Need feedback on balancing Str heroes vs the rest
Posted: December 16th, 2013, 1:10 am
So after doing some balancing passes on the raw data, I can get well rounded builds to balance out well but heroes maxing out their dps is still completely broken in favor of strength based skills. Buffing casters to numerically balance out quickly got to completely insane numbers (some of the spells I was testing with would be required to deal 2k damage).
Before I discuss the options, I need to make it clear that an Angelstone nerf is going to come with this. Currently, it's more or less mandatory to be effective in hero combat and I dislike how that limits item build options. I haven't decided on the exact form of the nerf yet.
So these are the remaining options I've come up with:
#1 Nerfing strength spells is the second half of it but they would need to drop to basically nothing (imagine taking most the str nukes and keeping them at rank 1 while you're at level 30). I've already gone through two passes of nerfing strength spells. Strength multipliers would probably need to be cut further to 0.5 to 0.75.
#2 Buffing items to give out more health in general. Giving the caster set an extra 500 health was very effective in evening things out. This is presuming they didn't take Angelstone. This would probably be spread out among a few items (something like 300 health to sorc robes, 200 health to mana regen helm or such).
#3 Nerfing health gain per strength to 10 from 15 (which effects everyone proportionately), but giving an additional 10 health per hero level (bumps things back to roughly where they are now without any items).
Before I commit to making any changes I'd like to hear your feedback on the options, or any other suggestions you may have.
DarnYak
Before I discuss the options, I need to make it clear that an Angelstone nerf is going to come with this. Currently, it's more or less mandatory to be effective in hero combat and I dislike how that limits item build options. I haven't decided on the exact form of the nerf yet.
So these are the remaining options I've come up with:
#1 Nerfing strength spells is the second half of it but they would need to drop to basically nothing (imagine taking most the str nukes and keeping them at rank 1 while you're at level 30). I've already gone through two passes of nerfing strength spells. Strength multipliers would probably need to be cut further to 0.5 to 0.75.
#2 Buffing items to give out more health in general. Giving the caster set an extra 500 health was very effective in evening things out. This is presuming they didn't take Angelstone. This would probably be spread out among a few items (something like 300 health to sorc robes, 200 health to mana regen helm or such).
#3 Nerfing health gain per strength to 10 from 15 (which effects everyone proportionately), but giving an additional 10 health per hero level (bumps things back to roughly where they are now without any items).
Before I commit to making any changes I'd like to hear your feedback on the options, or any other suggestions you may have.
DarnYak