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Tidings!
Posted: June 13th, 2011, 6:40 pm
by Ocean.dll
Hello, its been a while. I just wanted to pop in here and say a couple things. I reinstalled WC3 onto my machine for the first time in 2 years today and played a round of twilight against the AI. My friends and I have also been playing Exodus frequently. The last time I really played Twilight was in high school, and now I've graduated college. Its good to see theres still a community here and a few familiar faces still after all this time. Anyway, I just wanted to say thanks to DarnYak for making such a great series of maps that I can come back to after four years and still enjoy, even though WC3 is horribly outdated. It was nice, and although WC3 itself isn't fun anymore, EotA still is enjoyable. I hope everything has been going great here, and like I said, its good to see things are still kickin' round here.
So when does the next version of Maze come out?
Re: Tidings!
Posted: June 13th, 2011, 7:16 pm
by DarnYak
Ocean.dll wrote:So when does the next version of Maze come out?
Funny that you should ask. There may be surprise when I do testing of the final verison of Twilight, which i'm tenatively planning for the 26th.
DarnYak
Re: Tidings!
Posted: June 14th, 2011, 9:14 pm
by SeasonsOfLove
DarnYak wrote:Ocean.dll wrote:So when does the next version of Maze come out?
Funny that you should ask. There may be surprise when I do testing of the final verison of Twilight, which i'm tenatively planning for the 26th.
DarnYak
Darn you! That's when I'm gonna be out of town
Long time no see, Ocean. And the others around these parts, too.
Re: Tidings!
Posted: June 16th, 2011, 7:11 pm
by Zdig25
The 26th of June?

Re: Tidings!
Posted: June 16th, 2011, 7:54 pm
by DarnYak
Yes, tenatively. I reserve the right to postpone it (although we can just have an eota game day if people want to show up and do that).
DarnYak
Re: Tidings!
Posted: June 16th, 2011, 9:07 pm
by FlyingFridge
DarnYak wrote:Yes, tenatively. I reserve the right to postpone it (although we can just have an eota game day if people want to show up and do that).
DarnYak
Yes.
Re: Tidings!
Posted: June 19th, 2011, 8:44 pm
by DarnYak
FYI Update: Kedge changes are taking longer than I wanted / being problematic. Not postponing yet, but letting you guys know it looks far more likely that i'll have to then it did a few days ago.
DarnYak
Re: Tidings!
Posted: June 20th, 2011, 7:39 am
by jamn455
Typical, always get people's hopes up then crush them with a delay.
Re: Tidings!
Posted: June 25th, 2011, 6:07 pm
by DarnYak
Update: Not done. Not going to be done (fucking bugs). However, I'm inclined to stay up all night and try to get at the very least a Test1 version ready for tomorrow, provided enough people show up tomorrow. Tenatively 3pm est. May still cancel, so check here first.
DarnYak
Re: Tidings!
Posted: June 25th, 2011, 7:36 pm
by DarnYak
Oh the joys of wc3 map editing. This is one of the reasons this version isn't done yet.
Event: call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, Condition(function Barrage_Caster_Cond))
The condition:
Code: Select all
function Barrage_Caster_Cond takes nothing returns boolean
call DisplayTextToPlayer(GetLocalPlayer(),0,0,"Ordered unit: " + GetUnitName(GetOrderedUnit()) )
call DisplayTextToPlayer(GetLocalPlayer(),0,0,"Triggered unit: " + GetUnitName(GetTriggerUnit()) )
call DestroyEffect(AddSpecialEffect( "Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl" , GetUnitX(GetOrderedUnit()), GetUnitY(GetOrderedUnit())))
return GetUnitTypeId(GetOrderedUnit()) == 'h022'
endfunction
What I learnt: Sometimes it returns the proper unit as Trigger, sometimes it's the proper unit as Ordered unit, sometimes both return the unit, and sometimes both return null. This completley inconsitent bug htat sometimes worked and sometimes didn't has been confusing me for ages. Now i know its not my fucking fault. Now to go see if it works fine in trigger itself.
I suspect this is a recent bug from some new patch to, becuase i distinctly remember having this fully functional in the past.
DarnYak
Re: Tidings!
Posted: June 25th, 2011, 8:51 pm
by Cokemonkey11
If your action function doesn't need its own thread you can inline it into your condition function, fyi.
Basically:
If your action function doesn't use TriggerSleepAction(), you can change your condition function to:
if (conditions) then
actions
endif
return false
It's much more efficient this way.
Re: Tidings!
Posted: June 25th, 2011, 9:09 pm
by DarnYak
That's what I ultimately did.
Er wait, you misunderstood. The condition function itself is where it's broken, not the trigger action.
That said, I never heard (or even though about) putting the function code into the condition function itself. Interesting.
DarnYak
Re: Tidings!
Posted: June 25th, 2011, 9:11 pm
by Cokemonkey11
leeet yak
Re: Tidings!
Posted: June 26th, 2011, 3:14 pm
by Zdig25
Ooooo do we get the new map today?

Re: Tidings!
Posted: June 30th, 2011, 2:59 pm
by Zdig25
So how's progress on the map goin?

Re: Tidings!
Posted: June 30th, 2011, 3:38 pm
by DarnYak
RL Priorities, won't touch it until tomorrow (at best)
(I'm presuming you've seen the posts in next version forum)
DarnYak
Re: Tidings!
Posted: July 3rd, 2011, 10:07 pm
by Zdig25
Any progress?

Re: Tidings!
Posted: July 4th, 2011, 4:55 pm
by BustroQuick
Zdig25 wrote:Any progress?

Chill out, he'll tell us if there is any.
Re: Tidings!
Posted: July 4th, 2011, 5:57 pm
by Zdig25
Sorry im just really excited XD
Re: Tidings!
Posted: July 4th, 2011, 11:25 pm
by Tehw00tz
You're on the internet it should be really easy to take care of that.