Page 1 of 1

Sockets: effects with helmets

Posted: November 16th, 2011, 3:43 pm
by Mills
Hi guys, I took the time to make this original list of all the helmets and their socketed effects. Please enjoy my hard work to further improve EotA!

Dragonscale Mask
*Dragontamer’s Mask
Magic damage increased to 40% (up from 15%).
*Grinning Death
5% chance for enemy units to flee in terror for 4 seconds.
*Guise of the Witchdoctor
10% of the hero’s health is converted to twice that of mana.
Cost: 5950 gold/5 crystal

Plate Helm
*Bonelord’s Crown
Drains 4 points from a random attribute for 10 seconds.
*Kingsguard Great Helm
Aura: 20% damage increase (non-hero).
*Templar’s Helm
Buffed enemy units take 15% of their health in damage.
Cost: 5950 gold/5 crystal

Mana Circlet
*Interred Crown
Reduces healing effects by 75%.
*Blooming Wreath
Heals for 30 health per second in an AOE around the hero.
*Tiara of the Stars
Teleports the hero to a target location then teleports back after a short time.
Cost: 4950 gold/5 crystal

Helm of the Champions
*Bravado
Grants the hero 3 agility per enemy hero present for 12 seconds.
*Gallant Mask
Aura: +8 armor (non-hero).
*Stormcrown
10% chance to deal 60 damage per second for 12 seconds while attacking.
Cost: 5200 gold/5 crystal

Executioner’s Hood
*Zealot’s Cowl
Attacks (targeting heroes) restore 15 mana.
*Reaper’s Shroud
10% chance to deal 1,000 damage to enemy units (non-hero).
*Adjudicator’s Coif
Forces enemies to walk towards the hero.
Cost: 5140 gold/5 crystal

NOTE: This list is completely accurate and detailed enough to be credible. In fact, most certainly, everything I listed is completely true and of utmost importance, and therefore, you should take all of it seriously.

Re: Effects of socketed helmets!

Posted: November 16th, 2011, 3:52 pm
by Dekar
Nice, I waited for this. :D
Would be nice if you could add the casting type of every helmet: Aura /Hero Target/Self-centered AoE/etc.
And additional mechanic information like the random stat debuff, if it refreshes the duration of old instances.

The 3 agi for nearby enemy heroes sounds extremly weak.
75% heal reduction could be imba depending on its casting type and duration.

Re: Sockets: effects with helmets

Posted: November 16th, 2011, 4:11 pm
by watermelon
The 3 agi for nearby enemy heroes sounds extremly weak.
Mistake, it's supposed to be for any nearby enemy unit.
75% heal reduction could be imba depending on its casting type and duration.
It's a Menace, meaning that it's a passive aura. The range of the aura is pretty short, so you need to be close to the enemy units.

I updated the wiki with information that's mostly copy-pasted from what DarnYak wrote in the item tooltip. [[Items]]/[[Category:Gems]]
Look at each individual gem to see how it upgrades a helmet.
Since it's on the wiki, feel free to correct any mistakes.

Re: Sockets: effects with helmets

Posted: November 16th, 2011, 5:06 pm
by Dekar
Good work with the wiki there.


I already wondered about this as pure magic damage increase didn't exist before:

Dragonscale Mask
*Dragontamer’s Mask
Magic damage increased to 40% (up from 15%).

Wiki now says something more reasonable:
Dragonscale Mask: Increases magic damage reduction from 15% to 40%

Probably the best item against DW-type heroes now, the magic equivalent of the Knights Armor ( if the wiki is correct ).

Re: Sockets: effects with helmets

Posted: November 16th, 2011, 5:13 pm
by Kalrithus
Having tested this in game the other day I can confirm it is a 40% magic damage reduction.