[Neutral Hero] Mushi Meadbrew, Ale Lord

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Softmints
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[Neutral Hero] Mushi Meadbrew, Ale Lord

#1 Post by Softmints »

Image

. . Mushi Meadbrew, Ale Lord

Race: Neutral
Primary Attribute: Strength
Model: Pandarean Brewmaster


. . Skills:

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Breath of Intoxication
Mushi a mug of frothy ale, and spurts it out in a cone, causing all enemy units hit to become severely intoxicated. They will miss some of their attacks.

Area of Effect: 250
Cooldown: 15
Duration: 7 / 8 / 9 / 10
Mana Cost: 100
Miss Chance: 10% / 20% / 30% / 40% / 50%



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Dillusions
Such an alcoholic aura has Mushi, that illusions of him seem to appear around him. These illusions take additional damage, and deal very little.

Cooldown: 5
Damage Dealt: 10%
Damage Taken: 125%
Duration: 10
Illusions: 1 / 2 / 3 / 4 / 5
Mana Cost: 60



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Drunken Frenzy
Mushi downs a shot which increases his heartbeat dramatically. He gains huge attack speed boosts (as do any nearby illusions, if he has any), but takes additional damage.

Area of Effect: 1000
Attact Rate: +25% / +50% / +75% / +100% / +125%
Cooldown: 20
Damage Taken: 25% Extra
Duration: 15



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Sweep Staff
In his crazy drunkeness, Mushi's staff can become a deadly weapon. He has a chance to deal additional damage.

Chance: 20%
Damage: 20 / 35 / 50 / 65 / 80



[ img][ /img]
Ultimate: ?
Looking for ideas...


Mushi is a generally offensive hero, designed to confuse and annoy, and best at distracting pushes from their goal. He's the only panda not in use yet, so I thought I would make a hero for him. I understand that 1.11 is currently taking a lot of time, so I doubt he'll be added for that, but perhaps eventually. Any ideas for the ultimate are appreciated.

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Tehw00tz
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#2 Post by Tehw00tz »

He doesn't have an innate. Wait, do neutral heroes have innates?
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Softmints
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#3 Post by Softmints »

A pinned topic in this forum said that Neutral heroes only need five spells. I am assuming the missing one is the innate?

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#4 Post by Dekar »

The storm panda has wraith an that was the old ultimate of the DW so basically that says the ultimate is missing.

The question is, what ultimates do the other mercs have?

I think i remember a very old post some forums ago with the merc skills listed, i would really like to know all their skills in detail, because i just know:

Dwarf: Creates corpse ward with dmg reduce aura, skelli summon that can be sacrificed for hp.
Sniper: Crit?, bounty buff that reduces armor and maybe grants vision
Storm: Multishot, Forked Lightning?, Wraith
Earth: Stun, Invul
Fire: Phönix thing, fire nuke stuff, an aura?

Yeah well ...
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#5 Post by Tehw00tz »

You forgot that Marksman has that heal crap that he uses .001 seconds after an Infil AoO's him.
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#6 Post by Hammel »

Earth got Silence/something debuff, too...
MK-dwarf got Storm Hammer, too, like Earth.

Sniper - Crit, +Range/dmg?, heal.., Faery Fire (-armor and vision)

Storm: Multishot, Dunno bout Forked, Energize (+speeds), Wraith (as you call his ult)

Fire: Shadowstrike?, +attspeed boost, Phoenix ult, Impale...

-Ham

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#7 Post by Dekar »

A look a the tavern reveals:

Merc heroes have ultimates and innates. :oops:
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#8 Post by Hammel »

But only 3 normal skills, as far as I recall...

Forgot Freezing Shot/Frost Nova on Sniper ~~

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