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Global Upgrades

Posted: September 14th, 2011, 2:54 pm
by Nick.Scryer
I've been thinking about the global upgrades that used to be available back in older version before they were removed (1.11?)

I think it was a good idea that upgrades have been lessened at least to the point where they aren't game breaking if one picks the wrong upgrades to counter their opponent(s).

My suggestion its to bring back global upgrades, but not allow Players to actually access them. I was thinking after X minutes all non-player controlled units would receive Upgraded Health say something as (minor as 5% to moderate 10%) receive 1 upgraded weapon, (whatever the math was for weapon upgrades prior to their removal.) & 1 armor upgrades (whatever the math was for armor upgrades prior to their removal.)

Maybe max it out to 5 upgrades. Possibly apply this to Mercenary Units as well (but not purchasable units from merchants such as skeletons, sludge(s) etc.

I was also thinking of applying this to towers as well with the HP increase, Damage and Armor. I think these global upgrades could provide at least a longer game where we could see an average game with heroes maybe in the upper level 30s/lower 40s to possibly seeing games last into the level 60s.

This is just an idea I have been thinking about for a while, and I have seen it work with other AoS. I know DotA uses global upgrades at least for units and I know AoM uses the same. I'm not suggesting directly follow their lead, just thinking it really can't hurt to add it in.

Re: Global Upgrades

Posted: September 14th, 2011, 3:26 pm
by Dekar
Are you from the past? Check the date on a newspaper and report back!

Re: Global Upgrades

Posted: September 14th, 2011, 4:25 pm
by Nick.Scryer
No, but I did stay at a Holiday Inn Express last night

Re: Global Upgrades

Posted: September 14th, 2011, 4:39 pm
by DarnYak
And what would the purpose of this be?

DarnYak

Re: Global Upgrades

Posted: September 14th, 2011, 5:21 pm
by Nick.Scryer
I think it would help extend the game length at minimum.
Having the NPCs scale with heroes also makes them more than just an annoyance late game.

It would keep a hero from being able to (at least at a relatively early point in the game) AoE the lane down[I.E. Blackguard's "Shadowclap", Runeknight's "Grandrune", Gravel's "Rock Toss(or Slide)" etc]

Its just something that seems logical, since the heroes scale why not scale NPCs?

Re: Global Upgrades

Posted: September 14th, 2011, 6:54 pm
by BustroQuick
Nick.Scryer wrote:Its just something that seems logical, since the heroes scale why not scale NPCs?
The game needs to end at some point. Having heroes be immensely more powerful than spawns helps that considerably.

Re: Global Upgrades

Posted: September 14th, 2011, 9:59 pm
by SuIIy
It would keep a hero from being able to (at least at a relatively early point in the game) AoE the lane down[I.E. Blackguard's "Shadowclap", Runeknight's "Grandrune", Gravel's "Rock Toss(or Slide)" etc]
This happens all the time anyway. And it's not like it can't be stopped.