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Dead Space on Stormwail

Posted: August 20th, 2011, 1:02 pm
by DarnYak
I think I've finally tripped across an idea for some of the empty space on the sides of Stormwail. Bases used to be there, and this idea would bring those bases back. However, these bases would not initially be active. Instead, they'll become active once your team loses a base, and set to automatically reinforce the lost base. This will give teams a one base freebie for making comebacks more probable, but I am a bit concerned it could drag out games. Then again, this is the last version, so why not experiment?

DarnYak

Re: Dead Space on Stormwail

Posted: August 20th, 2011, 2:40 pm
by Dekar
Give it a try!

Re: Dead Space on Stormwail

Posted: August 20th, 2011, 5:42 pm
by Luftwaffles
It's an interesting idea, give it a shot.

Re: Dead Space on Stormwail

Posted: August 21st, 2011, 12:25 pm
by DarnYak
Done.

DarnYak

Re: Dead Space on Stormwail

Posted: August 21st, 2011, 2:20 pm
by Strychnyne
REALLY interested to see how this goes. I think it will add at least another half hour to the game length!

Re: Dead Space on Stormwail

Posted: August 28th, 2011, 8:57 pm
by DarnYak
Any comments on how this turned out?

DarnYak

Re: Dead Space on Stormwail

Posted: August 28th, 2011, 9:26 pm
by watermelon
I think it's an interesting mechanic, but I haven't played Stormwail with real people yet. :\
The base itself is pretty easy to take down when you get to it since there aren't reinforcements.

Re: Dead Space on Stormwail

Posted: August 29th, 2011, 2:29 am
by BustroQuick
It delays main base defense by a small amount of time, which sounds like what you had intended it to do.

Re: Dead Space on Stormwail

Posted: March 24th, 2012, 4:52 pm
by DarnYak
So I was wondering now that its been months since I added this, any thoughts about how it turned out?

DarnYak

Re: Dead Space on Stormwail

Posted: March 24th, 2012, 7:04 pm
by watermelon
Most of the Stormwail games I remember end before a base gets destroyed because a destroyed base generally means that the enemy team has a distinct advantage.
I think the reinforcement base would be mainly useful in close games. They also have a niche use of letting a player hire a merc wave to mess with the enemy's ob tower.

Re: Dead Space on Stormwail

Posted: April 25th, 2012, 4:42 pm
by Executor
What if you could pay to activate the base?