Test7 Balance comments go here
Posted: April 21st, 2007, 5:34 pm
Go nuts.
DarnYak
DarnYak
An Aeon of Strife map for Warcraft 3
http://eota.emufarmers.com/forums/
God damnit Cross, stop ruining my fun of having no items and yet two hit an RKde-cross wrote:-mortal strike deals way to much damage especially because
-he has too much str
-he has too much movespeed
Out of the two auras I bothered to use (AoE damage and move speed) they seemed rather goodde-cross wrote:-=> that and so many stay alive skills result in him being twice as hard to kill as the rune knight(auras+summons that soak up damage + Fear around him so he can't be surrounded)
Infil's needs food on the UD side toode-cross wrote:Defiler:
-the "turn around" speed is too low (annoying as hell to play)
ALGEBRAIC! (Don't understand? http://www.youtube.com/watch?v=LNVYWJOEy9A) Anyways, this can safely be called the new 1.08 FotDde-cross wrote:-Dark Altar needs a healing cap
I'll complain after the nerfde-cross wrote:High Oracle
-heal got nerfed already so I don't have to put that here =P
Nerf FotD? Nowai²de-cross wrote:-BP=fotd needs a cap
In my opinion nerfing every other AoE spell in the game again would be the way to gode-cross wrote:-DW=holy strike is too strong
I would still prefer more, if not complete control, over the familiarde-cross wrote:-AA=fine?
If he is on par with his unbuffed version I say nerf him, otherwise he should be renamed from Mystic Swashbuckler to Allahde-cross wrote:-Swash=didn't played him enough
Rune Shield doesn't prevent enough lolololololde-cross wrote:-RK=execpt that I still didn't got the meaning of syphon glyph he's rather fine
I think either a shorter duration or longer cooldown on Blitz is neededde-cross wrote:-inf=fine?
I don't care if it can be abused, make Decoy how it used to bede-cross wrote:-SB=fine? maybe increase the range of the decoy's lvl6 tele (1500 is a joke imo)
Yak could play a decent Tact, she's finede-cross wrote:-Tact=fine?
I wouldn't mind a slightly smalle model and collision sizede-cross wrote:-bane=not tested yet since he got buffed but I hope he's not a joke anymore =P (but I guess the damage of his ult is... compare it to Blight!)
Since Fenris can't do much besides hero kill, you might as well make his nuke worth maxingde-cross wrote:-wolf=lunge damage feels too low
Who cares about Tangleweed, why the hell was Gale nerfed?de-cross wrote:-Dryad=fine? (the nerf on the casting range of tangleweed wasn't really needed but I don't care about that =P)
I believe the correct terminology is "ROFLOLMAO I R TEH UBER ROX0R HAX0R HARPZ0R"de-cross wrote:-Hag=-wtf is the meaning of blade rain?(except people saying "LOLOLOLL I r teh uber ROXXxxx0r INT harp LOLOLROFLLOLOL") you have to go into meele range to channel it where you can be hit like all the time
Under 100 damage is fine, we wouldn't want a skill to outclass normal attacks would we?de-cross wrote:-swoop's damage is FAR too low when casted at close range...
Siege is about to kill you, he hates playing useless heroesde-cross wrote:-Spider=more or less fine (frost spire could do more damage at the start and less damage in the end so the overall damage is the same because certain other heroes have instant AoE nukes that deal as much damage as this one)
If properly timed you might be able to jump ahead of a hero or even over a tree!de-cross wrote:-blink sticks got overnerfed
liesToXiK wrote: Rune Shield doesn't prevent enough lololololol
That talisman which has 20 mana cost 0 cooldown reveal > inf anyway =P so let her be the pub ownage heroToXiK wrote: I think either a shorter duration or longer cooldown on Blitz is needed
#2ToXiK wrote: I wouldn't mind a slightly smalle model and collision size
maybe thats why?ToXiK wrote: Who cares about Tangleweed, why the hell was Gale nerfed?
ToXiK wrote: In my opinion nerfing every other AoE spell in the game again would be the way to go
damnit you got me =/ToXiK wrote: I believe the correct terminology is "ROFLOLMAO I R TEH UBER ROX0R HAX0R HARPZ0R"
WellToXiK wrote: Siege is about to kill you, he hates playing useless heroes
dumdidumdidumDarnYak wrote: -Ice Lance int bonus reduced for the damage over time portion
-Frost Spire cooldown increased to 21 seconds from 18, mana cost increased
You do know where the problem is, don't you? :)ToXiK wrote: Anyways... I think if a bunch of people who aren't complete morons would gather in a channel and talked about this without any interference from those who are complete morons, alot more might be accomplished than just posting on forums.
ToXiK wrote:Anyways... I think if a bunch of people who aren't complete morons would gather in a channel and talked about this without any interference from those who are complete morons, alot more might be accomplished than just posting on forums.
I originaly thoguht this too, however I came to realize if they were inferior then merging them for most intents and purposes is harmful to you. If someone can convince me they'd still be beneficial without having full combined stats, i'll be happy to nerf them.-nemesis souls don't have to be twice as good as the basic ones oO
Don't need to recast. In general, if its a buff or summon, it takes the level at cast time. If its a passive effect, it auto levels. Channeling spells follow no specific pattern.Also do I have to recast the aura every time I level it up for it to use the higher leveled one?
Intended. The duration/cooldown increases, so at maximum level you can be draining 2 or 3 heroes at a time., or not recast it as often, or have it continue to eat away at them for quite a while after they retreat. And yes, it can kill.Devouring Plague deals 1% at all level
Need info-Stonegaze's healing=bugged
I didn't noticed any improving in the regeneration of the units.DarnYak wrote:Need info-Stonegaze's healing=bugged
DarnYak
I know I wanted remorseless syncing with Mark of the Reaper...Upcoming Version changes wrote:
- Incarnation
- Casting Remorseless on a unit under Mark of the Reaper will allow it to buff all units in range
No Nerf for Holy Strike?Upcoming Version changes wrote:
- Divine Wizard
- Vengeance is now considered a Deathblow
Added a secondary magic attack
Vengeance damage healed reduced to 30% of damage dealt, from 50%
Energy Drain cooldown increased to 28 seconds from 12
First, I'm not done with general balance tweaks yet, or even ud balance tweaks.de-cross wrote:No Nerf for Holy Strike?
And I don't know why exactly you nerfed Energy Drain. I didn't skilled it before and doubt I will now.
I always skill ED for exactly these reasons.DarnYak wrote: Second, talking with Tox gave me the impression that the big problem with HS was that energy drain weakened things up for HS to kill (assuming hs wouldnt just 1 shot them), while providing enough mana to keep chaining them non stop, possibly also refilling the mana used for empower.