Weird things, I assure you. As this is a fantasy balance update, I've ruled out changes that would demand significant time or code changes. A few regulars from eotachan helped bounce some ideas around (most of the sensible stuff is theirs).
Troops and Units:
- Last hits removed, gold is given for being near troops when they die. Total gold available per wave decreased to compensate for never missing last hits.
- Gold miner life reduced from 600 to 300.
- Gold miners don't spawn when enemy troops are near the base (they distract troops and interrupt my pushes, minutis ite domum!).
- New unit upgrade for miners, tripling their gold generation rate. Uses 500 mana.
- Maximum of 2 of each generator type active at a time.
- Basic inactive generators build in 2 seconds and have 100 life. The build time for other generator types is adjusted accordingly.
- Defense Generator Repair is a bit slower.
- Hero Attack Generator damage increased and attack range decreased to 350.
- Arcane Generator Reign of Chaos golems auto-follow lane pathing and last for 30 seconds, up from 20. Cast range increased from 500 to 1000. Radius decreased from 600 to 450.
- Arcane Generator Shockwave's tooltip now correctly states that the shockwave has global range, and cast-range adjusted to make aiming it actually possible.
- Heroes start and respawn with 100% mana.
- Wealthy perk now gives 200 base gold, and +15% gold gained from troop deaths.
- Bounty perk gives +200 gold and +4 crystal per hero kill.
- Gifted perk gives an extra skill point every 10 levels.
- Focus perk now gives +200 max mana, and 10 mana/sec if under 100 mana.
- New Leader perk, adds +20% max life to summons and mercs (if hired by a town hall within 1000 radius of you). Does not affect troops.
- Hold Person slowly drags Aero and her target towards each-other.
- Maelstrom strongly pulls units in over 0.5 seconds, then just slows.
- Soar lets Aero fly within a localised area. The skill ends and cooldown starts once she leaves the area. No max duration or mana drain, radius increases from 250 to 600.
- No changes.
- Chasten now always knocks back (no strength condition). Chasten cast time decreased.
- Now has a beard.
- Divine Strike deals 15% less damage.
- Attack of Opportunity no longer has randomised damage.
- Smoke Bomb loses the talent which has a chance to stun units on impact. Instead, it always applies a short-duration slow.
- Smoke Bomb duration scales from 3-9 seconds, miss chance fixed at 50%, cooldown 16.
- Keen Blade now scales on duration (from 4 to 20 seconds) instead of the previous chance (from 10% to 35%).
- Rune Catapult maximum distance decreased to reasonable levels.
- The general direction I want for this hero is to make his resource flow more. Right now he's like a clogged pipe.
- Gathering souls has 0 cooldown, and souls take 1 second to travel and arrive at SB. They use the same projectile graphic as Soulstrike.
- Entrap Souls restores more mana per corpse/soul, but 30% will be lost after 10 seconds.
- Incinerate only deals damage at short range.
- Incinerate damage is fixed, it does not deal more with each hit. The damage should be initially higher to compensate.
- Incinerate gets a new, cleaner graphic.
- Soulstrike damage increased. Soulstrike now pulls souls from the target to SB, restoring equivalent mana in the process. (credit: Jouven)
- (Soulstrike's damage is now instant since the projectile spawns from the target.)
- No changes.
- Degeneration now pauses the Echoing Strikes debuff's duration.
- Degeneration damage buff if needed.
- Ebb and Flow tooltip now clarifies that it works on buildings.
Please note that you should not expect any of the above to actually be implemented.
This is a speculative/for fun post only.