Re: EotA: Twilight 1.14f11 Download
Posted: March 24th, 2013, 2:34 am
For today's games:
There will be a new version, the bot will be up & running, but I might be afk some or all of game time. New version has some AI fixes and improvements (including some item specific AI usage - IS spider webs in particular). Balance changes & tact revamp too.
However, it does not have the big AI improvement I was hoping to get to that might solve a lot of its badness lately. Describing it is fairly easy: a hero is in lane A doing its thing, but it wants to be in B to do something more important, HOWEVER it should keep doing its thing in A until it's ready and able to port to B, instead of abandoning lane A and trying to walk there until a portal is ready. Getting this to work with the current AI is actually a giant mess that I've been unable to come up with a reasonable solution to (primarily because it's completely designed to only consider one task at a time, with a few already problematic exceptions like shopping). At this point I need to concede defeat and accept either I won't be doing it all, or I'm going to have to redesign the core of the AI again (not actually as bad as it sounds, if I do it right most of it will be reusable and simplified). I haven't decided yet which I'll do.
I will at the very least be finishing up the AI item changes. I might even get to more of those tomorrow morning, which is why this post is here and not in a new version thread - I have it ready to go right now, but I MIGHT update it once more before games tomorrow.
DarnYak
There will be a new version, the bot will be up & running, but I might be afk some or all of game time. New version has some AI fixes and improvements (including some item specific AI usage - IS spider webs in particular). Balance changes & tact revamp too.
However, it does not have the big AI improvement I was hoping to get to that might solve a lot of its badness lately. Describing it is fairly easy: a hero is in lane A doing its thing, but it wants to be in B to do something more important, HOWEVER it should keep doing its thing in A until it's ready and able to port to B, instead of abandoning lane A and trying to walk there until a portal is ready. Getting this to work with the current AI is actually a giant mess that I've been unable to come up with a reasonable solution to (primarily because it's completely designed to only consider one task at a time, with a few already problematic exceptions like shopping). At this point I need to concede defeat and accept either I won't be doing it all, or I'm going to have to redesign the core of the AI again (not actually as bad as it sounds, if I do it right most of it will be reusable and simplified). I haven't decided yet which I'll do.
I will at the very least be finishing up the AI item changes. I might even get to more of those tomorrow morning, which is why this post is here and not in a new version thread - I have it ready to go right now, but I MIGHT update it once more before games tomorrow.
DarnYak