Undead - Shadow Cleric
Posted: January 13th, 2007, 12:07 am
Hero Name - Mathiaas Darkcaster
Hero Type - Shadow Cleric
Race - Undead
Primary Attribute - Intelligence
Model - Druid of the Talon (Night Elf Form) Edited to look half-Undead half-Night Elf - units\nightelf\DruidoftheTalon\DruidoftheTalon.mdl
Soundset - Draenei
Description - A once high ranking member of the Council of Clergy, Mathiaas fell to the plague of the Scourge with the rest of the Eastern Kingdom. Before his death his family was visciously slain at the hands of the merciless Scourge. As his body was being taken over by the plague of the Scourge, his Night Elf magics attempted to heal the plague, but only half succeeding. When Mathiaas awoke, he was left half-Night Elf and half-Undead, a being only existing and driven by an insatiable thirt for revenge and a lust to rid the world of the plague that is the Scourge. Feeling no longer worthy of his old name and what it stood for Mathiaas fationed himself a new name, a name describing what he has become.
Innate:
Transfuse
Mathiaas sucks the essence out of a nearby corpse, replenishing 1% of his total mana per second over 15 seconds.
Skills:
Howl of the Damned
Mathiaas calls forth the spirits of the damned, temporarily stunning surrounding units and increasing their chance to miss during attacks. Stun does 100 damage and lasts Int x (0.07/0.075/0.08/0.085/0.09/0.095) seconds while the Fear lasts 10 seconds causing (10%/13%/16%/19%/22%/25%) chance to miss.
Proclimation of the Dead
The Shadow Cleric marks a hero with the Dark Mark of the Dead, causing all spells cast on that target to deal more damage. Lasts 5 seconds, damage increases per level. Adds Agility x (0.6/9/1.2/1.5/1.8/2.1) extra damage per spell cast on the unit, does damage to the unit no matter what spell is cast. Can be de-buffed.
Shield of Pain
The Shadow Cleric instantly casts a Shield-spell causing a portion of the damage inflicted to him to be transfered to surrounding units, whether they be enemies or allies. Lasts 15 seconds. Transfers Str x (0.1/0.2/0.3/0.4/0.5/0.6) % damage to surrounding units. If the product is more than 40% it is automatically reduced to 40%.
Infused Soul
Casts a magical binding spell, causing the target and Mathiaas' souls to become infused. If the other unit dies while under the influence of Infused Soul, Mathiaas will gain life points. If Mathiaas dies before the other unit, the other unit will gain full health points. However if neither die before the spell is over, both will suffer extreme pain from having their souls seperated. Lasts 20 seconds. Mathiaas gains (50/75/100/125/150/175) health points from units, (200/300/400/500/600/700) health points from heroes and each unit stands to lose (85/115/145/175/205/235) health points if the spell is not completed.
Shadow Corruption - ULTIMATE
Mathiaas corrupts a heroes mind from afar, causing it to act iradically and attack allied units. Mathiaas will lose control of his own body and only be able to corrupt the target, and will instantly stop channeling the spell as soon as he is attacked. Can be channeled for Int x (0.1/0.125/0.15/0.175/0.2/0.225)
For Shadow Corruption, the hero would be changed to the computer of the allied team, rather than a human controlled player. What could happen is the unit just starts attacking allies, or if you're willing could cast random spells on random targets. (Though that would take a shit load of time having to trigger something for each possible Corrupted hero)
If any of you believe that these spells can't be done, try me and I'll explain how. =P
Hero Type - Shadow Cleric
Race - Undead
Primary Attribute - Intelligence
Model - Druid of the Talon (Night Elf Form) Edited to look half-Undead half-Night Elf - units\nightelf\DruidoftheTalon\DruidoftheTalon.mdl
Soundset - Draenei
Description - A once high ranking member of the Council of Clergy, Mathiaas fell to the plague of the Scourge with the rest of the Eastern Kingdom. Before his death his family was visciously slain at the hands of the merciless Scourge. As his body was being taken over by the plague of the Scourge, his Night Elf magics attempted to heal the plague, but only half succeeding. When Mathiaas awoke, he was left half-Night Elf and half-Undead, a being only existing and driven by an insatiable thirt for revenge and a lust to rid the world of the plague that is the Scourge. Feeling no longer worthy of his old name and what it stood for Mathiaas fationed himself a new name, a name describing what he has become.
Innate:
Transfuse
Mathiaas sucks the essence out of a nearby corpse, replenishing 1% of his total mana per second over 15 seconds.
Skills:
Howl of the Damned
Mathiaas calls forth the spirits of the damned, temporarily stunning surrounding units and increasing their chance to miss during attacks. Stun does 100 damage and lasts Int x (0.07/0.075/0.08/0.085/0.09/0.095) seconds while the Fear lasts 10 seconds causing (10%/13%/16%/19%/22%/25%) chance to miss.
Proclimation of the Dead
The Shadow Cleric marks a hero with the Dark Mark of the Dead, causing all spells cast on that target to deal more damage. Lasts 5 seconds, damage increases per level. Adds Agility x (0.6/9/1.2/1.5/1.8/2.1) extra damage per spell cast on the unit, does damage to the unit no matter what spell is cast. Can be de-buffed.
Shield of Pain
The Shadow Cleric instantly casts a Shield-spell causing a portion of the damage inflicted to him to be transfered to surrounding units, whether they be enemies or allies. Lasts 15 seconds. Transfers Str x (0.1/0.2/0.3/0.4/0.5/0.6) % damage to surrounding units. If the product is more than 40% it is automatically reduced to 40%.
Infused Soul
Casts a magical binding spell, causing the target and Mathiaas' souls to become infused. If the other unit dies while under the influence of Infused Soul, Mathiaas will gain life points. If Mathiaas dies before the other unit, the other unit will gain full health points. However if neither die before the spell is over, both will suffer extreme pain from having their souls seperated. Lasts 20 seconds. Mathiaas gains (50/75/100/125/150/175) health points from units, (200/300/400/500/600/700) health points from heroes and each unit stands to lose (85/115/145/175/205/235) health points if the spell is not completed.
Shadow Corruption - ULTIMATE
Mathiaas corrupts a heroes mind from afar, causing it to act iradically and attack allied units. Mathiaas will lose control of his own body and only be able to corrupt the target, and will instantly stop channeling the spell as soon as he is attacked. Can be channeled for Int x (0.1/0.125/0.15/0.175/0.2/0.225)
For Shadow Corruption, the hero would be changed to the computer of the allied team, rather than a human controlled player. What could happen is the unit just starts attacking allies, or if you're willing could cast random spells on random targets. (Though that would take a shit load of time having to trigger something for each possible Corrupted hero)
If any of you believe that these spells can't be done, try me and I'll explain how. =P