EotA 1.13c Download
EotA 1.13c Download
Hopefully no critical bugs!
DarnYak
DarnYak
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- EotA_Twilight_1_13c.w3x
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- Sparda963
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Re: EotA 1.13c Download
uploading to the bot, the config files will be eota ap 3 and eota normal 3 for the time being
It's not rape if you yell surprise!
Re: EotA 1.13c Download
Eh...no severe bugs but some needed balance changes. c2 out tomorrow.
DarnYak
DarnYak
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Re: EotA 1.13c Download
needed balance changes. c2 out tomorrow.
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Re: EotA 1.13c Download
please don't nerf anything on Behemoth but his heal co-ef slightly and the base damage on his zombies. Also talent for anchor toss works great, and fly swarms rape things quickly when there are many corpses together and your str is high.
Re: EotA 1.13c Download
My concerns on Behemoth:
- Maw instant killing too many units, especially at level 1, makes him relaly hard to push against
- Maw's heal is too high, which leaves me inclined to think his spit damage would also be too much
- Ult needs some more tuning, particularly vs buildings and at higher levels
- Anchor I think is fine for now, maybe slightly less hp
- I suspect Miasma fly damage is too high, but currently unsure
- Brainlust is basicly a placeholder skill, or needs serious upgrades. I dont feel it has a proper role on the hero as it stands. It was originally going to also cause attacks to reduce Int, but i dont think that's sufficient on that hero
DarnYak
- Maw instant killing too many units, especially at level 1, makes him relaly hard to push against
- Maw's heal is too high, which leaves me inclined to think his spit damage would also be too much
- Ult needs some more tuning, particularly vs buildings and at higher levels
- Anchor I think is fine for now, maybe slightly less hp
- I suspect Miasma fly damage is too high, but currently unsure
- Brainlust is basicly a placeholder skill, or needs serious upgrades. I dont feel it has a proper role on the hero as it stands. It was originally going to also cause attacks to reduce Int, but i dont think that's sufficient on that hero
DarnYak
Re: EotA 1.13c Download
Found the sneaky bastard that was causing Altar to heal all units. Sorry for doubting you Dekar!
DarnYak
DarnYak
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Re: EotA 1.13c Download
I dont think I ever ate more than 3 units with 1 cast, because units tend to form lines.
The damage didnt destroy spawns when I used it, healed most of the time though. Maybe because I suck at targeting it, see above.
The damage didnt destroy spawns when I used it, healed most of the time though. Maybe because I suck at targeting it, see above.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Re: EotA 1.13c Download
Just fyi, here's the new deal with Maw (a bit too complex to put in the tooltip):
The first unit is always eaten. This first unit is purely random.
All remaining units are eaten only if they would die from the bite damage (hero damage). If not, they just take the bite damage.
Scaling on the heal has been readjusted to assume fewer corpses at lower ranks.
By the way: Any bugs besides altar? (or Ki Blitz or Soulstrike for that matter, those are probably bugged in the same way) And Kedge's moontear not giving a warning.
DarnYak
The first unit is always eaten. This first unit is purely random.
All remaining units are eaten only if they would die from the bite damage (hero damage). If not, they just take the bite damage.
Scaling on the heal has been readjusted to assume fewer corpses at lower ranks.
By the way: Any bugs besides altar? (or Ki Blitz or Soulstrike for that matter, those are probably bugged in the same way) And Kedge's moontear not giving a warning.
DarnYak
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Re: EotA 1.13c Download
You wanted to do something with swoop.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
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Re: EotA 1.13c Download
Oh I'm an idiot and I forgot to mention this last night, you can have multiple moontears active on kedge, had about 6 in that last game, and of course you can carry around multiples as well, don't know if that's intended or not. Also for Soulbinder, it doesn't seem like the number of corpses he can grather with his passive is restricted to 8 pre-talents, because i went from like 120 mana to 400 in a single cast with only like 26 int.
Re: EotA 1.13c Download
Multiple moontears is fine. Not sure how the hell you end up with 6 unless you just weren't picking them up.
The mana gain for SB got increased last version. Somehow a 20% increase means everyone is overflowing with mana now when they never had any before. The restriction looks fine. (Edit: Found the bug. Another tricky bastard)
DarnYak
The mana gain for SB got increased last version. Somehow a 20% increase means everyone is overflowing with mana now when they never had any before. The restriction looks fine. (Edit: Found the bug. Another tricky bastard)
DarnYak
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Re: EotA 1.13c Download
Did you fix the new hero being unable to attack flying units?
Re: EotA 1.13c Download
Right, knew there was at least one more thing.
Overall Behemoth got weak/modest nerfs to everything. High level miasma flies took the biggest hits. Anchor break range was reduced as well (way too high before). Hopefully should feel nearly untouched.
DarnYak
Overall Behemoth got weak/modest nerfs to everything. High level miasma flies took the biggest hits. Anchor break range was reduced as well (way too high before). Hopefully should feel nearly untouched.
DarnYak