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EotA: Twilight 1.14g2 Download

Posted: June 23rd, 2013, 1:38 pm
by DarnYak
Bugfixes, tweaks.

DarnYak

Re: EotA: Twilight 1.14g2 Download

Posted: June 23rd, 2013, 6:11 pm
by watermelon
Bugs
  • Lightning flashes in Kedge can undo the effect of making the screen black when the game is over.
  • Tower guard spawned after game was over.
  • Transmutation Shrine, the thing no one uses, is broken.
  • [FIXED] Hcl c doesn't turn on capture mode.
Balance
  • [DONE] Nerf Murloc
  • [DONE] Storm's Ult can be hard to deal with; do something with stun/knockback and damage.
AI
  • Low-level DW likes to get stuck by creeps; he moves into the top corner while being harassed. (Gloom, Candle, VF)
  • Doesn't look like DW cast ult.
  • Anti-stuck code can be fail by placing heroes into spots that make them stuck, like the middle of the base.
  • Blue AI can still move too fast in Kedge at the start of the game. (Red AI seems okay with following creeps)
  • Defiler keeps prematurely canceling heal.
  • Lich spell AI.
  • Broken font AI
Stuff to do when bored
  • Add chat command for i mode
  • Have an hcl option for all pick.

Re: EotA: Twilight 1.14g2 Download

Posted: June 23rd, 2013, 8:13 pm
by watermelon
[FIXED] Maelstrom rapes buildings too quickly. The damage done seems much higher than it should be; level 4 could take down a base with ~160 Int.
It looks like level 6 is nearly impossible to escape from.
Very low mana cost. I think the cast range could be short like the original since it's pretty easy to get units stuck in the middle with the first cast.
There's also no -s for the damage done.

Re: EotA: Twilight 1.14g2 Download

Posted: June 23rd, 2013, 10:29 pm
by DarnYak
Oops, I forgot to adjust the damage based on the damage interval. So it does about 50x the intended value.

DarnYak

Re: EotA: Twilight 1.14g2 Download

Posted: June 25th, 2013, 6:47 pm
by watermelon
[FIXED] AI IS cheats when splitting webs; he can split 5 webs into 3 and 3.

[FIXED] You should probably not allow Murloc Rampage to convert neutral passive units. It can actually be used to mess with games in Kedge by using Murloc Rampage on the army units in the bottom left corner of the map.

Re: EotA: Twilight 1.14g2 Download

Posted: June 27th, 2013, 5:42 pm
by watermelon
[FIXED] Bog Gas displays 0 seconds in the tooltip.
I feel that the AI can be inattentive while sieging; their actions can become blank and they generally don't cast spells and take a long time to retreat.

Re: EotA: Twilight 1.14g2 Download

Posted: June 28th, 2013, 10:27 pm
by watermelon
Storm AI
[DONE] Doesn't use innate at all.
Twister isn't used frequently.
[DONE] Tether is never used on ground.
Ult is spammed on one hero (low red health) without distributing to the other heroes. She also ends up knocking them towards their base.

In general, line spell casting AI seems to have been broken in that it's not that actively used against creeps if no enemy heroes are present. Ex: Aero or Fire Panda.

Re: EotA: Twilight 1.14g2 Download

Posted: June 29th, 2013, 12:20 pm
by Scheba
I'm not sure if this is a known issue: when a moontear is fully charged and disappears from the inventory, the hero is interrupted; he forgets all current orders, and skills being channeled are canceled (even Lightning Tether and Corona although they're not really channeled skills; are there others that behave in the same way?).
This especially hurts heroes who regularly use interruptable skills, like Stormweaver or Aeromancess.

Also, a reminder: please add a chat command for i mode.

Re: EotA: Twilight 1.14g2 Download

Posted: June 30th, 2013, 12:39 pm
by DarnYak
I'm not sure if this is a known issue: when a moontear is fully charged and disappears from the inventory, the hero is interrupted; he forgets all current orders, and skills being channeled are canceled (even Lightning Tether and Corona although they're not really channeled skills; are there others that behave in the same way?).
This especially hurts heroes who regularly use interruptable skills, like Stormweaver or Aeromancess.
I changed something minor to address the lesser interrupts, however the uninterruptable ones are quite baffling as nothing should be causing a silence (the other fix might be sufficient idk). Keep me updated on this.

DarnYak