Darkside Lunatic
Posted: November 4th, 2006, 10:44 am
Darkside Lunatic:
Illusionist, Evocator, Archer
Undead
Model: Skeleton archer (the one with the hat, but made up all pretty)
Perhaps using Abomination voice file.
==========================================
Once a proud leader of a pack of witches - a sect called the Silver Crescent. The Silver Crescent's main focus of praise was the moon and nature and they had chosen an unbounded life in the more feral and hidden forestry of Silverpine Forest. Once the plague spread, he was the first to be affected within the forest, bending his mind it caused him to twist the ritual magicks of his sect into more perversive arts, and struck his allies with a curse binding them to dark slumber. The undead forces saw great use for his hypnotic magickry, and taught him the more violent evocative magic of Dalaran in return for his sworn, and inescapable, service.
==========================================
Description -
His main ability is sleep effects and exploiting them, a couple of his spells cause 2x damage on sleepers.
Story perhaps to follow, but basically he was a great spellcaster of old raised by the UD forces and, while still retaining the same brilliance as when he was alive, he has no willpower or free thought - his power is based on moonlight, illusionary and spiritual techniques. For a certain spell effects this hero uses maybe the sleep effects he creates should be a seperate buff from the kind with sleep song or nightmare, such as Daydream effect rather than the standard sleep.
Innate -
Moonstream - The DL creates a small area around him which regenerates 2% total mana/s of nearby allied units/heroes, but this bonus to regeneration does not affect the caster. Maximum of 2 units affected.
The 'sleep' effect will be hitherto referred as 'Daydream(ing)'.
Skills:
Dancing Luna - An orb projectile (blood mage attack or that blue orb attack...thingie) flies in a shaky line towards targeted spot. Deals moderate damage with a low int modifier. Enemies within a 300 area of the projectile have slowed movement and attack speed (Starts at 10% and increases by 7% per level), while enemies inside a 100 area are forced into a daydream for 2/3/4/5/6/7s (half hero duration). Damage is dealt once units awake from daydream..
Gaze of Morpheus - Passive & Active. All unit in front of the moonfletcher are thrown off by his gaze. Reduces ranged attack damage by 3/4/6/9/14/18% and melee attacks against him do 1/2/2/3/5/5 less damage per strike. Also grants the 'Lazy Eye' ability which is only hero-targetable which last 4/4/6/6/8/8s which every 2 seconds has a 5/9/.../25% chance of sending the hero into a daydream which lasts the remaining duration of lazy eye. When the target daydreams (or is already daydreaming - in which case he daydreams from start to finish) he takes 50 x 0.10/0.25/.../0.85damage every 1s.
Astral Projection - Hero single-target spell. This spell sends the target enemy hero to sleep for 2/3/.../7s, upon sending the target to sleep, an ethereal clone (it's 'soul') appears next to the hero, which start with 100% of the heroes total health, even if the hero targetted is damaged. It acts exactly like a normal ethereal hero - cannot attack, but may cast spells, moves slower. (I haven't decided whether the caster should share this effect yet...).
Apart from disabling the enemy hero (depending on class) it provides 2 options for attack. All damage done to the soul causes half damage to the actual hero, once the soul is depleted of health, it returns to the body and the spell duration is broken. The soul also return to its body if the hero is woken. The 2nd option is attacking the hero, which becomes a viable strategy with...
Moonfletcher - Passive, Allows the DL to attack sleeping units without waking them for 20 + (agi modifier increasing w/ level) of magic damage. units killed this way rerise as "Sleepwalkers" (elder voidwalker model, itty-bitty sized) with 200HP and a flat 10 melee damage.
Orbital - Ultimate, AoE nuke, channeling. The same projectile in Dancing Luna to be used in this spell. An orb appears and begins to circle round the targeted area (or caster, maybe) and when the orb completes a half/quarter/sixth/eighth or the circle, another one appears where the first started and so on until 2/4/6/8 orbs appear. Each orb contributes to the total AoE damage at the end of channeling,but if the channeling is interrupted, only the no. of orbs present at the time of interruption cause damage. Visually, the orbs fly into the centre of the area at the same time (at the end of channeling) and cause an explosion in the centre, maybe the obsidian statue's spirit touch effect. The damage of each orb should be equal to the maximum stage of the Dancing Luna skill.
*Optional
Talents
Magnification - Makes Moonglow regenerate 1% total mana/s of the caster's mana at night when cast.
Nightstalkers - Upgrades Sleepwalkers to Nightstalkers, stronger, air-attacking creatures that can also attack daydreaming units without disturbing them. (although without the 'raise sleepwalker' effect)
Any typos are my own damn fault for not looking over the text.
Monkeys.
Illusionist, Evocator, Archer
Undead
Model: Skeleton archer (the one with the hat, but made up all pretty)
Perhaps using Abomination voice file.
==========================================
Once a proud leader of a pack of witches - a sect called the Silver Crescent. The Silver Crescent's main focus of praise was the moon and nature and they had chosen an unbounded life in the more feral and hidden forestry of Silverpine Forest. Once the plague spread, he was the first to be affected within the forest, bending his mind it caused him to twist the ritual magicks of his sect into more perversive arts, and struck his allies with a curse binding them to dark slumber. The undead forces saw great use for his hypnotic magickry, and taught him the more violent evocative magic of Dalaran in return for his sworn, and inescapable, service.
==========================================
Description -
His main ability is sleep effects and exploiting them, a couple of his spells cause 2x damage on sleepers.
Story perhaps to follow, but basically he was a great spellcaster of old raised by the UD forces and, while still retaining the same brilliance as when he was alive, he has no willpower or free thought - his power is based on moonlight, illusionary and spiritual techniques. For a certain spell effects this hero uses maybe the sleep effects he creates should be a seperate buff from the kind with sleep song or nightmare, such as Daydream effect rather than the standard sleep.
Innate -
Moonstream - The DL creates a small area around him which regenerates 2% total mana/s of nearby allied units/heroes, but this bonus to regeneration does not affect the caster. Maximum of 2 units affected.
The 'sleep' effect will be hitherto referred as 'Daydream(ing)'.
Skills:
Dancing Luna - An orb projectile (blood mage attack or that blue orb attack...thingie) flies in a shaky line towards targeted spot. Deals moderate damage with a low int modifier. Enemies within a 300 area of the projectile have slowed movement and attack speed (Starts at 10% and increases by 7% per level), while enemies inside a 100 area are forced into a daydream for 2/3/4/5/6/7s (half hero duration). Damage is dealt once units awake from daydream..
Gaze of Morpheus - Passive & Active. All unit in front of the moonfletcher are thrown off by his gaze. Reduces ranged attack damage by 3/4/6/9/14/18% and melee attacks against him do 1/2/2/3/5/5 less damage per strike. Also grants the 'Lazy Eye' ability which is only hero-targetable which last 4/4/6/6/8/8s which every 2 seconds has a 5/9/.../25% chance of sending the hero into a daydream which lasts the remaining duration of lazy eye. When the target daydreams (or is already daydreaming - in which case he daydreams from start to finish) he takes 50 x 0.10/0.25/.../0.85damage every 1s.
Astral Projection - Hero single-target spell. This spell sends the target enemy hero to sleep for 2/3/.../7s, upon sending the target to sleep, an ethereal clone (it's 'soul') appears next to the hero, which start with 100% of the heroes total health, even if the hero targetted is damaged. It acts exactly like a normal ethereal hero - cannot attack, but may cast spells, moves slower. (I haven't decided whether the caster should share this effect yet...).
Apart from disabling the enemy hero (depending on class) it provides 2 options for attack. All damage done to the soul causes half damage to the actual hero, once the soul is depleted of health, it returns to the body and the spell duration is broken. The soul also return to its body if the hero is woken. The 2nd option is attacking the hero, which becomes a viable strategy with...
Moonfletcher - Passive, Allows the DL to attack sleeping units without waking them for 20 + (agi modifier increasing w/ level) of magic damage. units killed this way rerise as "Sleepwalkers" (elder voidwalker model, itty-bitty sized) with 200HP and a flat 10 melee damage.
Orbital - Ultimate, AoE nuke, channeling. The same projectile in Dancing Luna to be used in this spell. An orb appears and begins to circle round the targeted area (or caster, maybe) and when the orb completes a half/quarter/sixth/eighth or the circle, another one appears where the first started and so on until 2/4/6/8 orbs appear. Each orb contributes to the total AoE damage at the end of channeling,but if the channeling is interrupted, only the no. of orbs present at the time of interruption cause damage. Visually, the orbs fly into the centre of the area at the same time (at the end of channeling) and cause an explosion in the centre, maybe the obsidian statue's spirit touch effect. The damage of each orb should be equal to the maximum stage of the Dancing Luna skill.
*Optional
Talents
Magnification - Makes Moonglow regenerate 1% total mana/s of the caster's mana at night when cast.
Nightstalkers - Upgrades Sleepwalkers to Nightstalkers, stronger, air-attacking creatures that can also attack daydreaming units without disturbing them. (although without the 'raise sleepwalker' effect)
Any typos are my own damn fault for not looking over the text.
Monkeys.