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1.12d Test2 Version Download
Posted: July 10th, 2011, 1:46 pm
by DarnYak
I lied, its 1.13 Test1.
Note: I ran out of time, its not complete, particularly the Fel Orcs.
DarnYak
Re: 1.12d Test2 Version Download
Posted: July 10th, 2011, 5:13 pm
by DarnYak
If you try to upgrade something and it upgrades something else, please let me know (I know Death and Decay gives Cannibalize)
Bugs:
[FIXED] Can't placed Eidolon's ult on water
[FIXED] Flank is wonky
[JUST LAG]Decoy might have abnormal delay
[FIXED]Upgrade helper commands aren't working
DarnYak
Re: 1.12d Test2 Version Download
Posted: July 11th, 2011, 4:00 am
by Crazyedd
[FIXED]just curious, what is the 'tiny obelisk tower' for (instead of the usual 'gold scroll')?
i didn't see any of the AI place them down. is it for controlling the fonts? maybe, as long as the tower is there, you get currency for it's presence at the font?
Re: 1.12d Test2 Version Download
Posted: July 11th, 2011, 10:50 am
by DarnYak
Because its a bug.
DarnYak
Re: 1.12d Test2 Version Download
Posted: July 11th, 2011, 10:57 am
by Discombobulator
[FIXED]Knights have divine shield without it being researched (but I did get some other stuff).
[FIXED?]I haven't noticed druids ever use that building disable thing.
Re: 1.12d Test2 Version Download
Posted: July 15th, 2011, 5:07 pm
by DarnYak
Just making this official: I dont have time untill August to touch EotA again. When that happens, i'll have a crapload of time so i'll get a release version out asap, then start working on the final changes for the final version.
Also "bad" news, I came up with a random hero design concept I'm curious how would pan out.
DarnYak
Re: 1.12d Test2 Version Download
Posted: July 16th, 2011, 5:08 pm
by Cokemonkey11
DarnYak wrote:I came up with a random hero design concept I'm curious how would pan out
...go on?
Re: 1.12d Test2 Version Download
Posted: July 16th, 2011, 5:46 pm
by DarnYak
What fun is in that? Do youguys not appreicate surprises? Besides i might change my mind once i plan itout more completely.
I will say this though: The very initial design approached Neph in complexity. It took me a whole 5 seconds of realizing htat to scale it back to something reasonable.
DarnYak