Global Upgrades
Posted: September 14th, 2011, 2:54 pm
I've been thinking about the global upgrades that used to be available back in older version before they were removed (1.11?)
I think it was a good idea that upgrades have been lessened at least to the point where they aren't game breaking if one picks the wrong upgrades to counter their opponent(s).
My suggestion its to bring back global upgrades, but not allow Players to actually access them. I was thinking after X minutes all non-player controlled units would receive Upgraded Health say something as (minor as 5% to moderate 10%) receive 1 upgraded weapon, (whatever the math was for weapon upgrades prior to their removal.) & 1 armor upgrades (whatever the math was for armor upgrades prior to their removal.)
Maybe max it out to 5 upgrades. Possibly apply this to Mercenary Units as well (but not purchasable units from merchants such as skeletons, sludge(s) etc.
I was also thinking of applying this to towers as well with the HP increase, Damage and Armor. I think these global upgrades could provide at least a longer game where we could see an average game with heroes maybe in the upper level 30s/lower 40s to possibly seeing games last into the level 60s.
This is just an idea I have been thinking about for a while, and I have seen it work with other AoS. I know DotA uses global upgrades at least for units and I know AoM uses the same. I'm not suggesting directly follow their lead, just thinking it really can't hurt to add it in.
I think it was a good idea that upgrades have been lessened at least to the point where they aren't game breaking if one picks the wrong upgrades to counter their opponent(s).
My suggestion its to bring back global upgrades, but not allow Players to actually access them. I was thinking after X minutes all non-player controlled units would receive Upgraded Health say something as (minor as 5% to moderate 10%) receive 1 upgraded weapon, (whatever the math was for weapon upgrades prior to their removal.) & 1 armor upgrades (whatever the math was for armor upgrades prior to their removal.)
Maybe max it out to 5 upgrades. Possibly apply this to Mercenary Units as well (but not purchasable units from merchants such as skeletons, sludge(s) etc.
I was also thinking of applying this to towers as well with the HP increase, Damage and Armor. I think these global upgrades could provide at least a longer game where we could see an average game with heroes maybe in the upper level 30s/lower 40s to possibly seeing games last into the level 60s.
This is just an idea I have been thinking about for a while, and I have seen it work with other AoS. I know DotA uses global upgrades at least for units and I know AoM uses the same. I'm not suggesting directly follow their lead, just thinking it really can't hurt to add it in.