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Test7 bugs go here

Posted: April 21st, 2007, 5:33 pm
by DarnYak
What I remember mentioned:

- Terra Smash doesn't work [FIXED]
- Intro says wc3modforge [FIXED]
- Neph's execute deals 0 damage [FIXED]
- Neph's retailiation deals 0 damage [FIXED]
- Neph Mirage and ult does nothing
- UD spawns too weak [FIXED]
- Gravebind tooltip wrong [FIXED]
- Corpse Trap did no damage [FIXED]
- Can -pool or -autopool to enemies under false alliance [FIXED]
- -fullskills doesn't work


Balance issues go into the other thread.

DarnYak

Posted: April 21st, 2007, 5:41 pm
by Dekar
Garg:
Magic Shield AoE targeting cant be cast if an unit or building is targeted with the center of the targeting circle. [FIXED]
The stomp skill places the garg out of the map ( in gloom ). [FIXED]


Defiler:
Blight AoE is about 2x of the graphics. {FIXED]
Pestilence seems to jump only 2 times instead of 3 times. [FIXED]

Posted: April 22nd, 2007, 12:31 am
by Shadow.M4L
Tactican:
IF you cast flank and stay on a brigde or near Water the Huntz will appear in the Water. [This is fine, while invisible they ignore pathing so can go through trees/cliffs/etc](No its not, caus i had Huntz that was in the water trapped and couldnt move)

The Ballista Shot thing from the great bow spell doesnt seem to make the damage given in the tooltip. {No problems found]
And also iam not sure if it damages every unit in line. {No problems found]

Posted: April 25th, 2007, 10:10 am
by de-cross
If you build UD towers you control them [FIXED]

oh and sorrows summons have "elunes grace" nice to know elune cares about undeads too [FIXED]