Fel Orc - Doomsday Dirigible
Posted: July 10th, 2011, 3:30 pm
Apparently I never posted this:
Doomsday Dirigible
Fel Orc
This hero may be repaired by hireable workers given it is in its landed form.
NOTE: This hero may not move without mana. In the event that it reaches 0 mana, it will automatically set down to Refuel. This hero is immune to both allied and enemy spells (meaning shields, heals, whatever) but may be hit by most evocation spells (holy strike etc.)
Innate: Refuel
The Skybarge lands and quickly regenerates mana. Talents can provide minor repairs. May not move or cast spells when in this landed state. You must land for a minimum of 8 seconds.
Skill 1: Carpet Bomb
Moves to a target point in a fashion similar to Swoop, but leaves behind a series of explosions that burn the ground and deal INT damage to enemies.
Skill 2: Rocket Boost
After a few seconds of channelling, the Dirigible has a huge burst of movement in a target direction. The distance moved is determined by the amount of time spent charging. Hits flying units for damage, with a fully charged level 6 Boost being able to take you from the middle of Stormwail to either of the main bases.
Skill 3: Mobile Fortress
When landed, the Doomsday Dirigible gains a ground crew that attacks enemies. The Dirigible fortifies its position, giving it a long-range siege attack (and possibly summoning tower-like structures). Subsequent levels may provide additional abilities and summons. Unusable while in the air. Fortifications end if moved.
Skill 4: Cargo Bay
The Dirigible gains the ability to carry allied heroes, with increasing space depending on skill level. Using the ability heals carried heroes for a small amount.
Ultimate: Suicide Mission
Expends the remainder of the Dirigible's fuel to propel the hero into an area, dealing damage proportional to the amount of mana spent. Naturally the Dirigible would have to land after using this ability, resulting in vulnerability. AoE reticle roughly as large as the hero.
Doomsday Dirigible
Fel Orc
This hero may be repaired by hireable workers given it is in its landed form.
NOTE: This hero may not move without mana. In the event that it reaches 0 mana, it will automatically set down to Refuel. This hero is immune to both allied and enemy spells (meaning shields, heals, whatever) but may be hit by most evocation spells (holy strike etc.)
Innate: Refuel
The Skybarge lands and quickly regenerates mana. Talents can provide minor repairs. May not move or cast spells when in this landed state. You must land for a minimum of 8 seconds.
Skill 1: Carpet Bomb
Moves to a target point in a fashion similar to Swoop, but leaves behind a series of explosions that burn the ground and deal INT damage to enemies.
Skill 2: Rocket Boost
After a few seconds of channelling, the Dirigible has a huge burst of movement in a target direction. The distance moved is determined by the amount of time spent charging. Hits flying units for damage, with a fully charged level 6 Boost being able to take you from the middle of Stormwail to either of the main bases.
Skill 3: Mobile Fortress
When landed, the Doomsday Dirigible gains a ground crew that attacks enemies. The Dirigible fortifies its position, giving it a long-range siege attack (and possibly summoning tower-like structures). Subsequent levels may provide additional abilities and summons. Unusable while in the air. Fortifications end if moved.
Skill 4: Cargo Bay
The Dirigible gains the ability to carry allied heroes, with increasing space depending on skill level. Using the ability heals carried heroes for a small amount.
Ultimate: Suicide Mission
Expends the remainder of the Dirigible's fuel to propel the hero into an area, dealing damage proportional to the amount of mana spent. Naturally the Dirigible would have to land after using this ability, resulting in vulnerability. AoE reticle roughly as large as the hero.