EotA: Twilight 1.14b5 Download
EotA: Twilight 1.14b5 Download
Ok all the main issues from the previous version should be fixed.
DarnYak
DarnYak
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- EotA_Twilight_1_14b5.w3x
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Re: EotA: Twilight 1.14b5 Download
Zen Shot's banish doesn't scale with level. It's always a level 1 banish.
Mindstab is still OP.
Mindstab is still OP.
Re: EotA: Twilight 1.14b5 Download
Not sure you guys understand Mindstab. You guys complained about Befuddle lasting too long. Now it just kills you, or almost so, so it doesn't last long at all. Problem solved.
DarnYak
DarnYak
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Re: EotA: Twilight 1.14b5 Download
Brilliant!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
- Lunargent
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Re: EotA: Twilight 1.14b5 Download
Just gave Oracle a whirl and Mindstab is pretty brutally insane late game. This was all bots, but with the team feeding me copious amounts of gold, I had Mindstab up to 1 use kills on some of the low Intelligence enemy heroes, or an almost complete nuke followed by a few auto attacks for a kill. Easier kills than a melee focused Infiltrator.
I would be in favor of either a flat amount of damage per point of difference in Intelligences, or scaling it back from 3% per 1 point difference.
I would be in favor of either a flat amount of damage per point of difference in Intelligences, or scaling it back from 3% per 1 point difference.
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Re: EotA: Twilight 1.14b5 Download
Not sure if this was intended, but Ascendant's Sentinels in flying form take damage from spells and don't have the same life bonus as the ones on the ground.
Re: EotA: Twilight 1.14b5 Download
Don't suppose you guys have numbers on Mindstab (rough damage dealt + difference in int), it shoudln't be doing abnormal amounts unless there's like a 100 int difference which shouldn't be common.
DarnYak
DarnYak
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Re: EotA: Twilight 1.14b5 Download
Early game, Mindstab is reasonable where everyone has roughly the same amount of Int. It just gets out of control late-game when you pretty much want to stack Int on Oracle since nearly all of her skills benefit from Int and other heroes that don't benefit from having Int make the difference larger.
I might edit this with numbers if I feel like I want to one-shot AI heroes again.
EDIT:
Dominant Blow (Int) and Surge (Agi) lasts even after the target unit/CS dies.
I might edit this with numbers if I feel like I want to one-shot AI heroes again.
EDIT:
Dominant Blow (Int) and Surge (Agi) lasts even after the target unit/CS dies.
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Re: EotA: Twilight 1.14b5 Download
I really like the witch doctor's Flesh-eating Cloud.
Works very well to take out large pushes and scare off enemy heros.
I hope EotA can get fully completed because it really seems to be shaping up to be something amazing.
Works very well to take out large pushes and scare off enemy heros.
I hope EotA can get fully completed because it really seems to be shaping up to be something amazing.
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Re: EotA: Twilight 1.14b5 Download
Just found out that Fork doesn't impose a limit on the number of clones.
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Re: EotA: Twilight 1.14b5 Download
Not sure how long this has gone unnoticed but, the 'immolation' effect from Nephilim's 'Scintilate' stays at level 1 even if you upgrade it all the way to lvl 6.
- Zdig25
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Re: EotA: Twilight 1.14b5 Download
If you throw a comp controlled hero up on to a ledge with RKs new ability, they dont seem to know how to teleport down.
Re: EotA: Twilight 1.14b5 Download
Regarding mindstab:
The numbers (which should be the same in b5, unless I saved over it without realizing), at 6 are 55 + 0.65 x Int, with 3% per point of int. If there's a 100 point difference in int, that makes the numbers effectively 220 + 2.6 x Int, which really isn't in line with the claims that this skill is one shotting heroes. This is different then b4, which had both higher base numbers and a slightly different calculation for the damage (was testing a compounded per point increase, so a 50 point difference would be about a 430% damage increase and a 100 point difference would be by roughly 1900%)
DarnYak
The numbers (which should be the same in b5, unless I saved over it without realizing), at 6 are 55 + 0.65 x Int, with 3% per point of int. If there's a 100 point difference in int, that makes the numbers effectively 220 + 2.6 x Int, which really isn't in line with the claims that this skill is one shotting heroes. This is different then b4, which had both higher base numbers and a slightly different calculation for the damage (was testing a compounded per point increase, so a 50 point difference would be about a 430% damage increase and a 100 point difference would be by roughly 1900%)
DarnYak