![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
Exodus II - Seeking thoughts
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Re: Exodus II - Seeking thoughts
someone is bound to ask it sooner or later... any updates? ![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
Re: Exodus II - Seeking thoughts
Working on planning everything out still. Writing a design document first so that there's a distinct endpoint I'm attempting to reach, and its not ever expanding like twilight. Few more days of poking at it and it should be ready to move into actual map making.
DarnYak
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Re: Exodus II - Seeking thoughts
Sounds good! Thanks for the update ![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- Sparda963
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Re: Exodus II - Seeking thoughts
I still think we should do a few more maps and see what not to do when making a map. IE 1,000,000 zerglings. 2 words "tall zergling".
It's not rape if you yell surprise!
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Re: Exodus II - Seeking thoughts
blast it Sparda, you got me curious and then I went and played 1 mil zerglings, terrible terrible map. Tall zerglings and flying zerglings = massive fail
- Luftwaffles
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Re: Exodus II - Seeking thoughts
Just play Storm of the Imperial Sanctum or w/e, it's a great lesson in what not to do in SC2 mapmaking.
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Re: Exodus II - Seeking thoughts
Don't talk shit, those tall zerglings can attack air units.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
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Re: Exodus II - Seeking thoughts
yes, but the image, its just, ugh, painful, and completely unrecognizable
It's not rape if you yell surprise!
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Re: Exodus II - Seeking thoughts
they look like moving pillars of flesh and blood, and when they die to acid its just amazing
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Re: Exodus II - Seeking thoughts
bump, anymore updates?
- Dekar
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Re: Exodus II - Seeking thoughts
Yak said he is too busy with other things. ![Sad :(](./images/smilies/icon_sad.gif)
Especially a small, furry thing.
edit: Syncro posting with Yak, hell yeah!
![Sad :(](./images/smilies/icon_sad.gif)
Especially a small, furry thing.
edit: Syncro posting with Yak, hell yeah!
Last edited by Dekar on September 13th, 2010, 3:28 pm, edited 2 times in total.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Re: Exodus II - Seeking thoughts
Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.
DarnYak
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Re: Exodus II - Seeking thoughts
I still demand pictures! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
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Re: Exodus II - Seeking thoughts
That is still an update yak! Good luck with the squirrel, though I distinctly remember my grandpa shooting several dozen one summer to make squirrel gravy. Yum
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Re: Exodus II - Seeking thoughts
It's good to be prepared.DarnYak wrote:Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.
DarnYak
I'm this forum's MVP.
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Re: Exodus II - Seeking thoughts
(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget
Re: Exodus II - Seeking thoughts
Yup. Fucking law school.Kalrithus wrote:(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget
DarnYak
Re: Exodus II - Seeking thoughts
So, how does this fair?
-= I am the Grand Hammer =-
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Re: Exodus II - Seeking thoughts
School ended Thursday, currently still trying to get basic stuff working.
Update: This editor is the worst fucking peice of shit ever. I'm trying to do something simple. In WC3 it took a whole 3 seconds to do it. In this editor, it won't fucking work. Its doable, I know its doable, but its not at all obvious how the fuck to do it. Oh, what am I trying to do you ask? Just make a copy of a unit that's a different fucking name with a slightly larger model. I can make a new unit, ok. But then it doesn't associate it with the actor/model. Where do I add that association? FUCK IF I KNOW.
I understand someone with experience with this editor could probably do it in 3 seconds, but that's not the problem. The problem is the entire design is unnecessairly complex and completely unintuitive. And there is no reason for it to be so.
DarnYak
Update: This editor is the worst fucking peice of shit ever. I'm trying to do something simple. In WC3 it took a whole 3 seconds to do it. In this editor, it won't fucking work. Its doable, I know its doable, but its not at all obvious how the fuck to do it. Oh, what am I trying to do you ask? Just make a copy of a unit that's a different fucking name with a slightly larger model. I can make a new unit, ok. But then it doesn't associate it with the actor/model. Where do I add that association? FUCK IF I KNOW.
I understand someone with experience with this editor could probably do it in 3 seconds, but that's not the problem. The problem is the entire design is unnecessairly complex and completely unintuitive. And there is no reason for it to be so.
DarnYak
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Re: Exodus II - Seeking thoughts
You should try creating a new working missile weapon. ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Re: Exodus II - Seeking thoughts
I'm sad by the lack of progress.
Easy solution - Use the HoN editor.
Easy solution - Use the HoN editor.
Re: Exodus II - Seeking thoughts
Doesn't seem a very suitable way to make a remake of Exodus.Mills wrote:Easy solution - Use the HoN editor.
DarnYak
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Re: Exodus II - Seeking thoughts
Use the Unreal Development Kit?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
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Re: Exodus II - Seeking thoughts
Probably easier. I literally stopped playing SC2 cause my main interest was mapping, and the editor pissed me off far too much.Dekar wrote:Use the Unreal Development Kit?
Also, bump. Any news?
I like EotA. Need more be said?
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Re: Exodus II - Seeking thoughts
So I decided to muck about on the editor again, did the terrain conversion for exodus again, and applied some very mediocre tweaks to it and got this. After expanding the map a bit it starts to resemble the scale war3 uses(although it would actually need to be expanded a lot more). I've also found that you can use the height tool combined with the pathing tool to essentially create your own pseudo cliff levels which work even if they are rather obnoxious.
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- Exodus Terrain WIP.SC2Map
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