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EotA: Twilight 1.14d7 Download

Posted: August 19th, 2012, 2:29 pm
by DarnYak
This really shouldn't even be a released version to be honest. Treant's Forestlord skill only has Steelpine working, and everything else is mostly untested.

DarnYak

Re: EotA: Twilight 1.14d7 Download

Posted: August 19th, 2012, 10:35 pm
by watermelon
Tree's ult can actually revive units but it only seems to do it once for each unit.
For some reason, it seemed to have removed an ally hero permanently after it reincarnated once (and got instant-killed by miasma flies) along with dropping all its items.

Re: EotA: Twilight 1.14d7 Download

Posted: August 19th, 2012, 10:45 pm
by DarnYak
That's quite the ultimate.

I seriously cannot fathom how it would end up removing an entire unit...

DarnYak

Re: EotA: Twilight 1.14d7 Download

Posted: August 23rd, 2012, 7:05 pm
by watermelon
Soar removes the intelligence decrease from Brain Freeze. Not sure if that occurs for other stat modifiers.

Re: EotA: Twilight 1.14d7 Download

Posted: August 24th, 2012, 5:18 am
by DarnYak
Wonder if it comes back when you un-soar...

DarnYak

Re: EotA: Twilight 1.14d7 Download

Posted: August 24th, 2012, 8:22 am
by watermelon
It just removes the stat bonus (even when you stop soaring), but the debuff is still there.

EDIT: This is something I probably should have mentioned earlier. Units that are used mostly for a graphical effect, ex: Infernal Binding's Shades and Neph's Retaliate, don't get Locust back after they've been recycled. While it's not really a problem for AM, it can be annoying to move with Neph since the images create collision. A solution would be to remove Locust from those dummies with the weird way that it has to be done in WC3 and add it back when they get used.

EDIT 2: I've also edited my post for Neph if you still care about him.

EDIT 3: Manually changing the point target for Swoop cuts Swoop's time short, even if it's a slight adjustment, unless you keep spamming right-click orders.
Blade Rain is still described as Evocation-based but -s doesn't show any change.

Re: EotA: Twilight 1.14d7 Download

Posted: September 4th, 2012, 12:19 pm
by watermelon
How do you get Inflammation for Geomancy? The tile seems to be the same as Grass tile.
I've only seen it on Kedge on blue's top right base and it's in a certain location.

Re: EotA: Twilight 1.14d7 Download

Posted: September 8th, 2012, 12:48 pm
by DarnYak
watermelon wrote:How do you get Inflammation for Geomancy? The tile seems to be the same as Grass tile.
I've only seen it on Kedge on blue's top right base and it's in a certain location.
Sorry I forgot to answer this earlier.

That's the bugfix for the edge of blight desync, so it appears when you're off blight but within 3 tiles of a blight square (except road and rock, since those are blight safe). If it's appearing somewhere else I may have a rogue peice of blight I accidently placed in the editor, so please show me where.

DarnYak

Re: EotA: Twilight 1.14d7 Download

Posted: September 9th, 2012, 12:37 pm
by roaddogg
If you play 5x5 with all the computer insane players, your allies seem to do less than half what your enemies do. Stormwail: enemies take all the obelisks, build new bases and can be called really insane, allies though do almost nothing. The same on Gloomreap, insane enemies buy and defend Digmasters, allies are quite silly. Can you do something about that? I mean, something like a command to make allie computer players behave like enemies, playing full strength.

Re: EotA: Twilight 1.14d7 Download

Posted: September 9th, 2012, 12:43 pm
by DarnYak
That was intentional, however that decision was also made before i removed the AI pooling human players to manage all that. I'll consider changing some of it next time I update the AI (for the creep revamps, probably this week), but not all of it.

DarnYak