6F  ........4...../o
0012F210: 2C F2 12 00  30 F2 12 00  01 00 00 00  00 00 00 00  ,...0...........
0012F220: 00 00 00 00  B0 00 8C 03  F4 85 4E 21  00 00 00 00  ..........N!....
0012F230: 23 00 00 00  44 F2 12 00  90 97 2F 6F  5C 17 86 6F  #...D...../o\..o
0012F240: 18 86 4E 21  78 F2 12 00  CB 41 09 6F  5C 17 86 6F  ..N!x....A.o\..o
0012F250: F0 00 8C 03  B0 00 8C 03  DC 33 C8 20  9C 10 10 08  .........3. ....
0012F260: B0 00 23 02  F4 85 4E 21  78 F2 12 00  4B 3A 09 6F  ..#...N!x...K:.o
0012F270: 5C 17 86 6F  CB 13 E3 42  AC F2 12 00  78 5F 08 6F  \..o...B....x_.o
0012F280: DC 33 C8 20  88 F3 12 00  04 01 04 16  90 00 5A 03  .3. ..........Z.
0012F290: DC 33 C8 20  E5 09 00 00  CB 13 00 00  9E 8F E1 42  .3. ...........B
0012F2A0: 34 FC C7 20  9E 8F E1 42  B0 00 8C 03  D0 F2 12 00  4.. ...B........
0012F2B0: 8E 16 08 6F  84 03 68 1D  74 2F FF 04  04 01 04 16  ...o..h.t/......
0012F2C0: C4 F3 12 00  88 F3 12 00  0F 8D E1 42  0F 8D E1 42  ...........B...B
0012F2D0: DC F2 12 00  C8 5B 0F 6F  AE 62 28 6F  18 F3 12 00  .....[.o.b(o....
0012F2E0: AD 18 44 00  74 F3 12 00  02 00 00 00  BC 00 77 04  ..D.t.........w.
0012F2F0: 00 00 00 00  54 2E FF 04  00 00 00 00  00 00 00 00  ....T...........
0012F300: 01 00 00 00  42 00 12 00  74 2F FF 04  7C 2F FF 04  ....B...t/..|/..
0012F310: C4 04 FD 04  00 00 00 00  30 F3 12 00  44 1E 44 00  ........0...D.D.
0012F320: 92 00 09 40  74 F3 12 00  74 F3 12 00  98 D3 44 00  ...@t...t.....D.
0012F330: 44 F3 12 00  71 1E 44 00  92 00 09 40  74 F3 12 00  D...q.D....@t...
0012F340: B8 00 77 04  5C F3 12 00  D7 63 28 6F  74 F3 12 00  ..w.\....c(ot...
0012F350: B8 00 77 04  B0 00 77 04  05 00 00 00  A4 F3 12 00  ..w...w.........
0012F360: BA 20 29 6F  74 F3 12 00  C4 F3 12 00  B0 00 77 04  . )ot.........w.
0012F370: 48 01 32 01  7C 03 72 6F  00 00 00 00  92 00 09 40  H.2.|.ro.......@
0012F380: 00 00 00 00  00 00 00 00  0A D7 A3 3B  78 9D 50 00  ...........;x.P.
0012F390: 3F 00 00 00  3F 00 00 00  00 00 00 00  00 00 00 00  ?...?...........
0012F3A0: 02 00 00 00  E4 F3 12 00  93 22 29 6F  32 00 00 00  .........")o2...
0012F3B0: 48 01 32 01  7B 7B 44 00  C8 00 1F 01  B8 00 1F 01  H.2.{{D.........
0012F3C0: 00 00 00 00  48 01 32 01  E8 00 32 01  C0 00 00 00  ....H.2...2.....
0012F3D0: EB 62 A6 00  00 00 00 00  01 00 00 00  05 00 00 00  .b..............
0012F3E0: 50 01 1F 01  0C F4 12 00  F1 48 44 00  FC F3 12 00  P........HD.....


------------------------------------------------------------------------------

Yak don't let the AI Naga use the summons :D
Attachments
without words :D
without words :D
dumb_naga.jpg (230.21 KiB) Viewed 12382 times
they planned an ambush :DDD
they planned an ambush :DDD
naga_realoded.jpg (277.72 KiB) Viewed 12383 times
that happened when they were released :D<br />whatch the fps!<br />lagflare ftw
that happened when they were released :D
whatch the fps!
lagflare ftw
0.1fps ftw.jpg (263.09 KiB) Viewed 12382 times

User avatar
DarnYak
Site Admin
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Posts: 2364
Joined: August 12th, 2006, 2:54 pm

#22 Post by DarnYak »

de-cross wrote:just had a crit error :/
Damnit, that's the Smoke Screen error I can't track down. It crashes SOMETIMES when Emberwraith dies with the Smoke Screen skill (never seen it crash without it)

Its gone from a certain crash to a like 1 in 30 crash, I don't get it.

And I caught those summons in another game, its kinda hilarious.

DarnYak

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

#23 Post by Dekar »

Soulbinders Decoy has no debuffs ( at least undead ones ) of the SB, so it should be easy to notice when he uses decoy and has a long duration buff like devouring plague on him.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

User avatar
DarnYak
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Posts: 2364
Joined: August 12th, 2006, 2:54 pm

#24 Post by DarnYak »

Dekar wrote:Soulbinders Decoy has no debuffs ( at least undead ones ) of the SB, so it should be easy to notice when he uses decoy and has a long duration buff like devouring plague on him.
Or they just assume they wore off and recast them...

Yes, i've seen this happen like 20 times in one game. Don't believe it was a comp either (comps ignore decoy if I remember right)

DarnYak

Hammel
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Posts: 444
Joined: August 13th, 2006, 10:32 am
Location: The other side of the world... wait, the world is flat, right?

#25 Post by Hammel »

[FIXED] AA's Ethereal Healing is screwed... the intervals between the healing steps are like... 5 seconds... duration of etherealness seems fine, though...

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