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Pathing, Polymorph

Posted: September 22nd, 2009, 10:28 am
by Lanthis
I don't know if anyone is noticed what a clusterfuck it is trying to walk past any polymorphed units, but heroes always seem to get stuck on them. Is this a bug, intentional, unfixable?

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 11:23 am
by AlienFromBeyond
It's because of how Warcraft III reacts to super slow units in your way. Pretty much can't fix it except by removing polymorph or making it not slow enemies.

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 12:05 pm
by Discombobulator
Why not replace polymorph with a stun of the same duration?

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 12:31 pm
by Dekar
battle.net wrote:# You can only use Polymorph on Creeps level 5 and below.
# Polymorph can be dispelled!
# Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
# Polymorph will not work on Summoned units.

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 12:50 pm
by Lanthis
I've never noticed it on the Swashbuckler's ult, just on like priests and things polymorphing creeps. Is there any difference?

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 1:55 pm
by Reaper
Swashy's ult sends them off their waypoint, and they don't move as slowly

I think the collision may be smaller

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 1:58 pm
by Discombobulator
Dekar wrote:
battle.net wrote:# You can only use Polymorph on Creeps level 5 and below.
# Polymorph can be dispelled!
# Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
# Polymorph will not work on Summoned units.
#1 and #4 can be duplicated, #2 and #3 don't matter.

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 2:04 pm
by Dekar
The dispel part gives dispel heroes more to do, adds another counter to massing them and may play a role when unit upgrades are reintroduced and/or when the dispels get remade.

Re: Pathing, Polymorph

Posted: September 22nd, 2009, 3:38 pm
by DarnYak
There's a few options..honstly i should probably just code in special triggers to force sheeped units to hold position, but i was planning on replacing the spells.

DarnYak